11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: pocket on October 27, 2019, 04:28:17 AM I've seen a few Pokemon Fire Red hacks that have tried to make the experience more aesthetically similar did the Game Boy game.I'd really like to see something that looks more like the official art,redrawing the pokemon sprites to look like the Red/Blue sugimori art, maybe with desaturated colors to match the coloring style.
Quote from: John Enigma on October 23, 2019, 09:24:53 PMIs it possible to make Mega Bomberman a bit more like Bomberman '94 (TG-16), like changing the color palettes, among other things?Or does the Genesis color limitations makes this impossible?
Quote from: 4l3j4ndr0 on October 27, 2019, 07:36:44 AMSomeone port the Nokia game "space impact" into a gameboy game.
Quote from: nesrocks on October 28, 2019, 11:10:09 AMHere's an idea that should have been had already but I don't think it has been done:Recreate all of the Super Mario Bros. levels, but in Super Mario Bros. 3. Doing this as closely as possible but without changing/reprogramming SMB3's physics, graphics, music, enemies, etc, as if they were regular Super Mario 3 levels.
Quote from: # on October 28, 2019, 03:04:27 PMI'm pretty sure I've seen several of those hacks around. I'm not sure if there's one on this site though.
Quote from: redmagejoe on October 19, 2019, 12:45:49 PMhttps://www.romhacking.net/games/126/Final Fantasy II seems like it should get a bit more love considering that, while many people tout the Dawn of Souls and Anniversary remakes as being a vast improvement over the original, there's still a great deal of enjoyment and playability in it.https://guides.gamercorner.net/ffii/systemsThere's a list of bugs here that, surprisingly, don't seem to have any RHDN patches save for the target/cancel exploit. A standalone title screen patch would also be nice, similar to what the Neo Demiforce ROM uses, as I'm using the vanilla JP ROM with Chaos Rush's 2016 translation.
Quote from: redmagejoe on October 22, 2019, 05:19:26 PMOn the note of this, I'm curious if anyone knows if the Stat A up, Stat B down effect still occurs even when Stat A is maxed. What I mean is, I maxed out Spirit (which has a chance to reduce Strength when it goes up), and yet I found that I still get the "Spirit up!" message even when it stays at 99. I haven't done more substantial testing, but does this also means it's still possible for Strength to go down? I hope there's a check in place to see if your stat is 99, but I'm assuming not if the code for displaying the message still runs...Ugh, that's an ugly oversight. Just tested and, sure enough, you can lose correlating stats when a maxed out stat "goes up". Would be wonderful if someone made a hack that slightly tweaks the stat-up algorithms, but I can't find an FF2 disassembly anywhere, though someone must have dug into it reading this: https://gamefaqs.gamespot.com/boards/563414-final-fantasy-ii/50953294#7While in practice the chance of this being an issue should be low, it still means that at 99 of all stats, in every battle there's an X/46 chance of gaining Strength (where X is the number of times the character issued an Attack command), with a 1/6 chance of losing Int, an X/26 chance of gaining Int (X is # of Black spells cast) and then a 1/6 chance of losing Stamina, and an X/16 chance of gaining Spirit (X is # of White spells cast) and losing Strength. So the odds are in favor of you not having to deal with this nonsense at 99 Spirit, Strength, Int, and Stamina, but it's still irritating to know that there's a chance you might have to go power a maxed stat up by a point if you get unlucky.
Quote from: Jeville on November 01, 2019, 01:16:45 PMA movie version of Ninja Gaiden (NES) that plays all cutscenes together.
Quote from: MathUser2929 on November 01, 2019, 04:10:27 PMhttps://www.youtube.com/watch?v=ZGyFQ9aRp_U
Quote from: Jeville on November 01, 2019, 04:42:06 PMAlmost 20 minutes. It'd be pretty cool to see with the authentic experience on console.
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