11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: Psyklax on May 30, 2019, 04:02:49 PMHave you got a soldering iron? Cause you're gonna need it. http://callanbrown.com/index.php/castlevania-iii-with-full-famicom-audio
Quote from: RetroGameFan on May 30, 2019, 07:14:11 PMThat link has some very helpful information for anyone interested in such a project. To be honest, I'm not interested in doing something like this, but other people might be, like the guy whose site you linked to. That being said, the point I'm making is nevertheless still a fact. That's because it goes for everything in general, and I don't just mean putting full Famicom audio into Castlevania III for the NES.
Quote from: Psyklax on May 07, 2019, 05:50:33 AMKids, you wanna know the spirit of ROM hacking? This is it.BaiduMe has looked inside this game, figured out how the graphics were stored and how to replace them, then did the same for the text, and for what? To translate the game? No. To add new characters? No. BaiduMe did it simply to see if they could do it.I think this is the attitude that a lot of posters in this thread could learn from. The best hackers don't do it to get something out of it: they do it to see if they can. Bravo. If you keep it up, I'm sure you'll do some cool things.
Quote from: OliviérBaguette on May 30, 2019, 06:51:05 PMYou say "HELP ME" works for AjDen, but everywhere I've seen online that mentions that password and Akumajou Den say it doesn't. This and I just booted a ROM into fceux and it doesn't work. I don't know what the Japanese passwords are for AjDen, what I mean is the passwords from the U.S. release, if there are not Japanese equivalents. "HELP ME","AKAMA","OKUDA","FUJIMOTO","URATA" and their respective results.
Quote from: BlazeHeatnix on June 04, 2019, 12:58:34 AMOcarina of Time 3DRestoring the original Fire Temple music (it's present in the files), restoring the Islamic Gerudo symbol, and uncensoring Ganon's blood.
Quote from: ShadowOne333 on May 24, 2019, 05:15:31 PMA completely "remastered" version of OoT which uses OoT Randomizer as its base for most of the ASM hacks.https://github.com/TestRunnerSRL/OoT-RandomizerIn other words, an OoT Randomizer fork which disables the randomizing aspect of it, but keeps all of the ASM perks of it, which make OoT a much more enjoyable experience altogether.What I'm mainly looking for, is that on top of the Randomizer ASM hacks, the only thing I think needs to be added or modified is:Restore all cutscenes back into the game, to enjoy the full OoT experience without their removal (which was done due to speedrunning nature of Randomizer)Remove all item/equipment randomization aspect from the project. Basically make it so that all items are located in the same places as in vanilla OoT, so that people that want to play a revamped/remastered version of vanilla OoT can do so, without having to worry about random items and suchAll settings/toggles should be the same as vanilla OoTNo damage/power/price modifications when compared to vanilla OoTI have attempted to make the changes myself, but I do not fully understand how to restore all of the cutscenes (I did manage to restore some, not all), nor how to remove the randomization from the project.If anyone can help out, I'd be very grateful!
Quote from: Psyklax on June 10, 2019, 09:47:31 AMSo guys, I don't normally post here, but it's worth a shot because maybe someone knows something I don't. I recently tried Pole Position in MAME with my USB racing wheel. Most arcade games are fine with it since it's essentially like an analogue stick without up and down, and most arcade games use this approach. Pole Position, however, doesn't: it uses a spinner, like the racing controller on the Atari 2600. In the service menu it's clear: each position of the spinner is between $00 and $FF, and as you move it around it changes to whatever position it's on at that moment (and doesn't recentre when you let go, naturally). This basically means that unless you can a) get a real spinner controller or b) hack up a mouse to do something similar, your only acceptable option is to use a regular digital joypad/stick, since at least that way you can smoothly go left and right, whereas a typical analogue stick causes chaos.But I'm a ROM hacker, so immediately I wondered if I could hack the ROM to use typical analogue controls instead of the spinner. I can understand the principle, but one problem is that all arcade games are a different system. All I know for sure is that the main CPU is a Z80, which is good since I can understand that. What I don't know is how the input is registered. I found a reference in the RAM to the same value I saw onscreen in the service menu, but I don't know if that was just for displaying the number on the screen. Anyone got any thoughts/knowledge to share? The best alternative seems to be the Dreamcast port, though maybe there's something else I haven't seen before.
Quote from: # on June 10, 2019, 10:26:42 AMTurn the dial sensitivity down low in analog controls and any analog stick or racing wheel will work like a charm. No hacking required.
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