[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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sil3nt_j

Would anyone be interested in making a Joker / Harley Quinn hack of Monster in my Pocket? Thinking about doing sprite work for it.

Badseed

Let me answer with two thoughts:
1. The absolute zero interest in dating sims here in the U.S. ( they tried Toki on the PSP to test the feasibility of releasing it in the U.S. needless to say it didn't go well)
2. The fact that Konami won two court cases (unlike Nintendo vs. Goloub) against a software company back when hacked,or preloaded memory cards where a thing. Basically saying that it changed the derivative nature of the work thereby infringing on the copyright. Maybe this litigious nature turns some people off to screwing around with this particular piece of Konami's work.

"Now is the happening of Plan B!! Time for max-strength spray! Your brains will be washed with 99.9% effectiveness!"

KingMike

Curious what the claims were.
Preloaded memory cards? Sounds like it had to do with allowing people to play minigames.

But I'm sure people are still selling carts/memory cards with their stored collection of hacked Pokemon as the emphasis. :P
"My watch says 30 chickens" Google, 2018

StarWyvern

Someone needs to complete the already started Super Multi-troid.  :D A 2-4 player co-op hack of Super Metroid needs to happen like yesterday. Anyone ever played Megaman Perfect Harmony? Why not do Multi-troid the same way, only on multiple platforms, instead of just PC?  :-\ Multi-troid for NES Super Multi for SNES, Multi-Fusion for GBA. And while they are at it, do each one of these with the best and longest hack of each game, for optimal co-op play!  :happy:
Insert "Witty Text" here.

Rodimus Primal

Many people have talked about the difficulty of the Lion King on SNES and Genesis. In fact, the SNES version was made harder because of Blockbuster rentals and certain platforms (especially on the 2nd stage) are not grabbable, among many other things. But I think the graphics and sound on the SNES are much better than its Genesis counterpart. If the broken gameplay could be fixed on the SNES, in addition to adding the subtitles from the Japanese version it would be the definitive version of the game.

KingMike

Odd that they would make the SNES version harder when, if my memory is write, the Genesis version, or maybe at least Virgin Games, had signed on to some kind of burn-on-demand program Blockbuster wanted to test.
(that was, Blockbuster could rent out essentially a single-game flash cart they could burn licensed games onto)
I forget what it was called but I thought the one sample cart found was a Virgin game. Anyone remember that?
"My watch says 30 chickens" Google, 2018

Rodimus Primal

Quote from: KingMike on February 19, 2020, 03:28:31 PM
Odd that they would make the SNES version harder when, if my memory is write, the Genesis version, or maybe at least Virgin Games, had signed on to some kind of burn-on-demand program Blockbuster wanted to test.
(that was, Blockbuster could rent out essentially a single-game flash cart they could burn licensed games onto)
I forget what it was called but I thought the one sample cart found was a Virgin game. Anyone remember that?

I think it was Nintendo that requested game makers to make some games harder for the US release to curb games being rented from Blockbuster and beaten over the weekend so that you would be compelled to buy the game after renting it if you wanted to beat it. It is why Castlevania III is harder than Akumajo Densetsu.

JeanBaMac

Hello.

- The "in the dark" chatter is different between the Japanese and international versions. This was changed because the line, "One more beer please" can be heard in the background in the Japanese version, and Nintendo of America did not allow mention of alcoholic drinks at the time.
- In the international versions, the hints the Princess gives you in her letters received at the end of Worlds 2 and 3 switched places with each other in the localization process. (This would later be corrected when the game was remade for Game Boy Advance.) At the end of World 2 in the Japanese version, the Princess gives you a hint about the white blocks that are first encountered in World 3.  At the end of World 3 in the Japanese version, the Princess gives you a hint about Kuribo/Goomba's Shoe encountered in World 5.
- In Revision 0, the Princess talks about Kuribo's Shoe. "Kuribo" is the Japanese name for Goomba, so whoever was translating the name didn't know that the enemy in question had its name changed for localization. In the Revision 1 version, it was renamed to Goomba's Shoe. Nintendo has had an unfortunate tendency to flip-flop between the two names in later games and publications. The Super Mario All-Stars version uses the Revision 0 text.

Can you make a patch that:
- replaces the Title screen's chatter by original Japanese version
- switches W2 and W3 letters, while replacing "Kuribo" by Goomba
?

This patch should be compatible with already available patches for SMAS and SMAS+W.

Thank you.

8.bit.fan

I have an idea. Actually it's a game that I really enjoy and would like to see something like this happen.

Demon Sword for the NES.
The version we got in the US was, as usual, a butchered watered down version of the original JP game, The Legend of Acala. However, it did have some upgrades that made certain aspects of the game better than the JP counterpart in some ways, such as the health meter, etc.

I'd like to see someone with the skills to COMBINE the best parts of both versions and create an ultimate version of the game. Here's a breakdown on each versions advantages IMO:

JP:
Six more stages and more bosses.
More items and spells.
Longer cut scenes.
Passwords.

US:
Health meter.
Difficulty(?)


Cheers! :beer: :thumbsup:

8-bit fan
In the year of 200X, a super robot named Mega Man...
http://www.8bitfan.info/
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darthvaderx

It only remains to restore the character's original colors.


See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

gameseeker86

Idea: Cybernator (SNES). No gameplay pause during dialogue. Alternatively, no dialogue at all during gameplay. For those who just want to shoot 'em up without disruptions.

Idea: Final Fantasy VII (PS1). Aeris remains playable until the end of the game, despite her death.

Idea: Super C (NES): Enable Konami Code (up up down down left right left right B A Start) to add 30 lives, like the predecessor Contra game

KingMike

Quote from: Rodimus Primal on February 19, 2020, 04:19:49 PM
I think it was Nintendo that requested game makers to make some games harder for the US release to curb games being rented from Blockbuster and beaten over the weekend so that you would be compelled to buy the game after renting it if you wanted to beat it. It is why Castlevania III is harder than Akumajo Densetsu.
I don't see why Nintendo would care what happens to third-party games.
"My watch says 30 chickens" Google, 2018

Jorpho

Quote from: gameseeker86 on February 23, 2020, 02:53:53 AMIdea: Final Fantasy VII (PS1). Aeris remains playable until the end of the game, despite her death.
Surely you're aware that there are already numerous ways of achieving that already, mainly using the Debug room or various Gameshark codes?

QuoteIdea: Super C (NES): Enable Konami Code (up up down down left right left right B A Start) to add 30 lives, like the predecessor Contra game
And you're aware that the code still exists but only gives 10 lives, right?  (I assume it's probably trivial to change that from 10 back to 30, but again, why not just use a Game Genie code or something instead?)

February 23, 2020, 04:27:46 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: JeanBaMac on February 21, 2020, 11:11:37 AMCan you make a patch that:
- replaces the Title screen's chatter by original Japanese version
- switches W2 and W3 letters, while replacing "Kuribo" by Goomba
?

This patch should be compatible with already available patches for SMAS and SMAS+W.

You know you've already posted about this twice, right?
http://www.romhacking.net/forum/index.php?topic=28218
http://www.romhacking.net/forum/index.php?topic=3282.msg380527#msg380527

If you are so determined to make this happen for some baffling reason, you should learn to do it yourself.
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gameseeker86

New Idea: English translation patch for Chocobo no Fushigi na Dungeon (PlayStation 1)

Tsukiyomaru0

An idea regarding Advance ports of Final Fantasy games: All-In-One Optimization Patches.
Why is that? Well, there are a lot of bugfixes and improvement patches for them, but getting to apply them all is an exercise in patience and gambling with the possibility of that not working, and for games like FF6A that have a lot of patches that we don't know if they are all or not compatible with each other... It is kind of a necessity.

We already kind of have something like that for Super Metroid (with Super Metroid GBA Style), so... Why not?

Of course, bugfixes in one file, improvements in another, both in the same zip and an instruction to apply them.

Rodimus Primal

Quote from: KingMike on February 23, 2020, 10:52:40 AM
I don't see why Nintendo would care what happens to third-party games.

There was an exclusivity deal with NES games so every game sale was profit for Nintendo. They sued Blockbuster to prevent game rentals in the US, since it was already banned in Japan, but only walked away with them banning game manuals to be included in the rental.

There's a reason they called those games "Nintendo hard."

Tsukiyomaru0

Suggestions to improve Mega Man Zero (GBA) games:
General:
→ Make the one-line text box that appears during action partially transparent as to not obstruct the gameplay.
→ Add a camera pan if you hold up/down while standing outside a cutscene for 3 seconds.
→ Make score requirements more lenient.
→ Remove permanent score penalty for Cyber Elf use (up to 3, since 4 fixed it).

Zero 1:
→ Remove the "blind falls" in the Factory stage. Maybe add some ground.
→ Increase time limit by 30 seconds in Protect the Factory OR move a couple of bombs to be more en-route (not "off-screen")
→ Halve "EXP Requirement" for weapons.

Zero 2:
→ Halve "EXP Requirement" for weapons.
→ Make it possible to unlock multiple forms at once.

Zero 4:
→ Improve Tractor Beam by making it charge normally rather than only when absorbing bullets.
→ Reveal all recipes without having to go through trial and error.

Optional:
A modification to remove major design flaws like requiring A rank for some unlocks and weapon level.

sil3nt_j

Joker and Harley Quinn Monster in My Pocket Hack


Shadowman621

I know this already exists but it's not in ips and I have no clue how to patch it.

A hack for Final Fantasy Tactics Advance that lets you earn JP and buy abilities like in the original Tactics