11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: nesrocks on November 01, 2019, 08:21:21 PMAny randomness would be deterministic anyway, so it's a no problem.
Quote from: # on November 01, 2019, 08:40:14 PMI would just do it the old fashioned way and write a nice AI to play through the game. Feels like it would be more fun and probably even less work.
Quote from: nesrocks on November 02, 2019, 09:29:35 AMI think that's definitely more work than reproducing a TAS.
Quote from: redmagejoe on November 03, 2019, 05:32:11 PMhttps://guides.gamercorner.net/ffii/systemsGoing to compile the known list of Final Fantasy II bugs/gripes into an easily readable list, since past posts were a bit rambly and got lost in the flow of this thread. Most of these should likely be incorporated into a single bug fix patch similar to those available for FF1, though single standalone patches would be appreciated if someone is willing to take a crack at fixing even just one thing. Something is better than nothing.Stats, Weapon Skills, and Spell Levels still being checked even when they are maxed. This leads to annoying end-of-battle message spam for maxed out weapons "leveling" any time you perform a single attack. More fundamentally though, this means that you can arbitrarily lose Strength, Intellect, or Stamina in a battle only because the game still checks to see if Spirit, Strength, or Intellect (respectively) increase when they are maxed. This entire routine should be skipped in the case of maxed out stats.While testing and in the same vein of Weapon Skills, it appears that there's some sort of bug, underflow perhaps, pertaining to Weapon Skills once they reach 14. At 14 and 15, a single attack will instantly level them up if attacking a Rank 1 enemy formation, perhaps because of the Weapon Skill experience malus. A gripe not as frustrating as the above listed bug.Evasion and Magic Defense levels do not display as leveling up in your stat window after the battle which earned the level up. You must complete 1 more battle before the display is updated.Party-wide magic spells cast by enemies add to Firion's Spirit Up counter.Protect does not affect anyone but the caster, whether target-all'd or targeting an ally.Dispel does nothing. Unclear what it is supposed to do.Ultima is supposed to scale (in an unclear way) based on the skill levels of your other skills. Remakes of FF2 can likely be referenced to adjust this in a way that works.Aura 8 does not grant Undead protection, and Barrier 8 does not grant Ice protection.Wall can be exploited by casting it on monsters to ensure that Toad, Break, Death, and Warp work on them. Wall's effects should likely be checked before any routines handling animation or other effects take place.Healing items in combat are bound to casting on self, rather than allowing a target to be chosen. This renders Phoenix Down, Gold Needle, and Maiden's Kiss useless in combat.Sap only acts on the least significant byte rather than the whole of a target's MP.Healing Staff heals Undead as well as hurts them.Ripper appears to display incorrect damage values, which was fixed in remakes.The middle two characters, Guy and Maria, are biased by the enemy targetting algorithm, taking significantly more enemy focus than Firion or Character #4.That's it for bugs. A standalone title screen patch as seen in Neo Demiforce's translation would be nice to be used with newer translation projects, or even just the base JP game.More involved and potentially game-breaking if changed, but I find it maddening that key items, which already take up valuable inventory slots, seem to remain with you even when they should be consumed within the context of the story. There is no way to dispose of them either, and it makes inventory management more miserable as the game goes on. Why is the Goddess's Bell still in your inventory when it permanently opens Kashuan Keep after one use? Why is the Pass still in your inventory even after its similar single use access? Why is Egil's Torch still in your inventory after acquiring Sunfire? Why are BOTH still in your inventory even after throwing them into the Dreadnought's core? Why are the previous three of the four mentioned items ALL STILL IN YOUR INVENTORY when the relevant plot point blows the fuck up? I'm in the Deist Cavern with a WyvernEgg, trying to hatch it, and I'll bet dollars to donuts even after it hatches and there is a living, breathing Wyvern in the game world, I'll still have that damned egg in my pockets.
Quote from: Codingkid01 on November 09, 2019, 04:24:15 PMA hack of Alex Kidd in miracle world that gives it a Mario theme instead, considering the two games similarities and also because how much better the graphical capabilities of the master system are when compared to those of the nes.
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