11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: Valkyrie on February 08, 2020, 07:40:00 AMPlaying HeartGold now and I suddenly wondered about a possible "restoration" for GB Sounds' tunes to make them sound exactly like the GB-counterparts instead of being more recreated from scratch in means of sound?Not bad on their own, but I kinda wonder how it'd be like to get the sounds as they were composed in the originals more faithfully, like the GB Sounds were in Pokemon Throwback Red.
Quote from: SkyLizardGirl on February 08, 2020, 11:51:49 PMI'll Put One last one out there.(Super Mario World + Extended)I always felt the game Super Mario world was waay too short.There should be a good number of extra levels before each koopaling' boss.Maybe build a whole extra island or two of levels in the game to expand this method.
Quote from: SkyLizardGirl on February 08, 2020, 11:51:49 PMSomehow Expand Super Mario Bros 3's Nes capabilities, To Make up to 12 or 15, maybe 18 Worlds.This would be outstanding. I know this is kinda a pipe dream. Or might be over-asking majorly.Anyways.. ,February 09, 2020, 12:00:36 AM - (Auto Merged - Double Posts are not allowed before 7 days.)I'll Put One last one out there.(Super Mario World + Extended)I always felt the game Super Mario world was waay too short.There should be a good number of extra levels before each koopaling' boss.One example is the short lack of levels when you get to the bridge to go to Ludwig Von Koopa. There is only like 1 or a couple levels after you have defeated the last Koopaling before him. This should drastically be changed and that bridge should be a miniture area of its own, plus any area's in between koopaling' are added and expanded.This would make Super Mario World just as big as Mario-3 or possibly a bit bigger in size. Maybe build a whole extra island or two of levels in the game to expand this method.
Quote from: extra_anchovy on July 27, 2011, 11:08:48 PMMY IDEAS - (feel free to steal them)modification for Shadowrun (SNES):ability to use knives like some of the enemies, like the first opponent in the arena. still have the crosshair but when you press A on a target Jake will run right up to them and slash em. once he's right next to them each time you press A he will slash just like he shoots everytime you press A.have it as a skill set (like melee weapons) so you can upgrade using karma and have a couple different knives for sale in the firearm store in the empty display cases. maybe first one = pocket knife, second one = stilleto switchblade, third one = balisong / butterfly knife
Quote from: 4lorn on February 11, 2020, 09:22:16 AMBut speaking about the SNES version of Shadowrun, it would be nice to see a hack that imported the JP intro and title screen palettes. Both are far superior to the US release.
Quote from: the_E_y_Es on February 11, 2020, 03:32:27 PMPersonally I prefer the US title screen. Less is more IMO. And it sets the mood perfectly. The Japanese one goes on for too long, like an information dump.
QuoteBut I would like the Japanese intro as well. The cutscene with Kitsune (that sounded funny) should play by default.
QuoteI really like that game.
Quote from: 4lorn on February 11, 2020, 04:12:50 PMI'll grant you that, but it does stick closer to the original PnP setting (if one appreciates it) and does expand upon the lore of the game, which the US version largely neglects, making it seem like a generic, doom'n'gloom future society with not much to go by in diversity.Maybe a compromise could be reached by expanding the backstory while cutting out the fat.That would be nice indeed.I always felt the Genesis version to be superior by a considerable margin, but the SNES version is a fine game too.
Quote from: 4lorn on February 04, 2020, 04:56:44 PMOpen the ROM with a hex editor, then change the following bytes:Go to offset 7EAF, and change FF to FE.Go to offset 7EB7, and change 01 to 02. At offset 7EBC, change 24 to 20.And at offset 7EBF, change FF to FE.This does not increase speed like the Game Genie codes you can find online. But it does bypass the small build up to gain speed, so that Flink will start jogging as soon as you press left or right.Edit: I released a small hack for this.
Quote from: Pezito on February 13, 2020, 05:15:24 AMThat's great! Thanks a lot! I just changed the offsets in my rom like you said, and it worked like a charm. (Saw your link to the patch but I wanted to do the editing by hand, frustrated as I was not to have figured out the offsets by myself. ) Now Flink moves just at the right pace. Funny how so slight a change can make the whole game much more enjoyable. Thanks again.
Page created in 0.087 seconds with 19 queries.