11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: KingMike on June 11, 2019, 08:49:43 PMNo, they are completely different hardware. You cannot port from GBC to NES.
Quote from: Chronosplit on June 12, 2019, 01:13:52 AMSomeone just tested it out, The version of Trials of Mana that was extracted from the collection is not compatible with every single hack for SD3. This shocks no one, I'm sure.Anyhow, it'd be great if we could get the 3 player back up and going but the situation sounds like it'll take some doing. I'm probably asking for a taller order than I'm thinking.
Quote from: Psyklax on June 12, 2019, 12:24:14 AMWell, I think those two sentences are not mutually exclusive. Yes, the NES and GBC are completely different hardware, so taking the code and placing it into the other system is impossible. But I wouldn't say you "cannot" port, because what's a port, after all? You can port anything to anything. The problem is that you'd have to write the game from scratch. Sure, you might be able to imitate some of the logic, but given the difference in hardware, it would be a totally new game.
Quote from: WeebeeGeebee on June 12, 2019, 04:23:20 PMHere's a hack idea - Take the title screen from Trials of Mana and copy it. Then take the small font that was already in the Niel Collette patch of SD3, the spell and item information font. Scrap every bit of the big text from the game's memory. That should make room for more dialogue space. This idea would basically be what Secret of Mana Relocalized is, but for SD3. A condensed font. Dialogue more closely following the Japanese script. And if it's even possible - fixes for some of the stat effects that didn't get implemented due to coding errors. Even in the official Trials of Mana translation I've read that none of those bugs were fixed. Also - the M's. Even on the old Niel Collette patch the way the "legs" of M's blur together always drove me crazy. Not on the big font, those were always clear due to the size of them. But the M's in the spell /item font would mash together especially on CRT Svideo, and this is a thing even on the new translation. I've always thought... Why not take those lowercase W's - invert them and use _those_ as M's? It would still look fairly clear since the little divits in the lowercase W is very pronounced. https://ibb.co/v13ZLckAn upside down W makes a much better M. It just looks easier to distinguish.
Quote from: Dzumeister on June 12, 2019, 06:57:30 PMA VWF would be more desirable than either the localization's or Corlett's smaller font, I think. Or even injecting Chrono Trigger's font, similar to how the Secret of Mana Relocalization/FuSoYa patch did theirs: https://www.romhacking.net/hacks/snes/patches/18readme.txt.I personally just want the Trials of Mana logo for the title screen and opening credits crawl. The fan effort we got years ago is more than suitable.
Quote from: WeebeeGeebee on June 13, 2019, 06:45:30 AMWell. The ROM for Trials of Mana has already been extracted and is circulating the internet. I'm sure someone out there can figure out how to extract the title screen and create a patch to put _just_ the title screen into the old translation. But what I would really want to see is a version that tries to combine the best of both.
Quote from: WeebeeGeebeePersonally I like FuYoSa's SoM font but it would probably look very out of place in SD3 / Trials.
Quote from: star_scream1646 on March 01, 2019, 08:01:51 PMI also read the news about [Romancing SaGa 2] cancellation. For the remake I agree in that the visuals while not a complete turn off (at least to me), does lose the charm it once had. Wish that SquareEnix had included an option to play it with the new graphics or with the original, like how Wonder Boy and the Dragon's Trap allows.
Quote from: WeebeeGeebee on June 15, 2019, 09:29:26 AMIs the Trials dialogue font a Variable Width Font? Can the Trials rom be edited to change that font? Can the title screen from Trials be grabbed and transplanted back into the Niel Corlette patch?
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