Dragon Force (SAT) - Improvement Hack
-Less trial & error or the ability to save normally during the world map phase (the game automatically sends your 8 force generals to the final battle after gathering them at Bloodly castle - if your force generals die during it it's also game over without a proper warning, need to equip the dragon sword in the domestic phase before attacking the robot for the second time or you'll get a game over (your main general is wielding it in the cutscene before the fight), part of the shrine puzzle (some of the clues don't make sense), Junon vs. Wein surprise battle, surprise attack at Shadow Tower, surprise attack by Goldark after uniting the world, hidden defense stat, hidden escape stat - chance to escape without being captured or killed (much higher for dragon force members and 100% for your main char)),
-Removed or shown time limit in the battle preparation phase (currently hidden)
-The Skull Children either don't stop spawning during the shrine quest or you get a warning that they'll stop (to avoid the sudden difficulty spike here)
-Can choose to duel before wasting all your troops in a battle if the enemy force is wiped out
-Can choose to dismiss generals and to not recruit the ones you find via searching
-Faster movement on the map screen
-"Search all available" option
-Shown loyalty stat or the option to speak only with/highlight only angry generals in the domestic phase
-Fixed regrouping (will only bunch units together on the vertical plane so they can end up in a long straight line fairly easily)
-Faster troop transfer/recruitment and the ability to join or split smaller armies together outside of castles
-Full general info shown in the equip item menu and other incomplete menus
-No more repeated tutorial messages
-Faster healing of generals in castles
-Menus wrap around
-Faster/more consistent menu transition speeds and speeding up of text
-If you encounter an enemy between locations and it flees then your army/party no longer retreats as well
-End turn command with yes/no prompt
-Option to speed up or skip special attack animations
-Unit AI fixes (they will sometimes attack lone enemies one at a time instead of encircling them which is quite wasteful, sometimes if you use the melee command your units will end up circling in front of the enemy general with a few enemy ranged units to either side of them, sometimes enemy units will just stand around while their general is killed)
-If a general is angry they can't still leave after being given a reward or consumable item
-Better item quality scaling in the late game so you find less crap items to sort through / or ability to throw away items
-Goldark's final assault happens sooner if you unite the world sooner and other late game events happen more often
-Faster final battle against the robot and harder final boss
-Slower moving (or a delay before they start moving) randomly spawning armies so you have more time to react (Dragon attacks before the final battle, Skull Children)
-Less overpowered first strike exploit (standby command)
-Smaller penalty for failing at diplomacy (leader won't lose all of their troops - maybe tied to a stat like Int?)
-More helpful comments by captives when they refuse to join you
-Revival magic is more expensive or weaker
-Samurai are less overpowered vs. dragons
-Archers and mages are bad rather than very bad vs. dragons
-The fortification command can't fail