[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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A.W. Laris Borromeo

#5980
A hack of Twisted Metal Black for PS2 to include (and connect) the four levels of the supposed sequel Twisted Metal Black Harbor City, found in Twisted Metal Head-On - Extra Twisted Edition for PS2. The levels were used to be from the game in development, but due to several six development members died in an plane crash (not sure if this happened), the levels were included in the PS2 port of the PSP game. Too bad this game could've been made instead of the PS3 reboot from 2012 (at least some mechanics were in the reboot).
Also, a hack of Rogue Trip Vacation 2012 (PS1) to include Twisted Metal vehicles and a fix for the gas button not working in analog mode.
I believe the morning sun, always gonna shine again.

ISeeOnlyDespair

This isn't so much a request for a ROM Hack as it is a request for "information".

I know that people have made software to aid in altering RPG games such as Final Fantasy Tactics: War of the Lions (aka with Lion Editor and such).

What I'd like to know is if anyone knows of any projects currently being worked on (or finished) to aid in creating your own ROM Hacks for the following games:


  • Final Fantasy VI
    Final Fantasy IV: The After Years
    Lunar: Silver Star Harmony

Any help on this would be appreciated.

Tanks a bunch!

Neon Streetlight

In Super Mario All-Stars, it always bothered me that they swapped the kings' transformed sprites to match enemies and characters from previous games. For instance, the king who was transformed into a turtle is now transformed into a Dino from Super Mario World.

I'd love to see a hack that recreates the original creatures with updated All-Star-style graphics and brings them back into the game.

There were several other graphics changes (World 8 levels and end of stage backgrounds went from white outlines to full color) that changed the feel of the game for me also. I can see the hack optionally restoring those changes as well.

OM1979

As you may already know, the Retro-bit Super Retrocade mini console is capable of running roms off an SD card without any kind of hacking. It uses the Genesis Plus GX emulator for Genesis and Game Gear games. However, an error or oversight on the OS or GUI, cannot recognize the .sms extension and doesn't run most Master System games. It is possible to run certain SMS and SG-1000 games, such as the FM sound games and Chinese MSX conversions, by changing the extension to .gg. Due to the mapper recognition of Genesis Plus GX, the emulator runs those games as SMS or SG-1000 even if they have the Game Gear extension.
So, I wonder if it is possible to patch other SMS roms to fool the Genesis Plus GX and force it to run them as SMS or SG-1000 games even if they have the .gg extension.

Rodimus Primal

Quote from: ISeeOnlyDespair on August 09, 2019, 11:18:40 PM
This isn't so much a request for a ROM Hack as it is a request for "information".

I know that people have made software to aid in altering RPG games such as Final Fantasy Tactics: War of the Lions (aka with Lion Editor and such).

What I'd like to know is if anyone knows of any projects currently being worked on (or finished) to aid in creating your own ROM Hacks for the following games:


  • Final Fantasy VI
    Final Fantasy IV: The After Years
    Lunar: Silver Star Harmony

Any help on this would be appreciated.

Tanks a bunch!

Don't know about the others but I for one would love to see a Bestiary made for FFVI that can work with Woolsey Uncensored.

Bonesy

I normally don't like posting in this thread but I have insomnia.

Has anyone attempted to poke at DQ 3 SNES enough to figure out how hard it would be to update the translation/naming conventions to more modern DQ fare? Not even saying make it pun city like they like to do, but it's been 10 years since the fan translation came out I believe and apparently they were still stuck in a Tales of Phantasia SNES mindset (fucks like a tiger etc etc) when an NPC in the sleeping town literally says "i could have been raped!".

also obligatory annual mention of Wild Arms 2 needing a script and font facelift

Neon Streetlight

Quote from: Isao Kronos on August 13, 2019, 02:23:57 AM
I normally don't like posting in this thread but I have insomnia.

Has anyone attempted to poke at DQ 3 SNES enough to figure out how hard it would be to update the translation/naming conventions to more modern DQ fare? Not even saying make it pun city like they like to do, but it's been 10 years since the fan translation came out I believe and apparently they were still stuck in a Tales of Phantasia SNES mindset (fucks like a tiger etc etc) when an NPC in the sleeping town literally says "i could have been raped!".

also obligatory annual mention of Wild Arms 2 needing a script and font facelift

I completely agree. The original NES games have gotten a lot of much-needed love lately from Chicken Knife and Choppasmith. It would be nice to see that same care given to the SNES remake since it's such a solid version of the game.

JeanBaMac

Hello all.
In the American version of SMAS+W:
- The "in the dark" chatter different of the Japanese version. This was changed because the line, "One more beer please" can be heard in the background in the Japanese version, and Nintendo of America did not allow mention of alcoholic drinks at the time.
- In the international versions, the hints the Princess gives you in her letters received at the end of Worlds 2 and 3 switched places with each other in the localization process. (This would later be corrected when the game was remade for Game Boy Advance.)
So, at the end of World 2 in the Japanese version, the Princess gives you a hint about the white blocks that are first encountered in World 3. And at the end of World 3 in the Japanese version, the Princess gives you a hint about Kuribo/Goomba's Shoe encountered in World 5.
In the American version of the game, those hints are reversed.

Please make a patch who fixes that.

lexluthermiester

Quote from: Nightcrawler on April 05, 2007, 12:22:49 PM
Yeah. At this point, it doesn't take much to be groundbreaking when it comes to N64 hacking because not much has been done with it to date.
MIPS was not well known even back then, greatly less so now. Kinda makes sense really.

Quote from: Rodimus Primal on August 12, 2019, 09:10:46 PM
Don't know about the others but I for one would love to see a Bestiary made for FFVI that can work with Woolsey Uncensored.
I like this idea

FaithLes

Teenage Mutant Ninja Turtles: The Hyperstone Heist
I wish for a simple pallete swap of red and purple foot soldiers.

Tsukiyomaru0

Recently I noticed the translation of Chocobo Mystery Dungeon for DS has reached a standstill, and in light of a recent release there's fear it may never be finished. Which is a shame, really, considering not everyone can/want to afford a Switch or PS4 to play Everybuddy, and there's also the way the UI works in the DS version that makes navigating and monitoring your stats much easier

GundamBattleAssault2

In the game Gundam Battle Assault 2 for the PS1, there are "4" unused characters that are completely inaccessible unless you use Gameshark codes. Here are the four characters and the codes that force Player1/Player2 to be those characters.

P1 The-O 800DF844 0006
P1 Zeta Gundam 800DF844 000D
P1 Qubeley 800DF844 000F
P1 Hamma Hamma 800DF844 0010

P2 The-O 800DF85E 0006
P2 Zeta Gundam 800DF85E 000D
P2 Qubeley 800DF85E 000F
P2 Hamma Hamma 800DF85E 0010

My idea for a romhack is either to add these four characters to the Character Select roster (which would be the most eloquent) OR add button combos that allow you to choose one of them by, say, "Hold R2 while selecting Burning Gundam to play as Zeta Gundam" and do this for the other three. I love this game, it's my favorite fighting game and think it would be incredible for everybody to experience this unused extra content that is locked away in the game data. Thank you.

Heaven Piercing Man


moneyspider_todd

Hi!

I've been always fan of fighting games, specially from the ones where i can have matches vs the cpu aside of tournament/arcade/survival/etc. In example, Dead or Alive 4, SFIV and Street Fighter EX Plus Alpha had the option to choose a rival, an stage and fight in the preferred difficulty. So, i was wondering if it could be possible to add that function to SSFII (my favorite game ever). The closer this game have to it is Time Attack, but it is restricted to just one round and in high difficulty.

So, that's my question. It is possible to add that option to this game in particular?
Greetings!

FAST6191

Adding AI to a game without any is tricky; making AI is hard*, ROM hacking as far as doing extra code is hard, the meeting of the two does not make things any easier, especially if the AI is supposed to be good and done in real time by the console itself on top of everything else.

*various things to look at here. https://www.youtube.com/watch?v=DpXy041BIlA is a good start even if it is for chess, all the things fighting game makers do by inputting events that happen in tournaments as training data, and stuff like the smash brothers neural network AI from a couple of years back ( https://www.engadget.com/2017/02/26/super-smash-bros-ai-competes-with-top-players/ ) being interesting to look at.
Said neural networks might also be a choice option here, however that is possibly a bit beyond the scope of what we do around here; we could help with finding scoring items and some general baseline rules if you wanted (more rules is harder to train AI for but we can skip that one), but how many are familiar** with neural networks is a different matter, not to mention the general focus on having things run on hardware. It is not my thing though so there might already be such a project out there for some things that you could look at and twist to this.

**edit. I quite like https://www.youtube.com/user/carykh as a blend of slightly lighter technical and demonstrative AI/neural network generation.

However if the game already has AI then in most cases it is reasonable to force a given character, stage or slightly altered rules (classic two rounds to win being nothing too major). For some games then the combo of levels, huge boss monster and such might see it. Difficulty changing can be harder (there is a reason many times bosses are given more health or cheap moves) and for the most part will come down to altering timings and occasionally giving the player a chance to recover or a making the AI occasionally flub things.

#

Quote from: moneyspider_todd on August 18, 2019, 01:55:22 AM
Hi!

I've been always fan of fighting games, specially from the ones where i can have matches vs the cpu aside of tournament/arcade/survival/etc. In example, Dead or Alive 4, SFIV and Street Fighter EX Plus Alpha had the option to choose a rival, an stage and fight in the preferred difficulty. So, i was wondering if it could be possible to add that function to SSFII (my favorite game ever). The closer this game have to it is Time Attack, but it is restricted to just one round and in high difficulty.

So, that's my question. It is possible to add that option to this game in particular?
Greetings!
It is possibly by replacing (or adding an option to replace) the 2nd player in Versus Battle with the CPU, just like you can do in SFIV.

John Enigma

Is Hoshi wo Miru Hito considered a "translation patch killer" like how Fire Emblem: Thracia 776 was?

'Cause this game seems interesting.

julayla

I wonder if there should be a Cocoron hack where you play as one of the Zelda characters or the Bionic Commando guy?

A.W. Laris Borromeo

#5998
A hack of Grudge Warriors (PS1) featuring Vigilante 8 or Twisted Metal vehicles.
I believe the morning sun, always gonna shine again.

SiegfriedBelmont

I've been doing a bunch of artwork that's based off Ayami Kojima's art style, and I think it would be cool to somehow incorporate it into the game. Also, there's a few fan-made soundtracks on YouTube that were made in the style of Castlevania 64, such as Aquarius, Clockwork, Lost Painting, Dracula's Tears, After Confession, etc. that I think we could place into the game.