[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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niuus

Some hacks i'd love to see:

- PS2 Street Fighter Anniversary Collection, Samurai Shodown Anthology, Street Fighter Alpha Anthology: a patch to completely disable the bilinear filter, which only blurs the graphics. And maybe, if it is possible, proper 240p support.

- SNES TMNT Tournament Fighters: a patch to unlock the hidden characters, 2 extra stages, Speed Level 3 in Options Menu, ultimate bar in story mode, and Super Moves in Story Mode.

- SNES Final Fight: properly restore the 2 player mode.

Other hacks that might require a lot of love and effort and might not happen:

- SNES Lethal Enforcers: restore missing frames, sounds and content, already present in the Mega Drive version, to make it closer to the arcade, since the snes port is already superior in sound quality and colors.

- SNES Final Fight: reinsert the missing stage.

- SNES Ninja Gaiden Trilogy: reinsert the much better sounding/arranged NES musical score (is that possible?).

gamingcat02261991

Here's a review of the hacks I'd personally love to see:

Monster Rancher (PSX) A "Seasonal Shrine" hack similar to this (STARWIN, please come back): https://www.romhacking.net/hacks/3482/
Monster Rancher 2 (PSX) A bugfix regarding how to obtain Mock.
Both of the above A bugfix regarding the occasional loading screen lockout.
Pokemon Red/Blue (GB) Two different patches: one restoring the 39 missing alpha Pokemon like Gorochu, and the other being a graphical patch that replaces the in-game sprites with monochrome versions of the front and back sprites from FireRed and LeafGreen.
Pokemon Yellow (GB) A "Pokemon Brown Version: Special Eevee Edition" hack (with Eevee's voice clips from the Let's Go games on Switch)
Mario Party 1, 2, and 3 (N64) An "NSTC-U Voices" hack that uses voice clips from Mario Party 3, 4, and 5, as well as DK64.

And here's some more hacks I had in mind:

Super Smash Bros. (N64) An "Unlock All Characters" hack that makes Luigi, Ness, Captain Falcon, and Jigglypuff available from the start.
Super Mario RPG: Legend of the Seven Stars (SNES) A hack that adds Luigi as a sixth party member, instead of demoting him to "End Credits Cameo".
Pokemon Emerald (GBA) A "Pokemon Perfect Emerald" hack that not only allows you to get all 386 Pokemon, but also fixes some major bugs, restores the Sailor's original Japanese sprite, etc.
Sonic the Hedgehog 3 & Knuckles (Genesis/MD) A "Kirby in S3&K" Hack that replaces Knuckles with Meta Knight.
Sonic the Hedgehog 2 (Genesis/MD) A "Somari the Adventurer 2" hack that replaces Tails with a Somari-like Luigi.
Pac-Man 2: The New Adventures (SNES) A hack that replaces the Ms. Pac-Man game with the Pac Jr. game found in the Genesis port (complete with music changes).
Pokemon HeartGold (DS) A "Pokemon Throwback 2" hack that makes all 493 Pokemon available, replaces Lyra with Kris, makes the GB Sounds available from the start, and more.
Super Mario Bros. (NES) A "Super Mario Bros. 5: The Uncharted Lands" hack that picks up where The Undiscovered Zones left off.

[John]

- Street of Rage (any) :
Replacing the main characters with the JoJo Bizarre Adventure franchise.
I would love to play a Mod like that!

Dzumeister

Quote from: niuus on July 11, 2019, 09:12:25 AM
Some hacks i'd love to see:

- SNES TMNT Tournament Fighters: a patch to unlock the hidden characters, 2 extra stages, Speed Level 3 in Options Menu, ultimate bar in story mode, and Super Moves in Story Mode.

A hack like this actually already exists, just not on RHDN!

The hack is called Champion Edition, and you can find it on their Discord. You can play as the boss characters, I'm pretty sure you can use Speed Level 3, and there are over a hundred total new palettes for the characters that you can switch between with L & R! It's a pretty great hack, and it's been seen at EVO and Combo Breaker 2019. You should definitely check it out, it makes it one of the best fighters on the SNES  :D

free sluffy

Forward

UMK3 for Genesis or SNES with altered AI that is more lenient and isn't totally cheap. No 100% countering certain moves like the roundhouse kick after 1 frame. No countering uppercuts with another uppercut after 1 frame. None of that perfect backwards walk stuff.

1UpJohn

I would love an English translation patch for certain Sega Saturn game like Snatcher and Castlevania Symphony of the Night. Those two games already have English in other formats but I would love them on the Saturn. I was wondering if there's a translation scene for the Saturn because I haven't seen much.

niuus

Quote from: Dzumeister on July 12, 2019, 12:25:02 AM
A hack like this actually already exists, just not on RHDN!

The hack is called Champion Edition, and you can find it on their Discord. You can play as the boss characters, I'm pretty sure you can use Speed Level 3, and there are over a hundred total new palettes for the characters that you can switch between with L & R! It's a pretty great hack, and it's been seen at EVO and Combo Breaker 2019. You should definitely check it out, it makes it one of the best fighters on the SNES  :D
Holy guacamole... thanks for the heads up, Dzumeister! I never knew about this before. Gonna play it right now!

acediez

Quote from: niuus on July 11, 2019, 09:12:25 AM
- SNES Ninja Gaiden Trilogy: reinsert the much better sounding/arranged NES musical score (is that possible?).

I just googled if there was a MSU-1 hack of it, seems like there is
https://www.youtube.com/watch?v=nTlGMJFhTEE

RealGaea

Quote from: niuus on July 11, 2019, 09:12:25 AM
- SNES Final Fight: properly restore the 2 player mode.

- SNES Final Fight: reinsert the missing stage.

User Gnawtor has priority on finishing the Arcade version for the 30th Anniversary of FF. As for the missing stage, it would be more dificult inserting and importing graphics. Remember the unused stage? Has a cloned Abigail as a Boss. There's another problem: Rolento attack pattern is not present there. The most we can do is converting the ROM to SA-1 chip to reduce more slowdown and flickering.

Chronosplit

#5909
Quote from: Dzumeister on July 11, 2019, 01:26:34 AM
For the SNES? I'd like that, if only to update the weird choices DeJap made. Of course, some edits to some of the other errors would have to be made, too.
What would be even better for that reason IMO would be if Phantasian Productions' script of the PS1 version got adapted.  It's got the feeling of the DeJap script on some levels, so if someone was going to do one it may as well be that.

But it's not like DeJap's script is awful, so honestly a text fix would be the best way forward.

Quote from: julayla on July 04, 2019, 11:58:38 AM
You know, I wouldn't mind an uncensored Chrono Trigger translation, though keeping the Woolsey feel.

EDIT: Nevermind, someone's already working on it. My bad
I'm trying my best to do it!

PresidentLeever

#5910
Robo Aleste (Mega CD) Balance Hack:
-More efficient but slower to charge charge attack with no delay after releasing the button
-Somewhat nerfed lvl 3 sub weapons (except maybe the green spread one) for more challenging levels overall
-Tougher level 1, 2, 5, 6 and 7 bosses, tougher/more intense third level (snow), somewhat tougher final level
-Picking up a different sub weapon also increases the global sub weapon level so powering up after a death is faster (or the power ups themselves cycle through each weapon)
-A couple more power ups received before the blue mech boss at the beginning of the final level (or the checkpoint is put a bit further back into the previous level)

Robo Aleste (Mega CD) MUSHA Hack:
-Play as the MUSHA ship and use its abilites and weapons (gun drone formations, destructible gun drones, MUSHA weapons)
-MUSHA sfx replacing the standard sampled sfx

---

Snake Rattle 'n Roll (MD) - Controls+Balance Hack
-Realigns the directional controls so that pressing top left=move northwest, up=north, and so on
-Take a regular hit from falling 3+ tiles instead of dying immediately
-Take a regular hit from touching spikes instead of dying immediately
-Lose none or just one level of tongue length instead of all of them between levels
-Skippable or removed victory animation (plays in 1-player mode despite there being no 2nd player to beat)
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

Detus13

I was wondering if someone would be able to translate Soul Edge to English, I know that Soul Blade is the English version but if someone could somehow put the English text in Soul Edge that would be great, the reason why I'm requesting this is because on the PSP, Soul Blade has terrible slowdowns and compatibility issues, I've tried everything I can to see if I can get it to run good (Overclocking, POPSloader) and have finally given up on trying to get it to work properly.

Any help or advice on this would be most helpful.

P.S.
I am new here.

julayla

Hearing about Soul Edge translating got me to think this: I finished the Trials of Mana (before it was Trials of Mana officially) fan translation game today and it felt like an okay translation. However, I felt that not all of it stuck to me at the time. So I went to check on what stuff on the official translation of it got the Woolsey treatment. I felt right and charmed with what they brought. And honestly, that got me thinking...do you think I should start a new topic on "Games That Deserve the Woolsey Style treatment" for games that deserve the Woolsey (yet uncensored) treatment? I know a few games that need that treatment. Thought I'd ask.

Dzumeister

Quote from: julayla on July 14, 2019, 04:27:39 PM
Hearing about Soul Edge translating got me to think this: I finished the Trials of Mana (before it was Trials of Mana officially) fan translation game today and it felt like an okay translation. However, I felt that not all of it stuck to me at the time. So I went to check on what stuff on the official translation of it got the Woolsey treatment. I felt right and charmed with what they brought. And honestly, that got me thinking...do you think I should start a new topic on "Games That Deserve the Woolsey Style treatment" for games that deserve the Woolsey (yet uncensored) treatment? I know a few games that need that treatment. Thought I'd ask.

As beloved as he is, not everyone prefers his scripts though
free sluffy

Heaven Piercing Man

Goddamnit. What's next, let's make everything Working Designs because nostalgia for some memes?

"Woolsey" is not a synonym for a good, funny localization with accessible dialogue. Just look at FFV: it has nothing in common with Woolsey's style, but still doesn't take itself seriously but doesn't go for needless humor or quirky wording in unfitting scenes, scenes aren't dumbed down to a single witty one-liner, nor context is sacrificed from dialogue just for being edgy, and the original game was made as a funny adventure.

I think the current landscape of fan translations is aiming for the better already: rewording stuff to be appropriate to the context of the game. Mother 3 is the landmark to aspire towards, not FFVI SNES, I guess.

tc

Perhaps if we looked for games the Japanese script falls flat.

MethidMan

A bugfix patch for Ironsword - Wizards and Warriors II would be nice. Maybe even an improvement patch, not just bugfixes, like make the shield and helmets add a considerable amount of extra defense thus making them worth collecting and make it so that collecting a piece of the Ironsword at the end of each level doesn't take away your keys and magic.

KingMike

Quote from: Heaven Piercing Man on July 15, 2019, 03:02:32 AM
I think the current landscape of fan translations is aiming for the better already: rewording stuff to be appropriate to the context of the game. Mother 3 is the landmark to aspire towards, not FFVI SNES, I guess.
I don't think even Tomato himself considers his writing "the landmark to aspire towards". ;D
While clearly he can translate just fine, he has said writing stuff eloquently is something he has difficulty with. :)
"My watch says 30 chickens" Google, 2018

Binarynova

I'd love (if one doesn't already exist) a hack for Super Mario World that saves which Dragon Coins you've collected and shows you on the map which ones you've found for each stage.
#WoolseyDidNothingWrong

julayla

Quote from: tc on July 15, 2019, 03:57:06 AM
Perhaps if we looked for games the Japanese script falls flat.

That's one of the main reasons I feel that putting a kind of "charm" translation would be needed. Because when I played the fan translation of FF5 and the original Chrono Trigger translation (the one that I managed to play before it got taken down by Square-Enix's cease and desist), I feel like that parts of the translations...well, they just felt empty and kind of flat.