Original poster's note: This post and the post that immediately follow were moved to this topic by my request. Sorry for the confusion!
Greetings! I have a rather odd question/request...
Is it at all possible to hack Mega Man & Bass for the Game Boy Advance to allow players to push a single button to make Bass dash? The game is most definitely a fine addition to the classic series and this port is, in my opinion, nearly flawless save for this one stupid oversight. I'd love to be able to do this as I'm pretty much dependent on there being a button dedicated to dashing, as there was in Rockman & Forte on the Super Famicom. Fighting Astroman using the buster alone becomes impossible for a fumble-fingers like me if I keep having to press left or right twice in succession to get out of the way. I'd prefer to be able to press R to quickly zip out of harm's way and keep fighting, even at the expense of being unable to fast-switch weaponry. (Of course, that button could easily be plunked on to the Select button, if I desperately need to scroll either way through weaponry...)
Anyway, here's to hoping this is something that can be fixed! Thanks for reading!
I don't think I can help you on the GBA version, but on the SNES version a long long time ago I used the "code search" feature in Zsnes to narrow down the location of the buttons' code and make some Game Genie codes that would remap the buttons so that R is dash and X and A are the weapon swap buttons... Y and B are still shoot and jump, of course...
AD72-7461
AD7E-7F61
AD7E-74D1
0D7D-5D61
FD7B-8461
I used Game Genie Guy to make an .ips patch, but I haven't a single clue how to submit it to RHDN...
https://ufile.io/nq9sw - Patch is for unheadered rom, and I don't think it matters if the rom is already english-patched or not since it's only changing the button mappings and nothing else.
October 16, 2018, 07:38:16 am - (Auto Merged - Double Posts are not allowed before 7 days.)
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Here's some crazy ideas...
A SNES version of "Chip and Dale Rescue Rangers" using the Super Mario 2 SNES engine from All-Stars as the base. Since that game still revolves around the mechanics of picking things up (plants, mushroom blocks, etc). You could take the plants out of the equation entirely... use the Mushroom Block physics to replicate the "metal cans" from Chip and Dale (the ones you can stack up), maybe make an extra variant of it that acts like the wooden boxes but actually travels across the screen unlike the Mushroom Blocks. Bring in the "throw blocks / objects straight up" mechanic from Chip and Dale 2. It would probably be too complicated to make it into a simultaneous 2 Player game, so one character at a time would be fine... maybe you could use the 4 selectable character thing to your advantage and add Gadget and Montey as extra playable characters. Also all enemies would have to be "harmful from all ends" including the top, otherwise it would not be very fair if you could just jump on top of a Metal Dog or whatever and pick it up and throw it around.
If that's too ambitious, then maybe a Chip N' Dale NES hack where you fight against each other in vertical scrolling stages, like that Contra - Mountain Challenge hack, where the goal is to reach an eagle trophy at the top of the stage... except here the only goal would be to survive the level and if you can, knock your opponent off a platform or at least slow them down with a box. You could also have things other than boxes, like the canisters and apples from the first game and maybe baseballs and basketballs and each one would do something different. I dunno... the idea of having a versus Chip n' Dale where the goal is to just trash the other player seems fun, since that's pretty much what people tend to do when you played those games anyway (or at least you did if you were sadistic).
Other idea...a remake of Willow for NES but using Link to the Past as the base... they're very similar as it is, I mean Willow had the ocarina summoning a pterodactyl thing before Link had his weird pelican / bird thing.
Other idea... a hack of Sonic 3 that replaces the characters with those of the indie game Freedom Planet (which originally started out as a Sonic fan-game before the maker decided to make their own IP).
Other idea... a hack of Ducktales 1 on NES that uses sprites, elements and level concepts from Shovel Knight....