[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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PresidentLeever

You can do scaling and rotation in software on MD (see MW4 for some large scaling for example), not sure everything can be done 1:1 without MCD though.
http://www.sega-16.com/forum/showthread.php?27852-Which-games-have-scaling-and-rotation

There are some good music covers on youtube. My brinstar 1 cover:
https://www.youtube.com/watch?v=dD4nHIF3Jrc
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

cartridge_rom

It would be great to see a demo of the port genesis at some point, even if it lost some levels or effects of the version of super nes, the music sounds fantastic for genesis

Midna

A hack of either the Genesis or SNES versions of The Lion King that switches the music for the Elephant Graveyard and Be Prepared stages. It just seems weird to have a song not play on a stage named for it.

Ar8temis008

Quote from: cartridge_rom on February 08, 2018, 02:47:49 PM
It would be great to see a demo of the port genesis at some point, even if it lost some levels or effects of the version of super nes, the music sounds fantastic for genesis
You could just port in the music using MSU1, that's what I did to Mega Man X3 and Mega Man 7.

KingMike

From what I read, the Sega CD is technically an MSU-1 for Genesis. ;)
"My watch says 30 chickens" Google, 2018

julayla

How about hacking the English localization of Snatcher from the Sega CD to the PC Engine version (at least the voices anyway)

ShadowOne333

A patch for both The Legend of Zelda and Adventure of Link for NES which makes it so that whenever you save manually, that save does not count towards your death count in the Selection Screen, making it so that ONLY actual deaths/game overs are taken into account into that counter.

I hate seeing that number rise up whenever I want to save. :(

Googie

I was playing a little bit of Panic Restaurant, and I always caught myself pressing the B button to make the chef run fast, it'll be cool if someone can add that in. :D

pocket

I'd love to see a hack of Umihara Kawase for the SNES that moves the HUD into the upper and lower parts of the screen.

I've never seen any other game that has the HUD so close to the center like that and it looks awful, the game is fantastic, but I really want a fix for the HUD.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

PresidentLeever

Quote from: KingMike on February 09, 2018, 12:55:43 PM
From what I read, the Sega CD is technically an MSU-1 for Genesis. ;)

It does add scaling and rotation features, but also some limitations which I'm not well read on.
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

KingMike

Quote from: pocket on February 10, 2018, 02:21:28 AM
I'd love to see a hack of Umihara Kawase for the SNES that moves the HUD into the upper and lower parts of the screen.

I've never seen any other game that has the HUD so close to the center like that and it looks awful, the game is fantastic, but I really want a fix for the HUD.

I know, it's like the HUD was designed for Game Gear (being that GG is like a SMS screen with only the center visible). :D
"My watch says 30 chickens" Google, 2018

triumph

A Metal Slug NES/GBC homebrew/port using the Neo Geo Pocket version as a base.

https://www.youtube.com/watch?v=J3J5CsVL4sQ

A Final Fantasy VII SNES homebrew/hack. We have some Pictologica resources for the sprites.

https://www.youtube.com/watch?v=d7cpN-UYxmg
https://www.youtube.com/watch?v=33f-4xv2TmE

arseniy

It could be good to hack Solbrain/Shatterhand. And make good level design. Not hard. And remove the super suit. It's too overpowered.

I think that game has not good level design. Or at parts it's just bad and annoying. Also need to make design with having drones use in mind. Drones are amazing thing in that game but levels are not designed to make sense for interesting drones use.

KingMike

Quote from: triumph on February 12, 2018, 08:07:45 AM
A Metal Slug NES/GBC homebrew/port using the Neo Geo Pocket version as a base.
Doesn't it already exist in the form of the bootleg Terrifying 9.11? Just revert the offensive content and there you have it?
"My watch says 30 chickens" Google, 2018

Leviathan88

Someone should make a Castlevania II: Simon's Quest (Famicom) translation  :thumbsup:

triumph

Quote from: KingMike on February 12, 2018, 05:43:57 PM
Doesn't it already exist in the form of the bootleg Terrifying 9.11? Just revert the offensive content and there you have it?

I never heard of it before, sadly it has that content.

Also, I know that Super Mario All Stars NES exists, but I was thinking on a SMB+SMB2J ROM with a menu similar to SMB+Duck Hunt. Instead of the duck, a Luigi sprite walking. I've made a mockup.


Rodimus Primal

I'd like to see someone add auto naming to Final Fantasy II and III for the NES/Famicom for the official character names. Also I'd like to see someone make updated sprites for FFIII that use the characters from the DS version. Sure it might be a lot considering each character has their own look for each job, and might take up a lot of space, but if Chaos Rush's translation could be compressed, their might be enough room to fit on an actual cart.

pocket

This probably sounds dumb, but would it be possible through hacking to split up the Super Mario All Stars games into single games? It'd likely have to lose the save feature but the original games didn't have those to begin with.

The only reason I want this is because I've got a modded SNES Classic Edition and I'd kinda like the separate box art up there on the UI. It looks nice.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

FAST6191

Splitting games for consoles without a file system (basically anything that is not on CD/DVD/floppy or DS or newer) is very annoying to do, sometimes incredibly annoying.
Most people then opt to make autoboot patches and thus force a game like that to boot a given sub game. Don't know about this specific game but it is similar enough between all games and systems (find the commands that the given menu launches the selection with and inject that somewhere that is happens automatically).
I don't know that I would give it to a beginner as a hack to do as you are going to have to get your hands dirty with assembly, and narrowing things down can be tricky (don't know if the SNES has one of those log all used functions/branches thing* like some of the NES ones). Not to mention you might not be able to jump right to it at the start of the game.

*the idea being you get somewhere in the game, start the logger, do everything but the thing you want to do and then tell it to drop everything there and note the one thing you do next (which is obviously launch the thing you want in this case).

Some come the other way and remove the options from the given selection menu screens but it is similarly tricky.

If it is only a play thing it is functionally identical, if you are hacking the game sometimes people kick the other game(s) in the head to gain the space back but that is a different matter.

Might be worth having a look for such autoboot patches too. It is a popular enough franchise and game within it that someone might have already done there.

Psyklax