Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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Q

Quote from: mamertos on October 16, 2018, 09:49:43 AM
- Harvest Moon (SNES): fix the crappy translation in the US version and many bugs (I know, this is a lot of work).

There are already some bug fixes available for Harvest Moon here. Are there any other bugs you're thinking of?

Quote from: mamertos on October 16, 2018, 09:49:43 AM
- Ogre Battle: The march of the Black Queen (SNES): restore from the JAP version the description menu of the tarot cards during battles pushing down the select button in any tarot card you got.

Check out FinS's English translation of the Nintendo Power version of Ogre Battle. I haven't played much of it, but as far as I can tell, it uses the same translation as the official localization for all the dialogue—but it has the tarot card descriptions plus other features only present in the NP version.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

mamertos

Thanks for the quick response.

About the FinS translation for Ogre Battle: I just check it this translation and the "missed menu" works and has been translated. Well done (it would be great if the title screen was translated too).

About the mattdog1000000's Harvest Moon bug fix: I know this hack and is awesome. There are many known bugs (watch youtube) but the main for me is the one with the power berry of the chicken statue. You can break the statue earlier that you should and get the power berry again, again and again.

WeebeeGeebee

Here's an idea.... you know those NES and SNES test carts? The ones with the test screen for the controller inputs?

There's one for NES that is nice but... it doesn't register diagonals, which IMO is pretty stupid. There's another one that -does- register diagonals, it's for the 4 player multi-tap, but it doesn't register button presses from within an emulator. Since people can make stuff like "D-Pad Hero, how hard would it be for someone to just make a nice NES controller test rom that uses decent NES controller graphics, registers diagonals etc?

There are also two Test carts for the SNES, one is a full test cart that tests the electronics and it has a controller test section with really nice "plunk" noises when you press buttons. The other is a Japanese cart that just test the controller, uses the JP / EU button colors, buuuuuut, it has this horrible continuous electronic buzzing sound instead of the nice "plunk" from the US cart. Maybe someone could hack that rom to make it so it's much more pleasant to use.


Psyklax

Quote from: WeebeeGeebee on October 16, 2018, 08:25:41 PM
register diagonals

Eh? You mean "up and left simultaneously"? Surely if it sees all four directions, that's enough. Maybe I'm missing something here, but diagonals aren't independent, they're just two directions.

mz

You may want to test if your controller can physically touch two directions at the same time. There are some controllers that even can touch up and down or left and right at the same time.
There has to be a better life.

mamertos

"Battle City (FAMICOM): start game with more lives (not infinite lives!). I didn't find any game genie code".

In case someone is interested, I found this good tool for that purpose: https://www.romhacking.net/utilities/249/

Smoker1

Was wondering if the PSX version of Mortal Kombat Trilogy will be looked at to see if it can be a Ultimate Mortal Kombat Trilogy?

julayla

This is a weird idea, but since Megaman X3 has a MSU-1 hack made, do you think someone will make a hack to reinstate the FMVs of the opening and ending parts of the game from the Saturn/PS version (and with the original music from there)? Thought I'd ask

Animation Guru

How does that work, anyway?  I'd listen to the PS1 version's soundtrack before making that wish, but maybe there's a fan cover of the soundtrack that sounds more appropriate.

ShadowOne333

Quote from: julayla on October 18, 2018, 11:12:56 AM
This is a weird idea, but since Megaman X3 has a MSU-1 hack made, do you think someone will make a hack to reinstate the FMVs of the opening and ending parts of the game from the Saturn/PS version (and with the original music from there)? Thought I'd ask
Quote from: Animation Guru on October 18, 2018, 11:29:19 AM
How does that work, anyway?  I'd listen to the PS1 version's soundtrack before making that wish, but maybe there's a fan cover of the soundtrack that sounds more appropriate.
It certainly is possible to do so.
A Link to the Past and Chrono Trigger MSU-1 patches have support for video files, ALttP for a special introduction video at the start of the game, and Chrono Trigger for all the PSX FMVs, so it is without a doubt possible.
It'd just be a matter of checking the MSU-1 ASM code and seeing how to implement the FMVs into there based on the code from ALttP/Chrono Trigger.

Although, don't ask me, I have zero clue how MSU works xD

Q

Quote from: Animation Guru on October 18, 2018, 11:29:19 AM
How does that work, anyway?  I'd listen to the PS1 version's soundtrack before making that wish, but maybe there's a fan cover of the soundtrack that sounds more appropriate.

You can listen to what the SNES game sounds like with the PS1/Saturn OST here. It sounds way better than the SNES version, in my opinion. There's also a remixed soundtrack by a Polish guitarist named Krzysztof Slowikowski, and his work is fantastic. You can check out all the alternate MSU1 soundtracks for Mega Man games here.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

Vegan Lies 2 Me

Hey,I want to hack the cartridge rerelease of Akumajou Dracula.The problem i have is with the graphics.When I open YY-CHR with the game the graphics dont look like in the rom.They are scrambled.Do you know how can I edit them?

NES Boy

I'd like to see a text hack for Mario Party Advance that changes Goombob's name to Galoomba and Goombetty to Galoombetty.

Sgt Jack V

SMB1 but Mario is replaced by Bren McGuire from Turrican. It plays almost exactly like Super Turrican NES.
Call me Nate because I can't manually change my username and there isn't a thread specifically for that.

Kallisto

MMX3 might be abit tricky to MSU the animations, it is certainly possible to get all the animated scenes into the game but the Intro and ending credits of the game might be problematic unless there was a way to completely alter the intro, and ending credits.

I'm thinking for the intro, the scene should play until X and Zero land to their location and then FMV will cut off and then start the game. EDIT:
It turns out even the PS1/SAT version did this too, so yes it should be possible then (I had to recheck myself on that one).

The Ending Credits might not be hard to do if you allow the FMV to be placed correctly, someone would just have to make sure to make a "stop" of sorts to prevent the snes version from playing the original ending credits.


WeebeeGeebee

A hack for Sonic 3D Blast that makes it so you use the cardinal directions instead of diagonals... make it play more like Snake Rattle N' Roll or Marble Madness where the directions are all up down left right rather than having to use Diagonal Right / Up to be "Up."

October 21, 2018, 04:05:53 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

"Eh? You mean "up and left simultaneously"? Surely if it sees all four directions, that's enough. Maybe I'm missing something here, but diagonals aren't independent, they're just two directions."

https://www.youtube.com/watch?v=KojJIZ7MM-o
There are no diagonals in this test cart.

https://www.youtube.com/watch?v=YA2FqoVqZYo
There -are- diagonals in this test cart... but it only registers buttons presses from an emulator while in the 4 player multi tap test screen...

mamertos

Super Bomberman 3 (SNES): enable the two hidden battle stages with no need to use cheats (pushing repeatedly x button in the title screen for 20 or 30 seconds)

acediez

I wonder how many people who've come to this thread to post an idea have tried to do it themselves later on?

I did, so I want to share my "success story" of sorts, in case it inspires someone else. I started with an idea post but went ahead and tried it myself after I ran into some very useful resources on this site, and managed to make it into a publishable project (Mega Man X6 Tweaks). It took effort and time (all while working full time and studying), but I had fun all the way (it was my spare time hobby through all that time). People probably don't realize just how many guides and resources can be found right here, and googling around, even step by step videos on Youtube. Also, in my experience, most hackers here are very much willing to teach, but only after you do the ground work and run into specific problems (rather than "teach me everything pls").
It's gonna take awhile when starting from zero but it's definitely within reach of anyone who wants to give it a shot.

Psyklax

Quote from: WeebeeGeebee on October 21, 2018, 04:02:15 PM
https://www.youtube.com/watch?v=KojJIZ7MM-o
There are no diagonals in this test cart.

https://www.youtube.com/watch?v=YA2FqoVqZYo
There -are- diagonals in this test cart... but it only registers buttons presses from an emulator while in the 4 player multi tap test screen...

I'm on my phone and can't see the videos right now, but my point was that the NES collects input by polling the registers at $4016 and $4017, then storing the result in RAM. The result is 8 bits (up, down, left, right, A, B, Start, Select), hence there is no distinct diagonal.

However, I assume what you're referring to is that the diagnostic test doesn't ask you to push two directions at once to see if it can be done, which would be testing the physical attributes of the pad rather than the circuit connection. I suppose you can allow for that in the software (the test) but maybe I just misunderstood what you meant.

I agree that diagonals on some pads can be tricky (such as trying to do them in Dead Or Alive 5 on a 360 D-pad) so being able to test it would be useful.

mamertos