[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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fhdnm

First off it needs to use arsenal_51's Good Ending Bug Fix patch as base because World 8 & The Ending are broken in the European Version.

I feel like this game needs more people trying to hack it, because I've played the game so many times, that I almost feel like it's becoming repetitive, and I need a fresh experience with it, as is generally the purpose of ROM hacks. I want someone to make a level editor for the game, and a ROM hack WILL be made, even if I have to do it myself. We need a full level hack of SMS Rainbow Islands!

Foffy

Kinda gonna put my Mario recolor hack idea to the side learning that at least two Koopalings share the same shell sprite in I believe both Mario games they're featured in when in current artwork they're different colors. I wouldn't even know where to begin with that and it probably is too much work for something you encounter for such a short amount of time.

However, something you do encounter for a long period of time exists in Castlevania: Harmony of Dissonance and I find quite annoying. The aftereffects when you jump, slide, and dash. There's already a hack available on the site already that gets rid of the dumb outline, but no hack to get rid of the effects. I always thought the effect was there for Alucard because he's a vampire, and I know they were totally trying to cash in on that character with Juste, but as a Belmont it seems like a really strange aesthetic decision. It's probably also there to help guide players as it was made before GBAs had backlights, so something cluttering the screen would be more likely to catch your eye, but it's just appalling to look at now. You end up defining Juste's movements by the afterimages and less so his actual animations and sprites, or at least that's what I've done.

This one should be easier than sprite editing and recoloring I'd imagine, as apparently in the game you can change the colors of these afterimages depending on the equipment you have on; for example, a piece of green clothing could make it a bright green effect instead of a blue one. Could this be as simple as disabling the function associated with that? I suppose the difficulty would be finding where and how the game looks for this and just preventing it from triggering it.

KingMike

#5862
Quote from: fhdnm on June 17, 2019, 06:04:01 AM
First off it needs to use the Good Ending Bug Fix IPS because World 8 & The Ending are broken in the European Version.

I feel like this game needs more people trying to hack it, because I've played the game so many times, that I almost feel like it's becoming repetitive, and I need a fresh experience with it, as is generally the purpose of ROM hacks. I want someone to make a level editor for the game, and a ROM hack WILL be made, even if I have to do it myself. We need a full level hack of SMS Rainbow Islands!

Well, unless you would like to get started on that yourself, then I'm going to have to leave your suggestion in the Hack Requests topic.
"My watch says 30 chickens" Google, 2018

jhorsfield30

Tenka no Goikenban : Mito Koumon 1 + 2 famicom translation

Has anyone approached translating these two games Tenka no Goikenban : Mito Koumon 1 + 2 famicom?

Or Famicom Jump: Hero Retsuden, Famicom Jump II: Saikyo no Shichinin
John - Hearts Minds
@Heartsmindsmed
Researcher/writer/designer. Inspiring change through media, games (http://returnlearn.com ), documentaries (HMM) and posters (http://retroreloader.com )to inspire

Rodimus Primal

I'm sure it's been talked about before, but one things I'd really love to see as an add on to the Super NES Final Fantasy games is a Bestiary like in later versions of those games.

#


Robin64

Hi, I have a request for Addams Family Values on the SNES.

This game was so close to being a hidden gem, but it has one major flaw in my mind, and I think a hack could solve it.

As you lose health, your main weapon (which is a lightning attack) also loses range and strength. It feels really unfair, as you are being doubly punished. The more you get hit, the harder the game becomes, when just getting closer to death should be enough.

Anyway, I'd love it if someone could make it so that losing health doesn't diminish the attack you have.

Hope it's doable, many thanks in advance.  :)

#


fhdnm

[Deleted post]

Dzumeister

Quote from: tvtoon on June 16, 2019, 11:00:55 AM
The ToM font is VWF, unlike the original one. Both are at the same address 3E2F00, uncompressed but the SD3 uses the 2BPP linear format.

The title screen is close to that, also uncompressed in ToM, and by watching what have been done, I think it is trivial to change the stuff on SD3.
free sluffy

FAST6191

Quote from: Robin64 on June 20, 2019, 06:57:20 AM
Hi, I have a request for Addams Family Values on the SNES.

This game was so close to being a hidden gem, but it has one major flaw in my mind, and I think a hack could solve it.

As you lose health, your main weapon (which is a lightning attack) also loses range and strength. It feels really unfair, as you are being doubly punished. The more you get hit, the harder the game becomes, when just getting closer to death should be enough.

Anyway, I'd love it if someone could make it so that losing health doesn't diminish the attack you have.

Hope it's doable, many thanks in advance.  :)

Quote from: # on June 20, 2019, 09:32:02 AM
Try this: https://uploadfiles.io/8tyjz9h2
Whoa there. Don't be actually doing the hacks for them. People might get the wrong idea about this thread.


Anyway I can't speak to the quality of the game, or nature of the logic (looking at the if games were like real life thing then in RPGs and FPS titles it is generally laughed at how a character with "if a mouse brushes up against me I will die" levels of health can still run and fight as well as they can with full health), but making a hack for this would probably be a great starter project if you wanted to start getting your hands dirty.

If it is health dependent then that is a good place to start. Make an infinite health cheat (classic search, lose some health, search, lose some health, search... routine). Now set a breakpoint for reading on this health location. It will presumably read this health when deciding to do an attack so do an attack. What comes after that will presumably determine the attack strength. You change it to always use the full health result (either changing the checks it does or forcing them to all jump to the full health result) and you have your hack.

#

Quote from: FAST6191 on June 20, 2019, 04:55:58 PM
Whoa there. Don't be actually doing the hacks for them. People might get the wrong idea about this thread.
I'm not your horse, so mind your language.

People don't come here to bury their hack ideas in a graveyard thread or be told how they could or should do it themselves. Some people will want learn how to make it themselves, while others would love to see someone doing their hacks for or with them. This isn't an a one-way street.

gamingcat02261991

Here's another idea I had: Patches for the original Mario Party N64 Trilogy (especially the first two games which gave Luigi, Peach, Yoshi, and Wario different voice actors from their standard voices) that replace the voice clips of Luigi, Wario, Peach, Yoshi, and Donkey Kong with those provided by their respective voice actors from Mario Party 3-5, with DK's being provided by Grant Kirkhope of DK64 fame. They should also work with the NSTC-U versions to differentiate them from the NSTC-J versions.

Videogamejunkie443

So I haven't completed the pokemon (Creepy) Black hack, but so far, it looks good. it's pretty accurate, too. At Least, from what I've played. but... I'd like to see Ghost as a feature in some other gen 1 hacks. I'd like to see alternate versions of some hacks and official games "invaded" by him.

Technobesity

Earthworm Jim exclusive levels combined into one game

Earthworm Jim for Sega Genesis has an exclusive level called Intestinal Distress, the SNES port has an exclusive level called Who Turned Out the Lights, and the Sega CD had New Junk City Part 2 and Big Bruty.

I propose combining the levels into one game for a complete experience.

Dzumeister

free sluffy

NES Boy

Quote from: Technobesity on June 26, 2019, 05:44:16 PM
Earthworm Jim exclusive levels combined into one game

Earthworm Jim for Sega Genesis has an exclusive level called Intestinal Distress, the SNES port has an exclusive level called Who Turned Out the Lights, and the Sega CD had New Junk City Part 2 and Big Bruty.

I propose combining the levels into one game for a complete experience.
"Who Turned Out the Lights?" is not an exclusive level, and Intestinal Distress was in the Special Edition version too.

chevkraken

Hello, actually, I own the sailormoon beat them up game for sega megadrive, it's a great upgrade of the average SNES game with better collision gameplay and graphic(it's an early Arcsys game), but the game have few downgrade with SNES version.

the major downgrade is that the megadrive version didn't have multiplayer mode.

Do you think a multplayer hack is possible? because in multiplayer, the game would be a great beat them up.

out of that, I don't think hacking would allow to add to the game the few snes missing level and enemy, nor the few missing attack and animation or the continue system(snes version have a street of rage continue system will megadrive is Final fight continue system).

but multiplayer would be already great




Heaven Piercing Man

Quote from: ShadowOne333 on September 07, 2018, 12:25:20 PM
The Legend of Zelda: Ocarina of Time (N64)

Quality of life hacks like:

  • Increment the speed in which the text is parsed/written. The text really tends to drag with scenes like the Deku Tree ones or very story heavy ones
  • Make the Iron boots and Hover boots an item you can un/equip with the press of a button (Maybe the DPad?)
  • Make the Bunny Hood have the same property as it has in Majora's Mask -- Make it so when you equip the Bunny Hood, Young Link runs at a much faster pace

I got an idea:
"Do you want me to repeat all that? YES/NO"
>YES
"Are you really really sure you want me to repeat all that? YES/NO"

julayla

When I look at some older NES and SNES RPG games, I tend to see some of the translations of them to be either bad or a little bland. There are some JRPG games who I feel deserve the Woolseyism treatment. However, I'm not sure if anyone will agree with these RPGs of my choices would want this kind of treatment: Sailor Moon Another Story (I know, someone already did a retranslating of this, but that feels more Viz Dub style and fixing mistakes to me), Bahamut Lagoon, Wonder Project J, and maybe Popful Mail. At least, that's what my idea is anyway.