[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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SCD

I would like to see a hack for the PSP & Wii ports of Dracula X: Rondo of Blood that will restore the original German narration back to the intro cutscene.

I also would like to see a hack for Metroid: Other M that gets rid of all the problems about the game to turn it into a actual good game as well.

I also would like to see a hack for Mario Kart Wii that fixes the major A.I. problems about this game as well.

I also would like to see a hack for the Wii remake of Klonoa that replaces the American voice tracks for the Japanese voice tracks and it also makes the game's difficulty to be on par with the original PSX version as well.

ShadowOne333

Quote from: SCD on October 26, 2017, 07:40:42 AM
I also would like to see a hack for Metroid: Other M that gets rid of all the problems about the game to turn it into a good game as well.
Most of Other M's issues seems to be from a narrative stand point and some of Sakamoto's story choices.
I'd say that trimming a few cutscenes would be a good way to go, like removing the line which contradicts the Prime series and cutting down the whole PTSD shit with Ridley are a good starting point.

Vanya

Not to mention a good reason not to turn on the heat protection before the lava run.

SleepyFist

I haven't played it myself, but I watched Brainscratch Commentaries playing it,
would it be possible in addition to the other stuff, to fix the gimped controls and add Nunchuck support?

ShadowOne333

Quote from: Vanya on October 26, 2017, 05:41:55 PM
Not to mention a good reason not to turn on the heat protection before the lava run.
Hey at least it doesn't last for too long :P
It's just that section then it is activated, but yeah it makes zero sense since the Varia Suit is not a hazard in any way, same for Gravity suit.

Quote from: SleepyFist on October 26, 2017, 08:20:48 PM
I haven't played it myself, but I watched Brainscratch Commentaries playing it,
would it be possible in addition to the other stuff, to fix the gimped controls and add Nunchuck support?
I'm watching it as well :)
I'd say adding Nunchuck support won't do much here since it will still be locked to 8 directional inputs instead of true analog control (at least I think so).

To me, this would fix Other M to make it decent enough:

  • Remove the line from the specific cutscene which ditches the Prime chronology
  • Add an option to avoid the First person sections, make everything move with the horizontal Wiimote and add a button combo for missiles to auto-direct them to the target required
  • Ditch the whole Ridley PTSD thing, doesn't make sense for Samus character seeing how she has fought Ridley for like the 6th time in this game (if we count Samus Returns now)
And that's it for me, the core gameplay is fine as it is and somewhat fast paced, perhaps changing the Adam mechanic would help but I have no good ideas on how to change it without a complete rework of the main game.

SCD

Yeah, I've been watch the playthrough by the BrainScratchComms crew as well. That's where I got the idea of someone should fix up Other M from, the game had potential but Sakamoto ruined it because of his ego.

Chronosplit

Quote from: tc on October 23, 2017, 06:23:46 PM
It's a great question, but needs more technical expertise than I could begin to dream.
I don't know the limits on what SNES code/data can go through the Super Gameboy.
What would we even gain from this anyway?  Usually when someone picks a Game Boy for homebrew or chiptune music it's because of the specific sound capabilities.

One can argue Pokemon but we have remakes with their own big hacking communities for that (yeah I know, GBA big whoop, but things have been done to help overcome the audio problems with Pokemon).

julayla

Speaking of chiptunes, I have hope someone would do this one day: Make a chiptune version of a song found in the Sailor Moon Another Story soundtrack since it never got used in the actual game and insert it to the ending credits, replacing Moonlight Densetsu for the end. I was disappointed when there was no 16 bit version of that song, Sunshine Moonlight (or karaoke of it either).

tc

Quote from: Chronosplit on October 27, 2017, 02:56:14 PM
What would we even gain from this anyway?  Usually when someone picks a Game Boy for homebrew or chiptune music it's because of the specific sound capabilities.

One can argue Pokemon but we have remakes with their own big hacking communities for that (yeah I know, GBA big whoop, but things have been done to help overcome the audio problems with Pokemon).

A freaky mixed breed. GB games with MSU-1 FMVs and music, on top of the regular SNES enhancements.

Pokemon music isn't that bad relatively speaking. GB Megaman 2 sounds much worse.

Chronosplit

Quote from: tc on October 27, 2017, 08:31:47 PM
A freaky mixed breed. GB games with MSU-1 FMVs and music, on top of the regular SNES enhancements.

Pokemon music isn't that bad relatively speaking. GB Megaman 2 sounds much worse.
I guess those making demos could make use of FMVs to pull off wacky stuff?  I can only ever see proof of concept things from it otherwise, as it would be rooted to the SGB either way.   :huh:

I meant that Pokemon would have a viable MSU-1 track listing already via remixes or remakes.  GSC's park is still one of fhe most chill tracks ever.  Only others I can think of would be SaGa, Final Fantasy Adventure, and anything Zelda.

zstandig

I started playing Zelda II (FDS version) and I was reminded that it has animated water while the American cartridge version does not.  It's a rather minor enhancement but having animated water in the American version would certainly be a good touch

KingMike

I imagine that the FDS version is rewriting the tile each frame (to VRAM).
Since (I think) Zelda II NES is a CHR-ROM game, it might be more difficult but possible since I think Zelda II does not use all of its CHR-ROM banks.
"My watch says 30 chickens" Google, 2018

bad_goy

A ROM hack for the SNES version of Smash TV that retains all the violence and gore.

jwinder

Does anyone know of a patch for FF3/6 that does not switch to the battle theme & fanfare on random encounters? I'm looking for a patch that does only this but can't find one.

I played the brave new world version a while ago, which has this feature. It was much more enjoyable to have continuous background music in many of the sections as it helps to maintain the overall tone very nicely.

Mrstealth85

I would really like a hack of Mega Man 8 (preferably of the Saturn version which has all the extra goodies) that adds the Japanese voices back in with English subtitles. I know it's possible due to there being two Spanish fan translations that do exactly that, but I would obviously like it in a language I understand.

Chronosplit

Quote from: jwinder on October 29, 2017, 05:43:22 PM
Does anyone know of a patch for FF3/6 that does not switch to the battle theme & fanfare on random encounters? I'm looking for a patch that does only this but can't find one.

I played the brave new world version a while ago, which has this feature. It was much more enjoyable to have continuous background music in many of the sections as it helps to maintain the overall tone very nicely.
Only background music hacks I can think of are lowering the river water volume and altering the Opera House to have the more muted track when entering.

jwinder

Quote from: Chronosplit on October 29, 2017, 08:26:37 PM
Only background music hacks I can think of are lowering the river water volume and altering the Opera House to have the more muted track when entering.
These are the only ones I've been able to find. Unfortunately I don't have a windows machine, and I wasn't able to get the FF3UsMe application to work on my mac. It's been a long time since I've done any assembly programming, but I might have to look into it and see if I can get a patch file together.

Thanks!

SCD

Quote from: Mrstealth85 on October 29, 2017, 07:20:07 PM
I would really like a hack of Mega Man 8 (preferably of the Saturn version which has all the extra goodies) that adds the Japanese voices back in with English subtitles. I know it's possible due to there being two Spanish fan translations that do exactly that, but I would obviously like it in a language I understand.

Same here, along with restoring the Japanese voices back to the Sega Saturn port of Mega Man X4 as well.

I also want someone to restore the Japanese voices back to the cutscenes of the American version of Strider 2 as well.

Kallisto

To go back to a earlier idea, I feel like Suikoden 2 overall has been very neglected over the years and it could use a update to fix the many issues with it.

Basic:

1) Re-insert the missing music (The NA Version suffers from this)

2) fix the dialogue bugs

3) Possibly update the English translation (low priority? I know some people were not too thrilled with the original translation).

4) Insert missing enemies that exist within the table & fix enemy text errors.

5) Many of the Weapon Levels are never seen in-game for certain characters, resetting certain character's weapons back to level 1 would be ideal for those who like to see what their weapons used to be.

6) Restoring the Solitude Rune

7) Restoring the Bath Set

Advanced:

1) It was discovered last year that Suikoden 2 had a new game plus feature, whether any of the functions still exist that it would be neat to see this feature be restored somehow.

2) Find some way to obtain all 108 Stars without any time limits, this way players don't feel the need to be rushed to obtain certain characters (should be made as a separate patch). I'm kind of curious to know if the game bugs out somehow if you obtain a character that occupies the same star?

3) At the end of the game there were items you could obtain, but it was completely useless...(thus new game plus) or move the items to a new practical location (more ideal).


Fun ideas:

1) Suikoden 2 is infamous for a lot of blocked off areas, I think it would be neat to throw in a few super bosses just for players to mess around with to get a extra challenge out of the game.

2) Finally, I feel like Neclord was the most underwhelming boss that had a badass boss theme, upgrading him to make him more of a threat would be a good quality change.

Tsukiyomaru0

There's two Yu-Gi-Oh GBA games, The Sacred Cards and Reshef of Destruction I'd love to see someone create a Patcher that allows any combination of the following patches for them:

  • Remove Deck Point Limit. 40 cards per deck is okay, but the fact that cards cost "deck points" and you can't go above your Deck Capacity AND total Deck Point is BS. The Duelist Level however is OK (as in: if your Duelist Level is 131, you can't have a card that costs more than 131 in your deck)
  • Remove the Element Advantage system. The whole Fire beats Forest beats Wind beats Earth beats Lighting beats Water beats Fire or the Dark beats Light beats Illusion beats Dream beats Dark or whatever.
  • Implement TRUE RNG. The game's RNG only changes when you talk to NPCs, otherwise you can wind up with an unwinnable match unless you find how many times you need to talk to a certain NPC. Just have the shuffle happen randomly before any duel, like it should be.
  • Improve AI. The AI will take dumb risks and attack a face down card even if it means they will be open for an attack of a bigger monster right afterwards. Perhaps add a 50% chance for the AI to attack a face down monster if it means risking themselves getting drained.