11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: Q on November 15, 2018, 10:32:52 PMYou'd be better off just creating an English translation patch for the FDS version. I can guarantee that would be much more feasible. Even if you set aside the fact that the FDS has extra audio hardware, changing text and graphics is much easier than music and sound effects.
Quote from: Psyklax on November 16, 2018, 04:08:57 AMNot easy. I'm not sure about what frame rate the game actually runs at, but improving it would be a hell of a task. It's not like 3D games, games on the NES were just designed to be like that, so changing that design would be more trouble than it's worth. Just play the arcade version. Now THIS is more doable. One could analyse how mouse input works on Mario Paint and the few other games designed to use the mouse, then try to replicate that in Sim City. If there's a game out there that supports both controller or mouse, even better. The tricky part is telling the game that that's what you want to do, but I really don't think it's outside the bounds of possibility.Given how much people like this version over all others, I'm surprised nobody has tried to do it. I would, but alas, no time.
Quote from: darthueba on November 16, 2018, 09:13:41 PMI know there's already a ROM translation of the FDS version, but it's limited in terms of space for words.(link to the forum on the translation: https://www.romhacking.net/forum/index.php?topic=23727.0)I'm hoping there's some way to expand the ROM to have room for both the sound and the complete text of the original English version, and I'm not sure how difficult that would be.
Quote from: Psyklax on November 18, 2018, 03:22:52 PMAs for the text, I'm actually rather surprised that there's a problem with space for text on the FDS version since there's such a tiny amount of text in the game anyway, and FDS disks usually have plenty of free space to exploit. I haven't looked at the disk myself but I'd be shocked if you couldn't fit the whole English text on there.
Quote from: KingMike on November 18, 2018, 03:42:09 PMRAM space is the issue more than ROM space.Files get loaded to RAM, since I don't believe the CPU can execute code directly off the floppy, so you have to worry about having room to load data without overwriting something else.
Quote from: E.Signal on November 19, 2018, 08:25:24 AMA rom hack for Final Fight 2 on the SNES that buffs the character's damage would be nice, It's takes way too long to defeat enemies since the characters are so weak, Final Fight 1 and 3 didn't have this problem, if 2 got the same treatment those games had, I think it'll be more enjoyable, please make this rom hack happen
Quote from: Arty on November 21, 2018, 10:23:53 PMWas just wondering if someone could port the Ninja Gaiden SRAM hack to it's two sequels, it's a great hack and I'd love to have a completed trilogy.
Quote from: Psyklax on November 22, 2018, 01:56:57 AMI do wonder what the point is of these hacks. Sure, if you had an original cartridge on original hardware, having a save function would've been neat - though a level select cheat would be more useful and wouldn't require an extra RAM chip and potentially a more complex MMC. But emulators have save states, the EverDrive N8 has save states... why the need to hack? Unlike an RPG which needs to save items, experience and whatever, this only needs to save one byte: the level you're on.Personally I think a level select would be more useful, but hey, it's just my opinion. Maybe I'll do a series of hacks to add level selects to games...
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