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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2425571 times)

BlazeHeatnix

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5080 on: August 15, 2018, 02:56:06 pm »
Okay, I have no problems if people want to recolor Batman to gray or black or whatever that's supposed to be.  However, as a graphic artist, I have to throw in my two cents here.  I think the "black version" color mods for the Batman games are kinda missing the point.  The blue or purple color choices are more an abstraction.  they're not meant to be taken literally.  They're stylistic flourishes to make the character stand out.

Agreed...Batman on NES is purple because without such a contrasting color, he blends into the background. Not to mention he shares his palette with the powerups, which obviously need to stand out as well.

darthvaderx

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5081 on: August 15, 2018, 04:10:25 pm »
Okay, I have no problems if people want to recolor Batman to gray or black or whatever that's supposed to be.  However, as a graphic artist, I have to throw in my two cents here.  I think the "black version" color mods for the Batman games are kinda missing the point.  The blue or purple color choices are more an abstraction.  they're not meant to be taken literally.  They're stylistic flourishes to make the character stand out.

Yes I know this, even more in the time of the composite video/RF cables and the crt tvs where it was necessary a lot of contrasting colors to differentiate the sprites from the dark backgrounds.But in this case it was only a curiosity to see Batman in a really really dark atmosphere. Also worth remembering is that the Sega Genesis Batman is totally dark gray barely standing out from the background.
« Last Edit: August 15, 2018, 10:50:13 pm by darthvaderx »
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Aceearly1993

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5082 on: August 18, 2018, 08:14:21 pm »
Castlevania The Lecarde Chronicles 2 hack
(1) Involving playable Alucard in the main adventure. Alucard should not be limited to just in the Boss Rush mode, he deserves a full travel even he's so limited under the new mechanics of the fan made game.
(2) Revamp Efrain's sprite style to like the one in the first game. The new Efrain sprite seem to be too dark compared to the eerie atmosphere mig wants to demonstrate in the game. And sword-based weapon hitbox is less reliable than even the default whip in the first game.

Rosenkreuzstilette/RKS Freudenstachel 
(1) Restore weapon tank function if there's any leftovers of such pointer in the game data
(2) Add more early stage variants from RKSF C75/C76 Trial versions (especially Zorne and Grolla)
(3) Restore playable Freudia pointer in the original RKS
« Last Edit: August 18, 2018, 08:33:35 pm by Aceearly1993 »
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dacorrales21

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5083 on: August 18, 2018, 09:52:00 pm »
So i had an idea for a Super Mario Bros 2 hack,i don't know how to make,so if someone else could make it i would be really happy,the idea is that the overworld theme is replaced with the version of the smb1 overworld that plays in the subspace

Shade Aurion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5084 on: August 19, 2018, 01:41:13 am »
Many people remember Battletoads in Battlemaniacs for it's near impossible bike level which prevented the vast majority of players from progressing further then a few levels in. So what I propose is a hack to either skip that particular stage in it's entirety or at least make said level much easier.

John Enigma

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5085 on: August 19, 2018, 11:37:17 pm »
I would love to see all the Starfy games, including the fourth one (which is the first DS one, which is also the one that precedes the localized entry called The Legendary Starfy)  translated, as well as Kessakusen! Ganbare Goemon 1 & 2 (which are remakes of the first two Ganbare Goemon SNES games).

I know what you'll say, somebody is attempting at translating the first Starfy GBA game, but not much has been known after that.

Also, the latter, which is the Ganbare Goemon GBA compilation is tricky, because afaik, nobody has tried translating the Japan-only sequels to Mystical Ninja, which are Ganbare Goemon 2: Kiteretsu Shōgun Magginesu, and Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame.

Dreamwhale

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5086 on: August 20, 2018, 08:14:32 am »
Hi everybody!  :)

How about a Sonic games, that has not been hacked yet (to my knowledge), but certainly would benefit from some tweaking:

Sonic Blast (Game Gear, Master System)

It's actually quite a fun game - at least for the first half. Later levels suffer from a bunch of issues. While mostly identical, both versions have their own strenghts and weaknesses: On the Game Gear it looks a bit nicer (more colors) and runs more smoothly. The Master System mostly benefits from the additional screen real estate, resulting in stages that are more easier to navigate. But it has not always been properly adjusted for the system (most noticeable during some boss fights).

Here are my suggestions:

Red Volcano Act 2:
  • remove some of the cheaply placed flying flame orb enemies (the first 3 you encounter, one of them right above a "trampoline")
Blue Marine zones:
  • in general (also for other stages, of course): make underwater movement a bit faster (maybe by 10%, just a guess) – naturally it should not be as fast as normal movement, though
  • Act 1: some of the invisible currents should be removed, especially during the beginning. Some currents should be kept, though, like the ones that act as transitions to a new area (maybe just as one time events?) and the ones guarding the bonus stage ring (which requires to find a switch to make the water level drop)
  • Act 1: remove some enemies, especially the ones that you don't see coming – respawning is a pain here
  • Act 2: again some currents should be disabled. Also there are again some cheaply placed crabs and octopi, which should be removed
Silver Castle zones:
  • less enemies, maybe reduced by 30% or more. respawning makes these very annoying, due to the mazelike design of these stages and some are hard to see in time
  • remove spike walls, since these do not work very well and they only appear briefly (especially on Master System they are very poorly implemented) – alternatively one could try to change the behavior of these sections, like the timing of the walls appearing and the player sprite's position, so the player can react properly
Bosses on Master System:
  • The bosses on the Master System still behave like thy did on Game Gear, which makes most of them seem glitchy and broken with the added screen estate. One solution could be to change the screen borders and limit Sonic's/Knuckles' movement to the original Game Gear screen ratio (like it's already done for final two bosses). This applies to the second  (Yellow Desert), third (Red Volcano) and fourth (Blue Marine) boss. The first boss plays fine, no need to change that one

In case someone decides to hack these games, I'd gladly go into more detail and I'd also playtest.

mikael43

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5087 on: August 20, 2018, 01:00:54 pm »
Hello ,
it will be really cool to recolorize the stages of street fighter 2 super nintendo turbo by the colors of the courses of the world warrior, can be renamed the leaders by the names of the Japanese versions
I had already made a request but nobody has to pay attention it's a pity we could have street fighter 2 original super nintendo, rom hacker world warrior champion edition is not successful.
thank you all.  :beer:

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5088 on: August 22, 2018, 02:04:27 pm »
I would honestly wanna see a playable Tails and/or Knuckles in the Sonic 3D Blast Genesis game.

cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5089 on: August 23, 2018, 06:25:20 am »
Contra Advance hack : Probotector Advance


change humans by robots sprites art of the Super Probotector of Europe in SuperNes, call it Probotector Advance hack :laugh:

Dreamwhale

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5090 on: August 23, 2018, 06:38:37 am »
I would honestly wanna see a playable Tails and/or Knuckles in the Sonic 3D Blast Genesis game.

Great idea!

However, I'd imagine that this would be a lot of work, since every animation frame has to be drawn from multiple angles. According to this video: https://www.youtube.com/watch?v=YV9x1KY_XWI by one of the games' creators, Jon Burton , you need to have 9 angles per animation frame (some of which can be mirrored, resulting in a total of 16 angles). In this example a walking cycle consists of 108 individual frames (edit: if you count all different angles). Models of Knuckles and Tails do exist in this game, but each has only a couple of animation frames. So the rest of the frames would have to be drawn by hand or modeled and animated in 3d before converting them to 2d.

If you also wanted to add individual moves, like Tails' flying or Knuckles' punching and gliding that would also result in even more frames of animation and a good amount of additional programming/modding.

Now, I 'm not saying that it cannot be done (I'm in no way an expert on this), because there are some incredible hacks/mods out there! But it probably won't be easy.

But this got me thinking. How about:

Sonic Colors - 3D Blast (DX)
  ;)

It would be different palette swaps for Sonic, similarly to how Super Sonic is done in the Director's Cut: https://www.youtube.com/watch?v=iFbki9Y-r_4

The following palettes would be cool: red (Knuckles palette), orange (Tails palette), green (Vector the Crocodile palette), black (Shadow palette), white/silver (Silver palette), purple (Espio the Chameleon palette), pink (Amy Rose palette)

The next step could be, if possible, refining some of these to make them actually look like other Hedgehog characters:
  • Shadow: black, with some added white (chest) and red highlights (skin/fur), a bit of yellow around the ankles and wrists and white shoes with some red
  • Metal Sonic: change eyes to black and red, skin tones and legs to metallic grey, and some yellow here and there
  • Silver ...
« Last Edit: August 23, 2018, 12:24:41 pm by Dreamwhale »

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5091 on: August 23, 2018, 02:37:43 pm »
Contra Advance hack : Probotector Advance


change humans by robots sprites art of the Super Probotector of Europe in SuperNes, call it Probotector Advance hack :laugh:

I had also this in mind, redoing a logo from scratch. "Probotector Advance: Alien Rebels EX" would be more accurate to the localization.

Watching "High Score Girl" showed SFII' Champion Edition for the PC-Engine/Turbografx.

That game has an English Patch, but needs to be Localized. Yes, I prefer calling Dictator M.Bison, SCD.

Animation Guru

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5092 on: August 23, 2018, 03:26:37 pm »
As a side bar to this Contra/Probotector stuff, how about a title screen hack for the version of Probotector to Operation C on the Konami GB Collection Volume 1?  It's got the Contra guy in the game, anyway, right?

Thai-Low1992

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5093 on: August 23, 2018, 07:36:58 pm »
Has anyone thought of doing an arcade perfect hack of Mortal Kombat 1 for the Genesis?  :P Like Shang Tsung's missing voice clips for the fighter select screen, announcing the winner of the rounds and saying "Fatality" when preformed, Sub-Zero's proper fight stance (for some odd reason in the Master System port he has it but it's just a colour swap of Scorpion in the Genesis version), the heart that Kano rips out not to look so much like a big red blob, Sub-Zero's spine rip to angle the head so the spine don't look like its hanging out of the fighters mouth and names in the life bars. I mean there's an arcade perfect port of Ultimate Mortal Kombat 3 for genesis and its fantastic! Animality's were brought in along side keeping the brutality's in the game and not to mention the addition of bringing Sheeva back to replace Shao Kahn's mystery slot  :thumbsup: I've always thought that any arcade game released for the home console back in the day that didn't stand up to how its arcade counter parts looked or felt should receive a little bit of a polish to truly capture what made us plunk coins into the cabinet in the first place  :)

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5094 on: August 23, 2018, 11:18:46 pm »
As a side bar to this Contra/Probotector stuff, how about a title screen hack for the version of Probotector to Operation C on the Konami GB Collection Volume 1?  It's got the Contra guy in the game, anyway, right?

Also do the other way around, give Probotector the robot sprites. And use some artowrk for the screen you mentioned.

BlazeHeatnix

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5095 on: August 24, 2018, 03:11:01 am »
As a side bar to this Contra/Probotector stuff, how about a title screen hack for the version of Probotector to Operation C on the Konami GB Collection Volume 1?  It's got the Contra guy in the game, anyway, right?

It'd be nice if the other games in the collection got the same treatment. "Block Game" changed to "Quarth", "Bikers" changed to "Motocross Maniacs", "Gradius" changed to "Nemesis", etc.

cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5096 on: August 24, 2018, 10:45:36 am »
this is the hack idea ;) port the robots a advance version



Dreamwhale

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5097 on: August 24, 2018, 12:31:28 pm »
Speaking of Probotector/Contra...

I would love to play this:

Classic Castlevania - Run 'n Gun

The idea is to completely disable the whip attack and instead map the main attack button to subweapons, without having to press "UP" at the same time (though naturally they wouldn't be "sub"weapons anymore  ;)).

You would start with the most standard projectile weapon (e.g. the knives) and you'd have unlimited hearts.There would still be other weapons to collect (but no whip upgrades, since they wouldn't serve any purpose). Maybe, the amount of damage the weapons deal should be slightly reduced, so the games would not become too easy.

I suppose this would work for most Classicvania games like:
  • NES trilogy (at least 1 and 3)
  • Belmont's Revenge (Game Boy)
  • Dracula X/Vampire's Kiss (SNES) - though without super moves ("item crash"), since that would be too overpowered
  • Rondo of Blood (TG16) - like Dracula X with super moves disabled
  • Bloodlines (Mega Drive/Genesis) - again no super moves
  • Chronicles (PS1, X68k)

Super Castlevania IV would be impossible to finish without the whip (you need it to swing across some sections in the game - though these could be probably be cut?). And Legends has some incredibly powerful special attacks, some which might make the game way too easy, if you had unlimited supply of those. So at least some of these would need to be disabled, I guess.

Another variant of this could be a

 Survival mode

Basically it's the same as above, but you would start with a reasonably limited amount of hearts - not a ton of them, but enough that the game remains beatable (you should not have to play perfectly). Of course the hearts you can collect within a stage remain. Super weapons could stay, offering a further risk/reward component. This definitely requires some extensive playtesting so the difficulty is challenging yet balanced.
« Last Edit: August 24, 2018, 12:58:48 pm by Dreamwhale »

sickhouse

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5098 on: August 25, 2018, 09:58:42 pm »
With a ROM of this version of the game being practically impossible to find, I'd like to ask if someone would be willing to recreate one for me. I know that begging is discouraged here, but I'm completely code illiterate and don't know where else to ask

Essentially this just means taking the European version and making Richter flash red instead of white when hit, and making the blood splatter on death red as well.

There are some other changes too, like the cross weapons pick up icon being an actual religious cross (like the Japanese version) and not a plus sign.

The grim reaper boss may also have been changed. In the uncensored Japanese version, after killing him, his head falls off leaving a trail of blood, but in the us version, he explodes into flame, but I'm not sure which applies to the Aussie version. Maybe someone has some more info here? I'll be doing a lot of research to make sure its 100% accurate
« Last Edit: August 28, 2018, 10:21:55 am by MathOnNapkins »

nanashi89

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5099 on: August 25, 2018, 10:26:55 pm »
A Bubble Bobble hack where you got the good ending on single-player mode would be nice.