[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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xstioph

NES Ice Hockey.. With all the awesome 2-4 player hacks, I came to think of this game. Imagine playing 2-4 players on the same team! Or 2 VS 2 humans. Also/or adding options menu for the frictionless puck/no goalies cheats - might be neat.

A.W. Laris Borromeo

Mischief Makers (N64) Hacks:
*Restore the Japanese opening theme Troublemaker
*Restore the dialog boxes in the first stage
Both were removed in the US/EU releases for no reason.

Assault Retribution PS1 Hacks:
*Autoaim without pressing the R1/R2 shoulder buttons
*Keep the powerups after continuing the game from death
I believe the morning sun, always gonna shine again.

SCD

Quote from: A.W. Laris Borromeo on August 22, 2019, 07:55:37 AM
Mischief Makers (N64) Hacks:
*Restore the Japanese opening theme Troublemaker
*Restore the dialog boxes in the first stage
Both were removed in the US/EU releases for no reason.

Including restore the Japanese voice tracks for all the characters, I thought the English voices were terrible.

#

Quote from: SCD on August 22, 2019, 10:12:00 AM
Including restore the Japanese voice tracks for all the characters, I thought the English voices were terrible.
So many differences. It seems easier to just translate the Japanese version.

julayla

You know, looking at both versions of Sonic 3D Blast...maybe someone should compose a Genesis style version of the Saturn music for the Genesis version of the game perhaps? It would be interesting to hear the end credits of the Saturn version in that style

A.W. Laris Borromeo

#6005
Restore the Japanese soundtrack of Gran Turismo 1 and 2 to the US AND European versions. The licenced soundtrack choice in the western versions is okay but I like the Japanese soundtrack better. This worked for the Need for Speed (and Forza Horizon) games but I wonder why Polyphony Digital did it for Gran Turismo.
I believe the morning sun, always gonna shine again.

SCD

I would like to see a hack for Pokemon Gold, Silver & Crystal that will add these Pokemon to them:

Leafeon, Glaceon, Sylveon, Togekiss, Weavile, Honchkrow, Mismagius, Electivire, Magmortar, Magnezone, Tangrowth, Rhyperior, Porygon-Z, Yanmega, Gliscor, Mamoswine, and Munchlax.

Masaru

Quote from: SCD on August 24, 2019, 08:24:31 AM
I would like to see a hack for Pokemon Gold, Silver & Crystal that will add these Pokemon to them:

Leafeon, Glaceon, Sylveon, Togekiss, Weavile, Honchkrow, Mismagius, Electivire, Magmortar, Magnezone, Tangrowth, Rhyperior, Porygon-Z, Yanmega, Gliscor, Mamoswine, and Munchlax.
Pokemon Polished Crystal and Prism already do that objective

SCD

I already know they did that in those hacks, but I want to see a standalone hack for them that doesn't change the games, it just adds the new Pokemon to them.

#

Quote from: SCD on August 24, 2019, 09:28:44 PM
I already know they did that in those hacks, but I want to see a standalone hack for them that doesn't change the games, it just adds the new Pokemon to them.
You should ask the developer(s) of those hacks. They might be able to split those changes from the rest of the hack without much effort and give you exactly what you want.

Heaven Piercing Man

Maybe it can be done with the disassembly tools? Compile a new ROM with these pokemon, copypasted from a hack that already implemented them?

Grandpaf

A level up hack for Ogre Battle and Tactics Ogre (snes and GBA) would be nice : if a unit's level is lower than the opponent, the unit auto level up after battle (or action in TO). If the unit is at the same level than the opponent, it doesnt gain exp. That would fix some problem with the game where grinding can cause important backlash (turning ''evil'' or ennemies's level scaling up and breaking thus the rescue missions where the NPC's level doesnt)
La forĂȘt... en pleine Beauce

CyberFox

It would be nice to have a redo of currently existing rom translations for the Kunio games as they are pretty shoddy by today's standards

Breadbunbun

I am aware that this game is not all too popular and might be a bit of a pain to work with, But I would live it if someone at least gave a shot at translating the game. It has a lot of charm, and is very impressive, and deserves a translation.

Translation language : English
How much translated: As much as possible

Simpli

there are some codes I'd like to have to customize/optimize those game.
mostly the arcade games.
[MK1]
1-fatality anytime during match.
2-screen doesn't turn black when a fatality is perform.
3-round ends when a fatality or pit fatality is done.
4-blood spark modifiers:can trigger and swith around blood when hit.ex.:blood when jump kicked (same effect as high kick).more blood here and there (uppercut = head rip blood).
5-sound trigger/*modifier:allow to add sounds when moves are performed.ex.:when liu kang throws a fireball.add unused sounds.
6-hit reaction modifiers:opponent pushed back + fall on floor when roundhouse. (same reaction as sub's slide or kang's flying kick).
7-fireball modifiers:can swap fireball types between characters.
8-fireball hit reaction modifiers:same as above but when the opponent is hit by the projectile.can be any hit reaction,even being sweeped.
9-some palettes change,such as life bars,and pinky sky.
10-two on two combat (endurance modifiers).1P game bodyguard.

[(S)SFIIxx]:(SFII:ww,SFII:ce,SFII:hf,SSFII,SSFIIt,hSFII).preffered ROM:SFII:hf
1-fireball modifiers:switch projectiles between characters.ex.:ryu would throw yoga fires,ken would throw tiger shots.
2-fireball palette modifiers:red and blue yoga fires.yellowyellow and green tiger shots.red and blue sonic booms...
3-stage/backgrounds palette modifiers:you have no idea how long I've been researching to do that.
4-background elements remover.
5-character palettes modifiers.
6-individual special moves velocity modifiers.and ability to perform in mid-air.
7-sound modifiers:for basic and special moves.
8-music modifier:change what music will play at any stage/scene.

[kinst]:extra request
1-joker command:assign a cheat to a button press (special move)
2-round ends if danger move performed mid-round.
3-no combo limit.
4-sound modifiers:can assign any sound to any move.
5-zoom functions in 3D stages

thanks for helping me with this.
any info regarding how to achieve those cheats and/or find the offset and value will be appreciated.
-SimpliQC


#

Quote from: nesrocks on August 30, 2019, 08:56:56 AM
Doesn't this belong in the ideas thread? http://www.romhacking.net/forum/index.php?topic=3282.0
Definitely. This place is for help with established projects, not for help with random ideas for hacks. You can check the rules here: http://www.romhacking.net/forum/index.php?topic=24132.0

If you need help with creating these hacks yourself, choose one of the ideas and create a topic asking for help on how to make it here: http://www.romhacking.net/forum/index.php?action=post;board=5.0

Jeville

Donkey Kong 94 gives a lot of 1-ups after each DK fight. I usually end up with 99 lives at the final world. I'd like to see collecting Pauline's items for a bonus stage to be the only source of 1-ups.

WebSlinger

Howdy!  I think Contra Force for the NES needs a physics hack, ta make the players move a littler smoother and faster... More like Super C and the original Contra games... Yeah I know, this is a spin-off, ect. IDK how ta edit the addresses in the debugger ta speed up their movement but it's a nice idea.  8)

A.W. Laris Borromeo

Gungage (PS1) Hack ideas:
*Add analog support in the PAL version
*All four playable characters unlocked from the start
I believe the morning sun, always gonna shine again.