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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 1311129 times)

cartridge_rom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4420 on: December 02, 2017, 05:50:51 am »
idea for the ST II Turbo Beta for Genesis sega


- add end of the characters like the Arcade Turbo Hyper Fighting

https://www.youtube.com/watch?v=83QZHbQ_owI

Zero Yuki

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4421 on: December 02, 2017, 11:42:08 am »
Hey this is my first time posting in a forum so hi to everyone!

So.. I have been in simple stuff in the room hacking area, so I don't have much experience except for adding custom firmware to my psp 3000 and applying patches using lunar ips. That's it..

I give great respect to those who actually mod or hack games. I wish maybe in the future I might able to contribute something like that. But for now I would like to ask for a request..

I don't exactly know what are the rules concerning asking for a request or help in this topic since I am not doing anything except for the idea.. I will always be respectful and considerate if this can't be done or goes against any rules. So thanks.

Now my idea is this. The psp game MegaMan Maverick Hunter x isa cool remake for the original but in this one you get to play as x or vile. I know most of you know this but, here comes the change.
I want to replace vile and make zero a playable character. I know all his models and moves and stuff can made by reusing everything we see zero do in the vile vs x and zero battle.
Vile would be gone. Except I would like in a way to copy x's story so that zero can fight sigma.

Here's what I would like to see zero do:
Basic movements with dash
His rekouhah( pardon word spelling)
His midair foot kick dash
Normal and charged buster shots
The hadouken
And maybe a special aura burst that can be turned off and on

Now I do not want to change Dr light into wily. No. I want to keep Dr. Light but maybe change dialogue. I know sounds like dialogue won't or can't be done but muted dialogue just like in the classics would be fine.

Change story dialogue and so forth to suit zero.

Give him  the armor upgrades but with no change to his armor.

Now this is a what if but if the 3d models could be changed to look like x2 zero that would be awesome.if it's possible the game would be like this:
You start as x1 zero and as you get the light capsules he gets his x2 armor.
Same principle as when you play as X.

Well that's it. Hope somebody likes my idea and helps me realize it. I can help in what I can and am willing to help. Don't exactly have a high tech pc and stuff but I can learn to do more complex things if I'm taught. By the way I'm a fast learner.

So thanks.

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4422 on: December 02, 2017, 02:00:13 pm »
I would like to see a hack for both the regular & the Dual Shock versions of Resident Evil Director's Cut for the PSX that will make all the characters wear their original costumes in Arrange Mode instead of wearing their alternate costumes that are exclusive to that mode.

Make the Arrange Mode costumes of Chris & Jill be the hidden costumes for that mode instead. Including make this hack work with the Uncut hack as well.

I also would like to see a uncut hack for the Sega Saturn port of Resident Evil as well.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4423 on: December 03, 2017, 03:14:04 pm »
I wonder if someone could:
* Create Dpad hack for both Chibi Robo games for NDS
* Add JPN exclusive content to the US version of Phantasy Star Zero, as well as improve mobility in two ways: increasing the dodge roll's invul frames and increasing overall speed by 10%. Also make it so chains only counts on hits landed without getting hit (AI players can get hit without breaking the counter) instead of how many times the active players (AI or not) have chained one to another.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4424 on: December 03, 2017, 04:12:35 pm »
I am unfamiliar with chibi robo DS so I had a look.
Previous dpad hacked games like the Zeldas and Star fox abstracted simple in game actions to the touch screen which you could fairly readily twist back to dpad, however watching even the tutorial for the this I have my reservations, skipping to a later part set some number of days in and you are broaching action/speed focused touch screen game territory. Games as complex have been done for home consoles since analogue sticks appeared so you might be able to construct something, however it seems like a big ask. Going a bit into personal opinion territory much of the gameplay appears pretty well thought out for it where the zeldas and star fox had them shoehorned in game styles long since refined for more conventional controls, perhaps not as bad as Kid Icarus on the 3ds and its gimmicks but still bad.
While someone is at it they might want to twiddle the volume of the sfx (assuming it is SDAT) or maybe remaster them a bit... glad I was not wearing my ear killer headphones this evening.

The phantasy star stuff I imagine is doable enough, though it will warrant someone familiar with assembly for it. Would be a good "I have converted a cheat and chased down a variable but actually I am now wanting to get my teeth stuck in" project.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4425 on: December 05, 2017, 01:52:56 pm »
Someone should have Rosalina and Daisy replace the toads in New Super Mario Bros. Wii. I'm not sure if it's been done, but that's what I think.

TRIFORCE89

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4426 on: December 05, 2017, 03:53:52 pm »
MSU patch for Donkey Kong Country 3 SNES, to use the GBA soundtrack

Dartz150

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4427 on: December 05, 2017, 03:55:08 pm »
Zelda Minish Cap:

*A proper Spanish Translation (Neutral and/or Latin America Spanish).

I don't like the spanish localization they made for the EUR ver. of the game, since a lot of characters and places got their names totally changed (Minish instead of Picori, Ezlo instead of Ezero, and so on) and a lot of regionalism was added to the character dialogs (i.e. "Que tu eres un pelín borrico") and lastly but notable, there are some dialog box bugs among the history (i.e. the part were the elder picori tells you were to find the sword elements, ezero says "Suerte con la búsqueda", and that part of text originally belongs to the elder).

I have vast knowledge in terms of redaction, Zelda American Spanish localizations (I'll follow the localization trend Nintendo took for America since DS Games) but lack a lot of programming knowledge (Tried to change some of the text inside the rom using hex editor, but the game just white screens at some point.

Midna

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4428 on: December 05, 2017, 06:12:43 pm »
MSU patch for Donkey Kong Country 3 SNES, to use the GBA soundtrack

Why would you want to? This is just opinion here, but the GBA soundtrack is, in most ways, worse than the SNES one. I'd appreciate the reverse much more, if anyone ever figures out how to reverse-engineer Rare's proprietary GBA sound engine.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4429 on: December 06, 2017, 10:09:05 am »
I got another one: A hack of the Atomic Betty GBA game that makes the music sound more SNES style.

Sinis

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4430 on: December 06, 2017, 10:14:40 am »
Here's an idea.


An in-depth editing program similar to that of reVamp and/or DSVania Editor for Castlevania: Circle of the Moon :)

jhorsfield30

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4431 on: December 06, 2017, 01:56:27 pm »
After completing ninja gaiden 1 evil edition as a extra channel is anyone interested in creating extra hard versions of 2+3
http://www.romhacking.net/hacks/1370/
I tried getting in touch with Kamming aswell to compliment on NG1-evil

December 06, 2017, 01:59:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also has anyone approached translating these two games Tenka no Goikenban : Mito Koumon 1 + 2 famicom?
John - Hearts Minds
@Heartsmindsmed
Researcher/writer/designer. Inspiring change through media, games (http://returnlearn.com ), documentaries (HMM) and posters (http://retroreloader.com )to inspire

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4432 on: December 06, 2017, 03:33:43 pm »
A hack for the Sega Saturn port of Tempest 2000 that will add all this stuff to it:
 
Make it play the correct music track for the title screen, it still in the game.
Restore the missing third type of bonus level.
Restore the original speech samples from the Jaguar port.
Add the visual effects of the Jaguar port.
Make the gameplay behave more like the Jaguar port.
Make the webs rotate, something that Jeff Minter wanted to add in the Jaguar port.

Including fix up Tempest X3 for the PSX to make it behave more like the Jaguar port as well.
« Last Edit: December 07, 2017, 01:38:55 am by SCD »

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4433 on: December 06, 2017, 06:56:00 pm »
Maybe someone should translate and possibly dub the Slayers Saturn games. Just a thought.

Chronosplit

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4434 on: December 06, 2017, 09:02:45 pm »
Why would you want to? This is just opinion here, but the GBA soundtrack is, in most ways, worse than the SNES one. I'd appreciate the reverse much more, if anyone ever figures out how to reverse-engineer Rare's proprietary GBA sound engine.
David Wise is why.

I'd say both are about even, with good tracks and bad.  Now, if someone recreated Wise's tracks using DK3's engine however...  I'm not sure if that would be worth it or not, most likely it'd be a pain to do.

Shade Aurion

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4435 on: December 07, 2017, 08:10:49 pm »
Super Mario Land 3: Wario Land needs a colorization badly. Especially now 1 has one and Toruzz is nearly finished on 2.
Kirby's Dreamland 1 and 2 could also benefit.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4436 on: December 08, 2017, 05:42:23 am »
I am pretty sure there was one back when colouring games was a thing.

Equally is it not supported by the super game boy?

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4437 on: December 08, 2017, 07:57:56 am »
An idea or a request? An english translation of <edit>

Didn't know about that page, thanks!
« Last Edit: December 08, 2017, 12:48:52 pm by nesrocks »

mz

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4438 on: December 08, 2017, 08:25:18 am »
From one of the stickies at the top:
Quote from: I.S.T.
Translation requests should be directed here.


Any requests outside of these areas will be deleted, and you will be warned.

In other words, translation requests are annoying and there is an infinite list somewhere else already for that kind of thing...
There has to be a better life.

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4439 on: December 08, 2017, 12:16:34 pm »
You know, maybe someone should also do a Peach in Mario Land 1 & 2 one day.