11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: bukopandan on November 14, 2018, 02:23:11 AMAny chance a Final Fight 2 US version restoration patch would be available in the future? there are a lot of stuff that has been changed or censored in the US release like enemies and stage background designs and I find the Japanese version far superior compared to it's US release.
Quote from: mamertos on October 21, 2018, 05:09:50 PMSuper Bomberman 3 (SNES): enable the two hidden battle stages with no need to use cheats (pushing repeatedly x button in the title screen for 20 or 30 seconds)
Quote from: mamertos on October 23, 2018, 12:06:45 PMSuper Bomberman 5 (SFC): a translation
Quote from: Josephine Lithius on November 16, 2018, 03:59:53 AMSecondly, is there a hack that will add Super NES Mouse support to Nintendo's SimCity?The Super NES version of SimCity has always been something I've been wanting to play with, but the fact that it's a mouse-driven game that's played with a controller kept me from doing so. I think a mouse hack would make this good game even better. Or, at least, easier to play.
Quote from: Smoker1 on October 18, 2018, 01:26:37 AMWas wondering if the PSX version of Mortal Kombat Trilogy will be looked at to see if it can be a Ultimate Mortal Kombat Trilogy?
Quote from: SCD on October 25, 2018, 08:59:42 PMIncluding restore Goro, Kintaro, MK1 Raiden, MK1 Kano, MK2 Kung Lao & Chameleon from the PSX port.
Quote from: RealGaea on October 25, 2018, 09:56:36 AMMortal Kombat Trilogy (N64):Now that the 1995-05-13 prototype was dumped and released, it contains a playable MK3 Sub-zero and Kahn's Arnea (with a sweet easter egg), a ROM expansion to include them (as well with a BGM fix) in the final versions could be possible.
Quote from: PRG on December 10, 2018, 01:34:09 PMAh well, that's too bad about the demand for it. Now I'm kinda curious what the ps1 to gba conversion would have sounded like since I didn't even think about it.
Quote from: ToHell on December 13, 2018, 06:09:08 AMGhost Sweeper Mikami: Joreishi wa Nice Body (SNES) English translation.https://www.youtube.com/watch?v=MzOj6BgpdUM
Quote from: Josephine Lithius on December 18, 2018, 11:13:40 AMI'm back, and I have another silly idea.It has recently come to my attention that Ninja Gaiden Trilogy, much like Super Mario All-Stars, uses a butt-ton of code from the original NES games. Despite this, there are certain things which are missing from this compilation/upgrade: namely, all three ending credit rolls.What I propose is a ROM hack which restores these endings. The credits and music are already in the game. They've just had their coding gutted. As KungFuFirby found out (and, demonstrated), all it takes is some clever copying-and-pasting of ROM data, but I genuinely have no idea how one would go about doing that.On a related note, I'd also love it if someone could restore the lightning flashes and dark terrain of Ninja Gaiden II Act 3-1, which was sloppily disabled, for no discernible reason. This would probably be easier than fixing the endings, since it's (probably) a smaller chunk of code.Just some random ideas to make a less-than-stellar port slightly better. Cheers!
Quote from: Mario Bros. on December 19, 2018, 03:14:18 PMI Want change the 4 colors mauve by a red in the palettesSomeone can make it ? (i have not the skill )
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