11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: Metal Max Lover on July 16, 2019, 04:28:14 PMOne hack idea that was always on my mind is the possibility of extending the daytime in Harvest Moon for the SNES to something more akin to the later releases. The days are VERY SHORT in tnat game and you can't get almost anything done in the first couple of weeks. Is that feasible?
Quote from: FAST6191 on July 17, 2019, 07:12:55 AMBase damage, once the locations are known, are usually just numbers you can change simply. Adding something to the damage calculation would take figuring out where said calculation happens, finding a place to put some more code, doing the code and having it all land back where it would have originally. If said code also means inventing a new variable (personally I would probably do an if character value = this then do this rather than making a new one if they are unique characters) then you need to get that in memory (and possibly the save) somehow too.That said for simple numbers if the late game renders magic a trickier prospect and you can just edit magic resistance/defence of said enemies then that might be a better option. For something simpler I might consider something like if level is greater than that then add or multiply damage (multiplication by 2,4,8... is simple enough with shifts). You could also go another way and nerf an existing pointless spell or three (don't know how easy adding will be in this game) and make it do mega damage for mega mana or something.
Quote from: # on July 17, 2019, 08:57:36 AMAdding code can be hard when a game uses all the free space in the ROM(like SMB on NES) and expanding it requires moving a lot of code around. As SNES and GBA rom sizes can be fairly large there is a good chance there will be enough free space for your changes, and it shouldn't be hard at all. Even expanding the ROM to create free space isn't as hard as it can be for NES games.
Quote from: Psyklax on July 17, 2019, 01:41:45 PMPrecisely. Anyone who told you it was "hard-to-impossible" was being economical with the truth. Sure, early NES games can be hard-to-impossible, and slightly later games can be tricky but not that bad if you know what you're doing. SNES, GBA, GBC, hell, anything with a bit more storage space - they're easy. Either use the copious amounts of free space, or make your own free space. So if you want to do this (for some reason) then it's totally feasible. Might be a bit tricky for a newbie, though.
Quote from: julayla on July 16, 2019, 01:16:53 PMThat's one of the main reasons I feel that putting a kind of "charm" translation would be needed. Because when I played the fan translation of FF5 and the original Chrono Trigger translation (the one that I managed to play before it got taken down by Square-Enix's cease and desist), I feel like that parts of the translations...well, they just felt empty and kind of flat.
Quote from: hossbags2 on July 21, 2019, 08:38:16 AMCrazy Climber for nes - anyway of modding game so only 1 controller can be used
Quote from: FAST6191 on July 19, 2019, 07:03:53 PMFirst step is look for the stats in memory with a cheat finder and then see if it is in the game somewhere. Stats are probably decimal on the screen so remember to convert to hex.
Quote from: BlkMelynx on July 23, 2019, 07:56:35 AMSpeaking of finding it boring, what didn't you like about the gameplay loop? Too much busywork and grinding? I'm not sure how far I'd take it, but considering weapons are essentially just crafted using items and money, things could be tweaked to make that aspect a little less irritating, for example. I definitely that things like needing to press A on a rock 50 times to get enough ore for a weapon is not really anyone's idea of fun. I should probably just stick to the former goal for now though. Thanks for the suggestions.
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