11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: lastdual on March 19, 2020, 10:33:14 PMOut of those, Metroid Redux sounds the most enticing to me.That said, I'd really love to see what you could do with an Ys I Redux. The NES port delivers the core of a great Ys experience, though it definitely has some issues. Despite these, it remains one of the best action-RPGs on the platform. Simply making it so that you don't have to be so near to the screen's edge before it begins to scroll (a rather huge problem in a game with bump combat) would massively improve things.
Quote from: ShadowOne333 on March 20, 2020, 12:41:18 PMThose are some good suggestions!Although I am not familiar with many of the titles you guys are mentioning, like Ys.As for Metroid Redux, I might have something already on the works? :^}But nothing close to being released yet.I want to be able to fix some of the bugs before even attempting anything fancy with it.
Quote from: sil3nt_j on March 10, 2020, 03:25:01 PMFinally finished the sprites: Game of Death game based off of Kung Fu for NES.Thanks to Locke GB7 of spriters resource for the Kung Fu rips and also to vgmuseum. Spent all day working on this, haven't eaten yet and I'm pretty damn hungry :p Time to get tacos. Enjoy.EDITAdded these. Made Kareem a little thinner and added detail to the level 2 boss. I wasn't sure if Level 2 boss shared the same sprites as anyone else, but this makes him look more like the white and gold karate suit guy from the movie:
Quote from: sil3nt_j on March 22, 2020, 05:54:48 PMWell that's cool that you were able to add Bruce. Can you break it down a little more for me though? Which characters share sprites?You said 1st floor, 2nd floor, 5th floor? What about enemies? If I can get an idea of who all shares sprites, I can re-do it. The important thing is getting the first floor boss looking right.
Quote from: Foffy on March 24, 2020, 01:00:49 AMHere's a difficult one I'm unsure if it's ever been asked before, that requires some explanation. Over the years, the rom hacking community has done a great deal at restoring SNES-to-GBA ports with changes making them more similar to the SNES originals. Most notably this has been found in color restoration and voice removal patches, such is the case for the Super Mario Advance games. With all of that said, has the community ever tried to hack the resolution of these games?I've been having a small conversation with Shomuni, developer of the GBE+ emulator, after being inspired by some of his earlier posts on Reddit regarding resolution hacks for GBA and GB/GBC games that he showed possible in that emulator. I asked him about the Super Mario Advance games and the likelihood of them matching the SNES resolution, and he documented his results for the SMB2 and SMB3 ports. What's interesting is what the issue is with SMB3: it doesn't take into account the extra vertical resolution being added to the game, and for this reason it leaves all of the space below Mario to be empty. Taking into account the possibility of a larger screen resolution to work with, how difficult would it be to alter the game to account for this? I would imagine you would have to force the display of the game upwards the X amount of new vertical space produced, but I'm a complete fool with this stuff, so I'm probably wrong about that.
Quote from: tc on March 24, 2020, 05:27:30 AMI've never heard anything of the sort ever suggested. I guess it makes sense the GBA could draw resolutions bigger than its LCD physically allows.Hacks that won't work on original hardware tend to be frowned upon, but this is a revolution. It opens the door for OVERWHELMINGLY improving games constrained by the screen size.
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