[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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SCD

I would like to see a hack for both the regular & the Dual Shock versions of Resident Evil Director's Cut for the PSX that will make all the characters wear their original costumes in Arrange Mode instead of wearing their alternate costumes that are exclusive to that mode.

Make the Arrange Mode costumes of Chris & Jill be the hidden costumes for that mode instead. Including make this hack work with the Uncut hack as well.

I also would like to see a uncut hack for the Sega Saturn port of Resident Evil as well.

Tsukiyomaru0

I wonder if someone could:
* Create Dpad hack for both Chibi Robo games for NDS
* Add JPN exclusive content to the US version of Phantasy Star Zero, as well as improve mobility in two ways: increasing the dodge roll's invul frames and increasing overall speed by 10%. Also make it so chains only counts on hits landed without getting hit (AI players can get hit without breaking the counter) instead of how many times the active players (AI or not) have chained one to another.

FAST6191

I am unfamiliar with chibi robo DS so I had a look.
Previous dpad hacked games like the Zeldas and Star fox abstracted simple in game actions to the touch screen which you could fairly readily twist back to dpad, however watching even the tutorial for the this I have my reservations, skipping to a later part set some number of days in and you are broaching action/speed focused touch screen game territory. Games as complex have been done for home consoles since analogue sticks appeared so you might be able to construct something, however it seems like a big ask. Going a bit into personal opinion territory much of the gameplay appears pretty well thought out for it where the zeldas and star fox had them shoehorned in game styles long since refined for more conventional controls, perhaps not as bad as Kid Icarus on the 3ds and its gimmicks but still bad.
While someone is at it they might want to twiddle the volume of the sfx (assuming it is SDAT) or maybe remaster them a bit... glad I was not wearing my ear killer headphones this evening.

The phantasy star stuff I imagine is doable enough, though it will warrant someone familiar with assembly for it. Would be a good "I have converted a cheat and chased down a variable but actually I am now wanting to get my teeth stuck in" project.

julayla

Someone should have Rosalina and Daisy replace the toads in New Super Mario Bros. Wii. I'm not sure if it's been done, but that's what I think.

TRIFORCE89

MSU patch for Donkey Kong Country 3 SNES, to use the GBA soundtrack

Dartz150

Zelda Minish Cap:

*A proper Spanish Translation (Neutral and/or Latin America Spanish).

I don't like the spanish localization they made for the EUR ver. of the game, since a lot of characters and places got their names totally changed (Minish instead of Picori, Ezlo instead of Ezero, and so on) and a lot of regionalism was added to the character dialogs (i.e. "Que tu eres un pelín borrico") and lastly but notable, there are some dialog box bugs among the history (i.e. the part were the elder picori tells you were to find the sword elements, ezero says "Suerte con la búsqueda", and that part of text originally belongs to the elder).

I have vast knowledge in terms of redaction, Zelda American Spanish localizations (I'll follow the localization trend Nintendo took for America since DS Games) but lack a lot of programming knowledge (Tried to change some of the text inside the rom using hex editor, but the game just white screens at some point.

Midna

Quote from: TRIFORCE89 on December 05, 2017, 03:53:52 PM
MSU patch for Donkey Kong Country 3 SNES, to use the GBA soundtrack

Why would you want to? This is just opinion here, but the GBA soundtrack is, in most ways, worse than the SNES one. I'd appreciate the reverse much more, if anyone ever figures out how to reverse-engineer Rare's proprietary GBA sound engine.

julayla

I got another one: A hack of the Atomic Betty GBA game that makes the music sound more SNES style.

Morinis

Here's an idea.


An in-depth editing program similar to that of reVamp and/or DSVania Editor for Castlevania: Circle of the Moon :)
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

jhorsfield30

After completing ninja gaiden 1 evil edition as a extra channel is anyone interested in creating extra hard versions of 2+3
http://www.romhacking.net/hacks/1370/
I tried getting in touch with Kamming aswell to compliment on NG1-evil

December 06, 2017, 01:59:38 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Also has anyone approached translating these two games Tenka no Goikenban : Mito Koumon 1 + 2 famicom?
John - Hearts Minds
@Heartsmindsmed
Researcher/writer/designer. Inspiring change through media, games (http://returnlearn.com ), documentaries (HMM) and posters (http://retroreloader.com )to inspire

SCD

A hack for the Sega Saturn port of Tempest 2000 that will add all this stuff to it:

Make it play the correct music track for the title screen, it still in the game.
Restore the missing third type of bonus level.
Restore the original speech samples from the Jaguar port.
Add the visual effects of the Jaguar port.
Make the gameplay behave more like the Jaguar port.
Make the webs rotate, something that Jeff Minter wanted to add in the Jaguar port.

Including fix up Tempest X3 for the PSX to make it behave more like the Jaguar port as well.

julayla

Maybe someone should translate and possibly dub the Slayers Saturn games. Just a thought.

Chronosplit

Quote from: Midna on December 05, 2017, 06:12:43 PM
Why would you want to? This is just opinion here, but the GBA soundtrack is, in most ways, worse than the SNES one. I'd appreciate the reverse much more, if anyone ever figures out how to reverse-engineer Rare's proprietary GBA sound engine.
David Wise is why.

I'd say both are about even, with good tracks and bad.  Now, if someone recreated Wise's tracks using DK3's engine however...  I'm not sure if that would be worth it or not, most likely it'd be a pain to do.

Shade Aurion

Super Mario Land 3: Wario Land needs a colorization badly. Especially now 1 has one and Toruzz is nearly finished on 2.
Kirby's Dreamland 1 and 2 could also benefit.

FAST6191

I am pretty sure there was one back when colouring games was a thing.

Equally is it not supported by the super game boy?

nesrocks

An idea or a request? An english translation of <edit>

Didn't know about that page, thanks!

mz

From one of the stickies at the top:
Quote from: I.S.T.Translation requests should be directed here.


Any requests outside of these areas will be deleted, and you will be warned.

In other words, translation requests are annoying and there is an infinite list somewhere else already for that kind of thing...
There has to be a better life.

julayla

You know, maybe someone should also do a Peach in Mario Land 1 & 2 one day.

Psyklax

Quote from: julayla on December 08, 2017, 12:16:34 PM
You know, maybe someone should also do a Peach in Mario Land 1 & 2 one day.

A SML1 sprite hack? I'm looking at the ROM in Tile Molester, graphics start from $8032. Princess Daisy even appears in the ending so you could just use her sprites, it'd be so easy. Why not try it yourself? :)

EDIT: you know what? Just to show how damn easy this is, I knocked up this in ten minutes:

She has a running animation (could be better), I drew a jumping sprite, you just need to do ducking and a small version and you're pretty much done. I could do it myself, of course, but I just wanted to show the people who post in this thread that maybe you guys could actually try doing these things instead of asking? ;)

IAmCaptPlanet

Quote from: Shade Aurion on December 07, 2017, 08:10:49 PM
Super Mario Land 3: Wario Land needs a colorization badly. Especially now 1 has one and Toruzz is nearly finished on 2.
Kirby's Dreamland 1 and 2 could also benefit.

actually there has been one for both for a long time, they just dont work well at all

they are colorized using a Super GameBoy method (somehow)

the Metroid 2 colorization uses the same method (but somehow works WONDERFULLY, in the process)

Toruzz's Colorization is on a whole NOTHER level, i would like to see SML1, 3, and Metroid 2 get the same treatment though.

those 3 games dont work on the Wii emulators though and Toruzz's demo does, so it would be cool to play them all in full color glory.