Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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Ar8temis008

Quote from: triumph on February 13, 2018, 10:44:32 AM
I never heard of it before, sadly it has that content.

Also, I know that Super Mario All Stars NES exists, but I was thinking on a SMB+SMB2J ROM with a menu similar to SMB+Duck Hunt. Instead of the duck, a Luigi sprite walking. I've made a mockup.


Awhile ago I found a hack that added the OG Super Mario Bros to the Lost Levels floppy disk. Side A was OG Super Mario and side B was The Lost Levels. If you want, I can send it to you.



Leviathan88

Quote from: Psyklax on February 13, 2018, 04:18:13 PM
You are joking, aren't you?

http://www.romhacking.net/hacks/1032/

That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.

Ar8temis008

Quote from: Leviathan88 on February 13, 2018, 05:26:50 PM
That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.
"Enhanced" is a strong word, simply put most of it sounds like pure shit. Particularly the night time theme, MY EARS!

Poppler

With the new and excelent patch for Super Ghousl'n Ghosts that removes slowdown and censorship, I don't know if it those would be possible:

- Remove slowdown and censorship in Super Castlevania IV, but keep an option to have the original US title screen, which I think it's a lot better than the japanese one, and without that ketchup blood.

- Remove slowdown in Capcom / Disney games: Magical Quest trilogy, Aladdin, etc.

- Remove slowdown and censorship in Castlevania: Dracula X.

- Remove slowdown in Super Mario World, and add some GBA content if possible :P

- Remove slowdown in Contra III.

- Add some of the missing content and animations in Donkey Kong Country. Maybe some of the good changes of the japanese version too?


----------------------------------------- MEGADRIVE----------------------------------------------

- Make a Special Edition of Earthworm Jim 1 & 2 adding some of the best details of the Snes version: missing backgrounds, missing effects if possible, etc. Also KEEP just one level of Puppy Love in EWJ2!

- A patch for Dynamite Headdy US with the japanese difficult level.

- A patch for the Streets of Rage 3 title screen instead of Bare Knuckle 3.

- A patch for Thunderforce IV EU to remove the music slowdown if possible.

- A patch for Vampire Killer JP to have the US title screen and the changes of Eric Lecarde.

Psyklax

Quote from: Leviathan88 on February 13, 2018, 05:26:50 PM
That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.

It IS a real translation. Sure, the FDS version has slightly different audio, but the NES music is very good anyway. Given the huge work that went into Bizqwit's patch (not just translation), it makes the FDS version pretty redundant. Castlevania 3, on the other hand, DOES include better audio.

EDIT: I just listened to FDS and NES back-to-back. NES wins, hands down. :laugh:

Dialknight


triumph

Quote from: Ar8temis008 on February 13, 2018, 04:42:33 PM
Awhile ago I found a hack that added the OG Super Mario Bros to the Lost Levels floppy disk. Side A was OG Super Mario and side B was The Lost Levels. If you want, I can send it to you.

I already have it, thanks anyway. :) I was searching more for a NES version inspired on SMB+Duck Hunt menu.

Ar8temis008

Quote from: Poppler on February 14, 2018, 07:23:50 AM
With the new and excelent patch for Super Ghousl'n Ghosts that removes slowdown and censorship, I don't know if it those would be possible:

- Remove slowdown and censorship in Super Castlevania IV, but keep an option to have the original US title screen, which I think it's a lot better than the japanese one, and without that ketchup blood.

- Remove slowdown in Capcom / Disney games: Magical Quest trilogy, Aladdin, etc.

- Remove slowdown and censorship in Castlevania: Dracula X.

- Remove slowdown in Super Mario World, and add some GBA content if possible :P

- Remove slowdown in Contra III.

- Add some of the missing content and animations in Donkey Kong Country. Maybe some of the good changes of the japanese version too?


----------------------------------------- MEGADRIVE----------------------------------------------

- Make a Special Edition of Earthworm Jim 1 & 2 adding some of the best details of the Snes version: missing backgrounds, missing effects if possible, etc. Also KEEP just one level of Puppy Love in EWJ2!

- A patch for Dynamite Headdy US with the japanese difficult level.

- A patch for the Streets of Rage 3 title screen instead of Bare Knuckle 3.

- A patch for Thunderforce IV EU to remove the music slowdown if possible.

- A patch for Vampire Killer JP to have the US title screen and the changes of Eric Lecarde.
I hacked the GBA exclusive features into the SNES version of Mario, if you're interested.

NES Boy

Quote from: Ar8temis008 on February 13, 2018, 04:42:33 PM
Awhile ago I found a hack that added the OG Super Mario Bros to the Lost Levels floppy disk. Side A was OG Super Mario and side B was The Lost Levels. If you want, I can send it to you.
Actually, it's already on this site. And technically, it adds the Lost Levels to the SMB1 disk.

Poppler

Quote from: Ar8temis008 on February 14, 2018, 02:24:17 PM
I hacked the GBA exclusive features into the SNES version of Mario, if you're interested.
Really? Where I can download the patch?


julayla

Speaking of slow down, maybe someone can add a "Skip Prologue" button or something to the SNES games like Super Mario World or Super Metroid. I'm not sure if anyone's done that yet.

KingMike

Quote from: Psyklax on February 13, 2018, 04:18:13 PM
You are joking, aren't you?

http://www.romhacking.net/hacks/1032/
There was certainly a lot of work put into that hack but I'm not so sure how correct translation. From what I understand of the original thread, it sounded like the hack assumed every misleading line of text in the game was due to a bad translation and turned it around into a "correct" translation, whereas many misleading lines of text in the original game were wrong on purpose. (though there were reportedly still a few legitimate errors in the official translation, such as the hint about the tornado)
I'm not saying this to be mean to the people who worked on it as it sounds like a very good ROM hack of the game, I'm just not sure if it was looking to correct "translation mistakes" which weren't.
"My watch says 30 chickens" Google, 2018

Siatome

Yo! Long time lurker, I've got this idea I've been working on and I wanted to see if it's actually possible and if there are any tools and resources that could help make it happen.

I would like to make what is essentially a rewrite / reimagining of the overarching story of Megami Tensei and Shin Megami Tensei. I have a script I've been working on which I've been calling Shinyaku Megami Tensei.

The things I'm looking to do are:
- Dialogue editing, replacing all the dialogue in the game with my own
- Event editing, to be able to change how story events are triggered
- The ability to add a handful of additional possible endings
- The ability to add a handful of new bosses with new sprites by myself
- The ability to make small changes to some of the existing demons stats, names, etc.

My plan was to have this be a hack of Kyuuyaku Megami Tensei's Part 1, as that has some of my favorite area designs and is a much simpler game narrative-wise than Shin Megami Tensei, but Shin has a lot more story and events that can be adapted. It depends on how easy it is to add new story events and so forth.

The largest gameplay change here would be the addition of multiple new endings, including one for all 9 alignments used later in the series, and a different final boss for each of those endings. The original ending/s would be heavily altered as well.

How much work has been done with hacking these games, and is there anyone knowledgeable with how easily hackable they are? I know many popular games have level editors and tools, but I don't know of anything that exists for the Megami Tensei games. Anyway, let me know! Would hate to get further into the script and sprites and find out it's not doable... although to be fair I may do the boss sprites anyway, just for fun, since I love the sprite work in these games so much!

triumph

Quote from: arseniy on February 12, 2018, 11:24:41 AM
It could be good to hack Solbrain/Shatterhand. And make good level design. Not hard. And remove the super suit. It's too overpowered.

I think that game has not good level design. Or at parts it's just bad and annoying. Also need to make design with having drones use in mind. Drones are amazing thing in that game but levels are not designed to make sense for interesting drones use.

I totally support this idea.
Also, it would be cool to see some sort of remake for other consoles/upgrade.

PersianImm0rtal

Can someone hack Street Fighter 2 Alpha to expand the data on it so you don't need the special chip inside? Similar to the Star Ocean expanded ROM hack?

Poppler

Quote from: Ar8temis008 on February 14, 2018, 04:28:34 PM
https://www.romhacking.net/forum/index.php?topic=25120.0
Thanks! Looks really interesting. Can you do the patch for the Mario All Stars + Super Mario World rom? That's the one I use (and I think a lot of people do too).

EDIT: Mmmm, I've tried the patch but it changes the game too much for my taste. I thought it was going to be just Super Mario World with the GBA aditions but there's a lot of different graphics and even new music. Not a bad patch in anyway, but not what I was looking for.

Krustentier7

I'm still really interested in the idea of taking the English script of SMT1's iPhone version and inserting it into the GBA ROM. A project like this actually did exist at one point, but the person in question unfortunately has been MiA for a while: https://gbatemp.net/threads/anybody-interested-in-shin-megami-tensei-1-gba-fantrad.451126/

I'm not actually sure if the iPhone version is just the GBA ROM running in an emulator or a straight-up port similar to the MegaMan Zero Collection on the DS. I know it does use the PlayStation version's OST which I guess hints at the latter? If it's the former though, it should be doable to just extract the ROM from the app or something and make it playable that way.

Psyklax

Quote from: KingMike on February 14, 2018, 06:16:00 PM
many misleading lines of text in the original game were wrong on purpose

But surely if it's an accurate translation, it'd still be wrong on purpose... then again, I think they wanted to make the advice as helpful as possible, even if that wasn't the original intention.

It's a bit like my translation of Aighina's Prophecy, where there are plenty of useful hints in the game, but the last level doesn't help you at all, making me wonder if I should add some hints which weren't in the original. I didn't, but still...

Ar8temis008

#4679
Quote from: Poppler on February 15, 2018, 06:55:43 AM
Thanks! Looks really interesting. Can you do the patch for the Mario All Stars + Super Mario World rom? That's the one I use (and I think a lot of people do too).

EDIT: Mmmm, I've tried the patch but it changes the game too much for my taste. I thought it was going to be just Super Mario World with the GBA aditions but there's a lot of different graphics and even new music. Not a bad patch in anyway, but not what I was looking for.

Which version are you using? The only majorly changed graphic was reverted, and there is no custom music at all. All of the changes were done to make it closer to its GBA counter part. With the exception of the unused Snow Koopa graphics I implemented, they show up in a whopping 2 whole levels so it really shouldn't be an issue.