[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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Quote from: sil3nt_j on April 10, 2020, 09:45:18 AM
I was bored so I made these:

Super Mario 3 sprites with the original Super Mario colors:

You might wanna do some more work on those sprites. Luigi is taller than Mario, so he should be made to appear as such in spriting. For a model, you may use this image below, which SCD was so proud to provide earlier in this thread:


Eh, that was just a quick recolor.

I know that if this were to actually happen, Mario and Luigi's overalls would probably have to both be the same color, since they are both black.

The thing about the height is, if it's just a graphics edit, then there is only so much space to edit the sprites in. So Luigi may or may not be able to be taller than Mario.


Has anybody ever considered restoring the upgradable weapons from the Arcade version of Super C to the NES version?


How about Vs. Gumshoe modified to work on NES emulators?

Metro City

But on Altered Beast Megadrive it's possible change some animation?

like the final boss who opens the arm or the dismemberment of the zombies  ::)

Rodimus Primal

Quote from: Vanya on April 10, 2020, 05:16:46 AM
How about a Soul Blader / Soul Blazer restoration hack to go along with the retranslation by Steppolo Steppi?
Maybe an update to those item names that were "not straight forward".
And were the graphics uncensored? If not that would be a good thing to add in there.

Both Soul Blazer and Illusion of Gaia could benefit from a restoration and retranslation.


I wouldn't mind seeing some Gameboy Color remakes of the 2 Sailor Moon games released on Gameboy.


Quote from: # on April 04, 2020, 06:23:00 PM
Try this: https://ufile.io/rzn5wccc
Stealing rests works by pressing A + B when you have 0 rests. I did not add a 1 second delay.
And the player 2 SELECT button can now open the info screen if player 1 has run out of rests.

While testing the hack I noticed that the START (pause) button is also limited to Player 1. Shouldn't that be passed on to Player 2 as well if Player 1 runs out of rests?
Got a mirror? Thanks!


Any decent tools for hacking Super Turrican? (The SNES one), I got an idea for one, not expecting much help so I'm thinking of looking into it myself but I need a good starting point. I'm thinking of making a hack that changes that into the Directors Cut version, since the odds of the NT being hacked are pretty slim.


Quote from: Vahan on April 12, 2020, 09:03:30 PM
How about Vs. Gumshoe modified to work on NES emulators?
Doesn't it already work on NES emulators, like the rest of the Vs games?
This signature is an illusion and is a trap devisut by Satan. Go ahead dauntlessly! Make rapid progres!


On the subject of music hacking...
Art of Fighting has hands down the best SNK music on SNES.
Better than the arcade version even.
But all the rest of the SNK games are pretty lacking in the music department.

Fatal Fury, in particular, has a really shitty soundtrack.
It could really use an update with better music samples.
The best example of how terrible the quality is by comparing Raiden's theme to the arcade version and then to Angela Belti's theme from Power Instinct on SNES.

Angela's theme is obviously the same sort of song as Raiden's; maybe even inspired by it.
Power Instinct might even be a good source of better samples to use.

Fatal Fury 2 and Special have their own issues, but not nearly as drastic.
All in all, Fatal Fury 2's arrangements are pretty good, they sound better to me than the arcade versions which are way too noisy. However, they too could use better quality samples.
In contrast, Fatal Fury Special sounds too much like the arcade and loses the unique feel of the Fatal Fury 2 arrangements. In fact, the only songs in Special that I can stand are the ones that were not in Fatal Fury 2.

And don't get me started on Samurai Shodown. That one's just the worst.

Quote from: Rodimus Primal on April 13, 2020, 12:06:03 PM
Both Soul Blazer and Illusion of Gaia could benefit from a restoration and retranslation.

I'm really surprised Illusion of Gaia doesn't already have something done for it.
I looked it up and there's only one hack for it at all, albeit a pretty good one.
There is apparently also an MSU-1 hack roaming around the net, but not posted on here.

Josephine Lithius

Back, again, but with a rather odd request, to be sure.

So, there's a Chrono Trigger ROM hack by the name of "Prophet's Guile."  It can be found here.  The documentation specifically mentions that the hack doesn't work well under Snes9x.  It outright says that it'll freeze at a certain point, making the game unwinnable.  I'm not sure if that still happens at of Snes9x v1.60 The game still locks up after reaching a certain cutscene, but I have encountered another, much stranger problem...

Upon entering Enhasa, a remix of "Corridors of Time" plays.  Under ZSNES v1.52, it's quite a lovely remix.  Under Snes9x, however, the music is sprinkled with a lot of... unintentional electric sounds.  I'm not entirely sure why this happens.  In any case, I was hoping that someone could do something to fix this?  I'm not sure what would fix it, myself, but I can't say that I've tried anything...



Ultimately, it comes down to the inaccurate emulators at the time it was made.

  • Some cutscenes use this memory address that makes the black bar at the bottom of the screen disappear. Under more accurate emulation, it also freezes the game. (In an unfortunate coincidence, a different emulation bug made the game freeze at the end of the first scene to display the bug.) A hacker tried removing the memory setting, only to find that it broke the ending art by exposing animated tiles.
  • The SNES DSP has this thing called an echo buffer, placed in a designated area of its memory and which it writes data to. For a long time, emulators didn't emulate it correctly. Some of the instrument samples chosen were too big when combined and spilled over into the echo buffer area. (Not quite sure about this.)

Josephine Lithius

Ooh.  So, it's one of those "duct tape fixes" that, if undone, will absolutely wreck everything else?  That's a shame.  I guess I'll just have to play it in ZSNES, then.  How nostalgic~


For the first, it'd just look a bit uglier. The second, I don't know yet if there are workarounds.


So, there's a Japanese-only Bomberman Collection for Game Boy, which features three games: Bomberman GB (localized internationally as Wario Blast), Bomberman GB 2 (known internationally as just Bomberman GB), and a version of Bomber Boy (Atomic Punk in America and Dynablaster in Europe) with Super Game Boy enhancements. I'd like to see a hack of this with the localized versions of the games, meaning there'd be two variants of the hack: an Atomic Punk variant, and a Dynablaster variant.


I hope to see a hack of Kirby's Dream Land. My idea, you ask? A fan sequel (the other "sequels" are unrelated).
I would call it After Kirby's Dream Land.
Of course hacking the game is possible, it's just really hard.
If you wanna get a headstart dig into the sprites of the game and edit any graphic that looks familiar to you to something else.
Currently working on Super Boy 2


Can someone make a TMNT IV Turtles in Time SNES hack that has a dash button and makes the game faster and fluid like the Sega Genesis version, Hyperstone Heist? Turtles in Time just feels too slow and the controls are a bit clunky.