[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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Ar8temis008

It surprises me that in 10+ years of Sonic rom hacking, nobody's just added a simple save feature to Sonic 1 or 2 individually. Sonic 2 especially needs it.

KingMike

They have level-select codes though. Isn't that about as good?
"My watch says 30 chickens" Google, 2018

Ar8temis008

Quote from: KingMike on March 07, 2018, 01:57:15 PM
They have level-select codes though. Isn't that about as good?

I shouldn't have to cheat to resume progress, sram should have been a feature from the get go. Even a password system would have worked fine, but having no system at all (especially at a time when SRAM had already become a standard that most longer games like this followed) is baffling to me.

Chronosplit

Sonic 2 Delta has a save function, and Sonic Classic Heroes did too IIRC.

Classic Heroes can actually be played like normal Sonic by fiddling with the options, basically making it Sonic 1+2 with possibly better interaction between you and Tails.

Ar8temis008

Quote from: Chronosplit on March 07, 2018, 02:46:30 PM
Sonic 2 Delta has a save function, and Sonic Classic Heroes did too IIRC.

Classic Heroes can actually be played like normal Sonic by fiddling with the options, basically making it Sonic 1+2 with possibly better interaction between you and Tails.

I didn't even think to fiddle with classic heroes, I'll have to try that. I also completely forgot that Delta had sram.

it's times like this I wish I could go back in time and slap myself across the face for being a moron.

Between Delta and Classic Heroes, which is the better hack in your opinion?

Psyklax

Quote from: Ar8temis008 on March 07, 2018, 02:20:25 PM
I shouldn't have to cheat to resume progress, sram should have been a feature from the get go.

SRAM is another chip, and chips cost money. Putting a save in Sonic 1 is pointless, since there's nothing worth saving except the one byte that tells you what level it is. Therefore, a level select makes perfect sense.

And how is a level select cheating? You reached a particular level legitimately, why the hell not just restart from there by any means necessary? When I'm playing on real hardware, I adore the fact that most games have level select codes, since I'm no long ten years old with endless free time. :D I can't see how typing in a four digit password is somehow not cheating, while typing in a button combination to achieve exactly the same effect somehow is. Same goes for save states: if I have stuff to do, I'll save and come back later.

Adding SRAM seems simple when you look at things in 2018, but not in 1991. Unless you're using floppy disks, a hard disk or internal SRAM, saving your game was a luxury reserved for games that need it. The vast majority of games just need a level select. Hell, Super Mario Bros has a level select, though you have to play the game to access it. :)

Chronosplit

Quote from: Ar8temis008 on March 07, 2018, 02:52:45 PM
I didn't even think to fiddle with classic heroes, I'll have to try that. I also completely forgot that Delta had sram.

it's times like this I wish I could go back in time and slap myself across the face for being a moron.

Between Delta and Classic Heroes, which is the better hack in your opinion?
No problem!  They're both pretty good and are worth a playthrough.

Delta isn't quite the same, outside of SRAM it's more of a restoration in that it puts in prototype elementsand deleted levels from betas (including level layouts and Green Hill Zone).  It's a fairly facinating thing to play either way.

Classic Heroes is basically what it says on the tin: it's Sonic 1 and 2 put together with team mechanics inspired by Sonic Heroes.  What you get to choose from is the characters from Teams Sonic and Chaotix (Sonic, Tails, Knuckles, Vector, Charmy, and Espio).  You can choose to use 1-3 characters, can change to another at any time, and outside elemental shields the levels are otherwise unchanged from the entirety of both games.  Other teams are planned (this is the end of stuff taken straight from Heroes though), but I don't know what the status is on that.

ShadowOne333

Quote from: Ar8temis008 on March 07, 2018, 02:52:45 PM
I didn't even think to fiddle with classic heroes, I'll have to try that. I also completely forgot that Delta had sram.

it's times like this I wish I could go back in time and slap myself across the face for being a moron.

Between Delta and Classic Heroes, which is the better hack in your opinion?

Sonic Classic Heroes.
Hands down.

Why?
Well you have a ton of features and customizable stuff in it.
For example, you can choose to either play only Sonic 1, Sonic 2 or both games combined in one playthrough... WITH SRAM saving.

Second, you get to choose which characters to play as. You can choose between Team Sonic, or a playthrough with Team Chaotix. I believe you can even choose if you want Sonic alone, or with Tails, or all 3 (Sonic, Tails & Knuckles). You can swap between any of the 3 characters from a particular team at any given time during a playthrough.

You get Super and Hyper transformations (depending on whether you choose to play both Sonic 1&2 together).
And a ton more. Bugfixes from both Sonic 1 and Sonic 2 are implemented as well.

I even replaced my Sonic 1 and Sonic 2 ROMs in my SD to Sonic Classic Heroes.
It's that good.

Thanatos-Zero

Just like Lufia 2 did it, (And no, I do not mean the roguelike ancient cave)
I would love to see hacks of RPGs, which include a new game + bonus of granting the player 4 times the gain of experience and money.
Well, and if it is not a ease thing to do, I would still be satisfied, if just the base game itself had the bonus simulated.

8.bit.fan

You know what would be awesome? If someone remade FF4&5 using the FF6 engine!  :D

Meaning hacking FF6 to become an FF4/5 game. This shouldn't be too hard for a skilled hacker, right? I mean most of the music and other assets from FF4&5 are readily available, it should just be a matter of re-working the game's scenarios, script, maps, enemies, etc....then again, I've never done any hacks of this magnitude so I wouldn't know...
In the year of 200X, a super robot named Mega Man...
http://www.8bitfan.info/
FF4 Ultima Discord: https://discord.gg/4MqjwJt

Tsukiyomaru0

Less of a romhack idea, more of a homebrew one: Demake Nier Automata's hacking minigame into NES

julayla

Quote from: justin3009 on March 06, 2018, 04:38:33 PM
Probably a looooooooooot of graphics editing and sound editing.

Yeah, I get what you mean. Still, it would've been nice for Outer fans (and maybe a playable Tuxedo Mask for Mamoru/Darien fans too).

On another subject, what I DO want to see is someone retranslating the Illusion of Gaia. I mean I respect the game, but the translation itself needs a heck of a lot of work and correcting.

Ar8temis008

Quote from: ShadowOne333 on March 07, 2018, 03:56:39 PM
Sonic Classic Heroes.
Hands down.

Why?
Well you have a ton of features and customizable stuff in it.
For example, you can choose to either play only Sonic 1, Sonic 2 or both games combined in one playthrough... WITH SRAM saving.

Second, you get to choose which characters to play as. You can choose between Team Sonic, or a playthrough with Team Chaotix. I believe you can even choose if you want Sonic alone, or with Tails, or all 3 (Sonic, Tails & Knuckles). You can swap between any of the 3 characters from a particular team at any given time during a playthrough.

You get Super and Hyper transformations (depending on whether you choose to play both Sonic 1&2 together).
And a ton more. Bugfixes from both Sonic 1 and Sonic 2 are implemented as well.

I even replaced my Sonic 1 and Sonic 2 ROMs in my SD to Sonic Classic Heroes.
It's that good.
That gives me a different idea.

What if somebody hacked Chaotix and removed the stupid fucking tether system and/or redesigned the levels to be less mundane. Sonic Ed 2 supports editing Chaotix level layouts as well as enemy/item placement so it'd be easy to do for someone skilled in Sonic level design.

Tsukiyomaru0

Recently I found out that Dragon Quest IX Sentinel of the Starry Skies has DLC... That is now gone for good! Unless you use a save editor. Perhaps it is time someone makes a romhack for that game that defaults DLC to unlocked on a save, and also a simple tool to convert current saves to work with the romhack itself. Maybe have a sort of RNG that randomly adds guests every, say, 30 minutes to an hour.

Ar8temis008

Quote from: Tsukiyomaru0 on March 08, 2018, 11:19:59 AM
Recently I found out that Dragon Quest IX Sentinel of the Starry Skies has DLC... That is now gone for good! Unless you use a save editor. Perhaps it is time someone makes a romhack for that game that defaults DLC to unlocked on a save, and also a simple tool to convert current saves to work with the romhack itself. Maybe have a sort of RNG that randomly adds guests every, say, 30 minutes to an hour.
So sorta like SMA4's e Reader content?

Tsukiyomaru0

Quote from: Ar8temis008 on March 08, 2018, 03:14:59 PM
So sorta like SMA4's e Reader content?
Yep, sorta like SMA4's E-Reader content. It's known it is possible to inject save data with the "DLC" content, but since NDS Wi-Fi Connection service is dead, the only ways I know to get the "DLC" content is to join someone else's quest or hack it into the save.

papermanzero

Gunstar Heroes has one issue which makes the game for several people unplayable.
The top bar flickering if the health is low is hurting some eyes (friends, kids etc complained about that).
Can someone do a patch to change the color only from blue to red without the flickering.

julayla

You know, since SMA4 had all the e-reader content put back in the Wii U version of the game, I was wondering if any other game with the e-reader feature should get this treatment as well.

FAST6191

Quote from: julayla on March 10, 2018, 09:41:45 AM
You know, since SMA4 had all the e-reader content put back in the Wii U version of the game, I was wondering if any other game with the e-reader feature should get this treatment as well.

Most other things were unlocks more than content.

Have a read of http://ereader.no-intro.org/index.php if you want.

GizmoX64

Hello, not sure where to post this, but it is a request.

I've been searching on and off for a few weeks, looking for a IPS or code to disable a sound.
A sound for the most annoying, rage inducing, throw your controller across the room, kind of sound.
The damn horse in Harvest Moon Grand Bazaar!
My wife plays this game A LOT, and the horse breathing, whinnying, chuffing, is just driving us BOTH mad.
It's her favorite game to play, and it's the only sound that's so irritating.
(Yea we don't mind the kid saying "Hey, Hey, U, U" as he toyals on the screen.

I've looked up for IPS hacks, cheat codes, etc. and there is not much for HMGB.
Now I mod other games, (Civ, TES, CoH, etc..) but this IPS stuff is beyond me, like LUA programming.

I'd love it if someone could make it so the horse makes no sounds, with a IPS I could patch over the ROM.

Reminds me of the Skyrim horse, breathing in my ear while I sell to the Khajiit, modded that real quick.

Thanks for reading.