11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: acediez on March 26, 2020, 09:48:40 AMI'm just gonna shoot for the moon here, but it's something I've been thinking a lot since bsnes incorporated a widescreen mode for SNES games. Could something similar be done to the GBA?1. Custom GBE+ build with increased resolution (not a romhack per se, but definitely step one)Some time ago, a /r/emulation thread discussed the idea of increasing the resolution of GBA games horizontally.https://www.reddit.com/r/emulation/comments/cw90sz/feasibility_of_increasing_internal/Shonumi, a GBA+ dev, entertained the idea and shared a few screenshots of his experiment. https://imgur.com/a/OFUfO8kLater in the comments, he pointed out exactly which parameters must be modified on source code to increase display area.https://www.reddit.com/r/emulation/comments/cw90sz/feasibility_of_increasing_internal/eyapdre/Most likely, games would need to be heavily modified to take advantage of this.2. Increased resolution hacks of GBA games.Now, if theorically there was a build of GBE+ (or any other emulator) that allowed for increased resolution, how far could romhacks push it?I'm thinking mainly for action platformers (Kirby, Metroid, Mega Man Zero). Could they be pushed to 320x240, as if they were released for a home console? That would possibly spark interest in romhacks with UI redesigns, complete expansion of map designs, and enemy placements (and attack patterns) to correctly fit the new resolution. Would it be possible to bring SNES to GBA ports back to their original resolution? (Probably more trouble than porting GBA content/relocalization to the SNES originals, I'm thinking theorically).I was very disappointed when the NDS Mega Man Zero Collection didn't use the increased resolution at all. Now even more so with the ZX/Zero Collection. I would definitely be on board to at least try giving the Mega Man Zero series some attention.
Quote from: Vanya on April 10, 2020, 05:16:46 AMHow about a Soul Blader / Soul Blazer restoration hack to go along with the retranslation by Steppolo Steppi?Maybe an update to those item names that were "not straight forward".And were the graphics uncensored? If not that would be a good thing to add in there.
Quote from: Jorpho on April 15, 2020, 11:26:40 PMDoesn't it already work on NES emulators, like the rest of the Vs games?
Quote from: Masked Dedede on May 06, 2020, 09:24:37 AMMega Man Zero 2: Ultimate Form hack that increases the POW, DEF, and SPD to ☆☆☆☆, and adds the extra effects of the Active, Defense, Rise (mapping the upwards third slash to how it is in MMZ3), X, and Erase forms.
Quote from: Reefytheslim on May 05, 2020, 09:57:30 AMhi guysim not sure if this has been covered before or not so forgive me.im trying to translate the dialogues of this japanese Snes game to english (Mini Yonku Let's & Go!! - Power WGP 2). i've read and researched alot online and figured out how to locate the text in a hex editor. but i can't apply what i learnt on this game!i've tried a different game (FFIV) and worked perfectly on it.here's what i did:1. i used tile molester to change the jap font to english letters (already present in the game tiles)2. then started the game and looked for words that appear in english letters, did a relative search for them using WindHex, and when i found them i created a table and just filled the rest of the table with what's missing.but when i do that for my game, i get no results (or wrong results that don't apply) in relative search. I tried value search and still the same.what i noticed though, that FFIV font used 1bit per letter in tiles, while my game used 2bit (vertically) per letter.(the tiles after i replaced the jap font with english font A-Z)i don't know how this is the cause of not but i would love for any advice as im still learning.here is a screenshot of another similar game that i was planning to do next once i figure things out (and learn more), but this one uses 4bits per letter (2X2) (Game name: Mini Yonku Shining Scorpion - Let's & Go!!)when i changed the jap font to english, the game showed the english letters withing its dialogues but again with relative search for these words gave no results or wrong ones.im just wondering what im missing?
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