11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: MANTI5 on February 20, 2019, 02:31:39 PMHi, I would like to know if something exists to make a "championship" style game for some friendly competitions with friends? What I mean is have a selection of games/levels that can be selected to make something like the old Nintendo Championship style competitions. As an example, the first 3 levels of SMB that then can switch to the first 3 boxers in MTPO and finish up with the first level of 1942. It would be especially awesome if it were something that could be easily customized, like which games, whether it was time limited or score based, etc.
Quote from: KingMike on February 22, 2019, 08:18:56 PM"it's only missing some GFX" I think that's a bigger task than it sounds like.
Quote from: Alcahest on February 22, 2019, 08:02:56 PMJust throwing a bottle in the sea...: porting the official english translation of Romancing SaGa 2 Android vers. into the SFC rom..
Quote from: dartcron on February 24, 2019, 07:00:27 PMregarding trying to bug fix seiken densetsu3 3 playerwell digging around the internet i found a very interesting something on the cutting room floor websitehttps://tcrf.net/Seiken_Densetsu_3it talks about controller checks and how the certain data values were changed to make the game 3 players. it seems like we just need to find someone that understands this information maybe we can make a fund for a programmer to fix the bugs in secret of mana2 3 playerhow much do you think it would cost to pay for a programmer to fix the bugs in seiken densetsu3 3player?
Quote from: dartcron on February 24, 2019, 07:00:27 PMhow much do you think it would cost to pay for a programmer to fix the bugs in seiken densetsu3 3player?
Quote from: PolishedTurd on February 21, 2019, 07:53:46 PMI love this idea, but I have gotten the impression from Disch that it is a tall order, fitting multiple game engines onto the equivalent of a single cartridge.There is a site that chronicles achievements on NES games, I think using Lua scripting in a specific emulator. On the face of it, the script just needs to know what memory addresses to look at and how to interpret the values. Talking out of my butt, it doesn't seem too hard to extend the idea to log times or scores for an arbitrary set of games, and possibly perform some aggregation math on them to calculate the winner. If I had an example to look at, I might be able to figure it out. But that's all I know. I'm not sure if the scripting and emulator are considered proprietary.
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