11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: CM30 on May 13, 2018, 06:21:42 AMI'd love to see a mod of one of the Oracle games that turns it into a 2D Breath of the Wild, like in this fan made trailer:https://www.youtube.com/watch?v=exwdh57hGCIThat'd be awesome.
Quote from: PhantomQuest on May 12, 2018, 08:53:59 AMCastlevania 3: Dracula's Curse. Every character is playable at the same time like in Bloodstained: Curse of the Moon.
Quote from: Psyklax on May 15, 2018, 12:05:35 PMCan't believe I'm actually coming to this thread with a legit idea... This is less of a hack idea than a game project idea, but I just remembered the classic DOS game Sopwith, which I used to love back in my younger days. I've been hacking NES games for a little bit, and the idea of making a game myself from scratch seems interesting to me.Here's the game for those whose are unfamiliar:https://youtu.be/hBmRUg74EBwIt's a relatively simple game, and what's more, the source code has apparently been released by the original author. The game has already had source ports for modern systems, but I can't help getting interested in the idea of making a NES port which is as accurate as possible to the DOS original, while still adding some graphical and audio enhancements.Now I just need to figure out how to start. Is it just nesdev and a 6502 compiler?
Quote from: nesrocks on May 15, 2018, 01:15:06 PMI tried this by following my notes but it wasn't super easy to do. I mean, it was, I can cycle through the characters by pressing select, but the sub weapons are messed up. Turns out there's only two slots to store which subweapon each of the characters is carrying, and you'd obviously need 4. So you'd need to map the rom and ram for unused space for new code to manage this, and 2 extra free ram bytes to store the 2 extra sub weapons.
Quote from: cartridge_rom on May 18, 2018, 10:22:21 AMIt's Super Mario bros. 4 / World for 8_bits Famicom / Nes, great
Quote from: goxor on May 21, 2018, 11:53:22 AMCastlevania - Dracula XYes, it's a sloppy remake of Castlevania - Rondo Of Blood. But here's a few simple things that if fixed, could make it seem a lot more polished.Richter's walk animation: So they took his walk and stair climbing animation from Rondo, then cut out half the frames. The side effect is, he animates twice as fast. There's probably no way to add the missing frames, but would it be simple to just slow the animation down?First stage boss: Why does a three headed dog sound like a mountain lion?Sixth stage boss: This is the Death fight. In Rondo Of Blood, it takes place on top of a ship with a wide open background. Death descends in the background with a smaller sprite, rises past the top of the screen, then swoops back down with his larger sprite - right over Richter.But for some reason, they tried to do the same in this game, despite the background being only 2 feet behind Richter. So it looks like a mini death turns into a big death. It looks dumb.Final stage background: Before entering the stage, we see a map screen indicating where Richter is on the castle. Then the stage begins, and we see the exact same castle in the distant background. No. Just no.Third stage boss: Dullahan's death animation shows background tiles from Rondo that don't exist in this game. On second thought, maybe it's best to leave that in. It's funny, and who would notice anyway?So it's been 13 years since anyone's done a hack for this game. Anyone more skilled than me up for it?
Quote from: Rodimus Primal on May 22, 2018, 04:22:16 PMMany loved the SNES Street Fighter games, but they were missing sound effects (Round 1 Fight!)-Street Fighter II SNES - Add in the sound effects missing from the arcade that are present in Turbo. -Super Street Fighter II SNES - Port in the missing sound effects from the arcade.
Quote from: Psyklax on May 22, 2018, 05:17:04 PMUh...https://youtu.be/cbUn5ceJqM0?t=1m40sSo which sound effects are missing? I'm pretty familiar with SF2 on both SNES and arcade, and I don't recall any missing sound effects at all.
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