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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2516932 times)

POWCo-op

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5620 on: March 06, 2019, 09:28:38 am »
I thought of a sprite hack for Street Racer SNES where all the characters are replaced with ones from Mario Kart.
Now you're playing in... three dimensions.

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5621 on: March 06, 2019, 10:02:00 am »
Sprite hack of F-Zero and F-Zero Grand Prix 2 in which cars from one game are ported to the other, and vice versa.

Bonus points if the extra circuit from Grand Prix 2 can be added to standard F-Zero, but obviously not going to hold my breath on that one.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5622 on: March 06, 2019, 02:07:41 pm »
Oddly enough, I recall from an old Nintendo Power that Nintendo may have once considered putting the BSFZ2 cars into the Player's Choice release of F-Zero.
But I don't believe that actually happened and PC FZ is the same as the original release.
"My watch says 30 chickens" Google, 2018

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5623 on: March 06, 2019, 03:58:49 pm »
Definitely not.  I have the Player's Choice edition, and it has the same car sprites as the original release.

#

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5624 on: March 06, 2019, 06:02:47 pm »
I thought of a sprite hack for Street Racer SNES where all the characters are replaced with ones from Mario Kart.
You mean to modify the characters in the vehicles to look like Mario Kart characters? Simply porting the sprites won't do as there would be missing animations and the art directions aren't exactly complementary either.



Sprite hack of F-Zero and F-Zero Grand Prix 2 in which cars from one game are ported to the other, and vice versa.

Bonus points if the extra circuit from Grand Prix 2 can be added to standard F-Zero, but obviously not going to hold my breath on that one.
Both your requests in one project: http://www.romhacking.net/forum/index.php?topic=26750
« Last Edit: March 06, 2019, 06:13:08 pm by # »

Spider Rico

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5625 on: March 07, 2019, 10:49:26 pm »
Hello, new guy here. I was hoping someone could help with a very simple hack I had in mind and I do mean very simple. Samurai Shodown for the SNES:

1. Have the orange blood made red. (When the life meter is low it flashes white and red. The red there would be a perfect shade for the recoloring of the blood)

2. Have the defeated opponent stay laying down after round 2 (They stay sitting up after their second KO. A part of Nintendo's censorship that always bothered me)

3. Last but not least, the blood effect is backwards. Can it be turned around? (The blood splatter faces the wrong way when someone is slashed.)

Dreamwhale

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5626 on: March 09, 2019, 07:37:35 am »
Castlevania II - Belmont's Revenge (GB): Hard Mode

It's a great game, but the last couple of bosses aside, it lacks the challenge of its predecessor or most other Classicvanias.

The game's main problem is that the player easily becomes overpowered with the fireball-whip and subweapons on top of that.

One thing I'd like to see would be a standard whip-only mode (no chain- or fireball-upgrades). That way the sub-weapons would make more sense. I also think there should be less hearts overall (half the amount, or less).

Some enemies, like the big knight-types and the fireballs spat out by those reptile heads should be way faster (at least 1,5 times). The first 4 regular bosses could use some more hitpoints, be faster or have some added regular enemy types (e.g. bats) appear, if the latter won't slow down the game too much.

Another mode that would be cool would be "The Adventure"-mode, with rules closer to the first GB game: hearts for subweapons should be very rare, all enemy hits should downgrade the whip and take away hearts, too (like the floating jellyfish do), spikes should back to one-hit kills. The above mentioned enemy tweaks should apply, too.

POWCo-op

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5627 on: March 09, 2019, 08:44:08 am »
You mean to modify the characters in the vehicles to look like Mario Kart characters? Simply porting the sprites won't do as there would be missing animations and the art directions aren't exactly complementary either.
I thought it would essentially work because they're both kart racers. I guess not.
Now you're playing in... three dimensions.

Shade Aurion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5628 on: March 10, 2019, 07:29:37 am »
I'm honestly surprised no one has done a graphical hack and consistency of Lufia and The Fortress of Doom yet. When I say that, I mean bringing it more in line with Lufia 2. Adding darker outlines to the characters and all NPCs, making Maxim, Selan, Guy and Artea look more like they did in 2, changing the tilesets to more closely resemble Lufia 2 towns, hell you could literally exchange half the monsters with their better drawn variants in Lufia 2. And then there is the fact that the intro, The Battle of Doom Island, is scripted differently than in Lufia 2 so having Sinistrals appear where they're meant to and say what they're meant to when they're meant to would make for a much better experience.

Speaking of experience, Lufia 1 is quite grindy so balancing the experience wouldn't be a bad idea either, nor adding some additional cut content from The Cutting Room Floor - https://tcrf.net/Lufia_%26_The_Fortress_of_Doom_(SNES) such as the unused warp points and spells. Speaking of which, the title screen could sure use a make over to sport the title screen logo 2 and 3 have. Lufia 1 was a great game and probably deserves more love.

redmagejoe

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5629 on: March 10, 2019, 01:26:48 pm »
Has anyone given any thought to a Sword of Mana (GBA) hack that would allow one to achieve 100 Amigos in a non-traditional way? Obviously the easiest method would be a hack that allows you to just log 100 dummy Amigos when you choose the Communication option, but I'm sure there's more creative ways for a one to collect Amigos through a single-player experience.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5630 on: March 10, 2019, 07:59:33 pm »
Speaking of experience, Lufia 1 is quite grindy so balancing the experience wouldn't be a bad idea either, nor adding some additional cut content from The Cutting Room Floor - https://tcrf.net/Lufia_%26_The_Fortress_of_Doom_(SNES) such as the unused warp points and spells. Speaking of which, the title screen could sure use a make over to sport the title screen logo 2 and 3 have. Lufia 1 was a great game and probably deserves more love.
It has Try Again mode, which gives quad EXP/Gold (aka Retry mode in Lufia II). Unlocked by beating the game once, so it's only meant to be that way on the first playthrough.
"My watch says 30 chickens" Google, 2018

Shade Aurion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5631 on: March 11, 2019, 01:17:01 am »
It has Try Again mode, which gives quad EXP/Gold (aka Retry mode in Lufia II). Unlocked by beating the game once, so it's only meant to be that way on the first playthrough.

I did a whole damn modded playthrough of Lufia 2 showcasing the restoration patch in retry mode and am over 10 eps deep in the restored version of Lufia 1 and I didn't know that >_< Thanks! I wish I knew lol

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5632 on: March 11, 2019, 01:15:06 pm »
It has Try Again mode, which gives quad EXP/Gold (aka Retry mode in Lufia II). Unlocked by beating the game once, so it's only meant to be that way on the first playthrough.
What about unlocking that permanently?  I mean, I have a finished game, so I don't need it, but I'd imagine that new-comers might like that.

Maybe even change the text from "Try Again" to "Easy Mode" or something like that.

dartcron

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5633 on: March 14, 2019, 09:16:11 pm »
I recently hack my final fantasy 3 ROM, with ff6 title screen, equipable Umaro, rebalanced Morph and obtain general LEO and BANNON through obtaining the Imps Halberd and Armor which i renamed Eerie Sword and Eerie Staff.
I had this idea for a extra dungeon in final fantasy 3 where you would fight through several bosses from final fantasy 4 in a elite four boss gauntlet type, and that you would have a separate dungeon for final fantasy 5 boss gauntlet. One would give the player access to LEO and the other to BANNON, and maybe make there secondary ability customizable too, like LEO can choose bewteen Sword Tech, and Magitek, and Bannon can choose between Blitz and Lore by talking to their "ghost" at the end of the dungeon. Its just an idea..

Europia79

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5634 on: March 15, 2019, 03:00:16 pm »
I recently started watching the Classic Tetris World Championships on YouTube, and it gave me a few ideas for a "Tetris Pro" hack [..] an infinite score counter (where after breaking 999,999 the score goes to A00,000 indicating a million and keeps counting from there).

What about some kind of post-fix notation... Something like...
Code: [Select]
999,999.e+FFMIt's kinda similar to scientific notation except for some subtle differences. 
First, and most obvious is that the FF part would be a one byte hex value (so that we can count up to 255 instead of merely 99). 
Next, instead of declaring how many times you move the decimal point (like in scientific notation),
you denote how many times you move the decimal point SIX TIMES (hence the M suffix for mega or millions).

999,999.e+FFM translated would mean that you'd move the decimal point 1530 times (255*6).
It's not an "infinite score," but it is an obscenely large number.
The world record holder can hit max score in about 8 minutes...
So, it'd take him 204 hours (8.5 days) to reach the max score of 999,999.e+FFM.

Of course, what I am suggesting here is just a simple "infinite score" implementation.
If you add a second byte, then it'd take 5 years to complete !!!
I'm sure there are other creative solutions too.

Arty

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5635 on: March 15, 2019, 10:08:46 pm »
https://serenesforest.net/general/bs-fire-emblem/
So from what I've read, these were included as bonus maps in the DS remake. Porting them to the, in my opinion, superior Super Famicom version of the game as a bonus book or something would be really cool, and create a "definitive" version of the game.

Chronosplit

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5636 on: March 15, 2019, 10:29:35 pm »
https://serenesforest.net/general/bs-fire-emblem/
So from what I've read, these were included as bonus maps in the DS remake. Porting them to the, in my opinion, superior Super Famicom version of the game as a bonus book or something would be really cool, and create a "definitive" version of the game.
This is a satellaview game, and it looks like all four days have been dumped so you should just be able to run these in an emu.  Any recent one should work with the proper translated BIOS.  Translated scripts for these are here: https://fireemblemwiki.org/wiki/BS_Fire_Emblem:_Archanea_War_Chronicles#Archived_broadcast_content

As for porting them into a translation patched version of FE, it's most likely possible.  But it's probably more work than I'm thinking.

Shade Aurion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5637 on: March 16, 2019, 12:14:23 am »
I don't see any hacks for Soul Blazer, Illusion of Gaia or Terranigma. There is a myriad of things in TCRF that could be added back in as well as balancing and quality of life hacks also. The Quintet Trilogy deserves more love <3

Petuuuhhh

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5638 on: March 16, 2019, 09:43:46 am »
Hi! I'm working on a Pokemon FireRed ROM hack, and I'm looking for spriters of fake Pokemon, called Fakemon. I'm looking for Fakemon in Gen 3-5 style and Gen 3 format. We have some material, but nothing significant.

Background Information:

Everything that can possibly be cleared is cleared. This includes:
-Items
-Attacks
-TM moves
-TM compatibility
-Move tutor moves
-Move tutor compatibility
-Pokemon
-Types
-Type effectiveness
-Dex entries
-Cries
-Footprints
-Icons
-Pokemon sprites
-Trainer sprites
-Overworld sprites
-Abilities
-Maps
-Learnsets
-Evolutions
-Egg moves
-Title screen
-Oak intro
THEN, we proceed to make a hack from the ground up.

Current Team Members

Petuuuhhh
Kartik
MysticCharizard
Smileycorp
luxintra
hjk321
Hani
Venia Silente
Zorua the Mage Knight

Tileset:

Indoor:



Outdoor:





Fakemon:











Character Sprites:







https://drive.google.com/open?id=1hO8_Qs2BGGRyjfVlHLFYFIjN3jIJIORG

https://cdn.discordapp.com/attachments/531489656496193576/533244048643850250/Cos_OWs.zip

ROM Base and Changelog:

https://drive.google.com/open?id=1_qULQWuqhGkV8ppoODGWbap2H47F3ZHS

How to Apply:

Skill(s), Proof of Work, Past Experience, Contact Information, Time Zone, Discord Username and Four-Digit I.D.

or post in this thread: https://www.pokecommunity.com/showthread.php?t=399515

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5639 on: March 16, 2019, 01:32:36 pm »
Graphics hack of All-Night Nippon Super Mario Bros. that converts enemy sprite graphics back into regular Mario enemies.

The purpose: The game has separate Mario and Luigi play mechanics from Lost Levels.  It's a slightly different way to play the original game, so I thought it'd be fun to have a version that removes the All-Night Nippon licensed imagery.