Here are some romhacking wishes of mine:
1. DOOM (GBA) - PC Conversion Pack: Same hack as KippyKip's PC Conversion Pack for DOOM II GBA.
2. Wolfenstein 3D (GBA) - PC Conversion & Improvement Pack: Same hack as KippyKip's PC Conversion Pack for DOOM II GBA.
It should also count as a improvement hack that includes the missing quick save feature, and missing music.
3. Duke Nukem Advance (GBA) - Classic 3-D Style: Since this is an original Duke Nukem game, it would be nice if it had graphics from the original Duke Nukem 3-D.
4. DOOM (SNES) - DOS to SNES Conversion: a hack that uncensores everything, changes the graphics, color palettes, and resolution to resemble the DOS version more closely, bugfixes everything from the SNES version, and adds any content that was cut from the final version, or wasn't included in the SNES version.
5. Super Smash T.V. (SNES) - Classic Arcade Edition: a hack that makes the game resemble closely to the original, Williams/Midway arcade cabinet, Smash T.V.
6. Metroid II (Game Boy) - mOTHER-Style: when I say "mOTHER", I meant that NES hack that adds many features, like a built-in map when you pause, and several other ASM hacks to Metroid (NES).
A hack like that one would be nice for Metroid II, since it needs it completely.
7. Metal Gear (NES) - MSX to NES Conversion: a hack that makes the NES port as close to the MSX version as possible. An attempt was made in the past, but the progress has been put in an indefinite status that nobody knows what happened to the author, or why he decided to halt the project.
8. Mother 1+2 (GBA) - Title Screen Makeover & QOL Hack: this hack involves the title screen and menu of Mother 1+2. Honestly, it looks a bit boring. Here's how I picture it:
- the background color of the title screen should be black;
- the number two of the Mother 1+2 logo should be colored red;
- there should be an animated planet Earth moving either at the top, or the bottom of the logo;
- there should be a "Press Start" option at the title screen;
- and during the game selection menu, the sprites of the cartridges should be full, instead of halved like how it looks right now.
This hack should also give the user the option to press B to go back to the game selection menu every time somebody is on the title screen of the selected game, kinda like how a player does in the Super Mario Advance GBA series and Mario & Luigi - Superstar Saga (considering that the majority of them are not one, but two games bundled in one cart; the second game being Mario Bros.).
Also, every time a player wishes to "End" the game via one of those famous Telephone Calls, that player should return to the Mother 1+2 Title Screen. Some black, fade away, transitions to these "Go Back" options would be nice. This hack should also serve as an addendum for any other Mother 1+2 related hack.
9. Mother 1+2 (GBA) - Music & Sound Restoration Hack: a hack that restores the music & sounds of Mother 1+2, as close as its original versions. Is possible that Mother 2 GBA's music & sounds can be rearranged as close to its original version, Earthbound (SNES)/Mother 2 (GBA), via GBAMusRipper, Sappy 2003, or any other existing (if any) GBA music hacking tool. However, to this day, it is still unknown if the music & sounds of Mother GBA can be hacked. This hack should also serve as an addendum for any other Mother 1+2 related hack.
10. Mother 1+2 (GBA) - DX Edition: "ported" hacks. These hacks are DragonDePlatino's Mother 25th Anniversary Edition hack
(Earthbound Beginnings/Earthbound Zero/Earth Bound [NES] hack), and ShadowOne333’s MaternalBound Omega (Final) hack
(Earthbound [SNES] hack), but for Mother 1+2. The latter will have to wait once Jeffman is done finishing a tool that helps translate Mother 2 GBA in English.
11. Yoshi's Island DS (NDS) - Classic Edition: This hack should replace all the sprites and color palettes of the game with the classic ones of Yoshi's Island GBA. It should also make the controls a bit more accurate, considering that, even though it was for the DS, they weren't as tight as Yoshi's Island.
12. Donkey Kong - Original Edition (NES) - Faithful Hack: a hack that makes the NES port of Donkey Kong as faithful to the original arcade version, if possible.
13. Kirby - Nightmare in Dreamland (GBA) and Kirby & The Amazing Mirror (GBA) - Life Saver: a hack that saves any 1UP's that Kirby has collected, a lá Yoshi's Island GBA. Is a common nuisance that every time you turn off, or reset a Kirby game, the lives that he always collects don't get saved in the SRAM. I don't know if this happens in all Kirby games, be it old or new, though.
14. Croc - Legend of the Gobbos (PSX) and Croc 2 (PSX) - Better Controls Hack: a hack that adds six axis movements, and makes use of the PlayStation joysticks.
15. Bubsy (In Claws Encounter of the Furred Kind) (SNES, Sega Genesis) & Bubsy 2 (SNES, Sega Genesis) - No More Easy Death: this hack should aim to get rid of the falling death mechanic, and it should also improve the enemies hitboxes.
16. Bubsy 3D (PSX) - Purrfection Edition: as crazy as it sounds, this might end up being a huge project. This hack should aim to fix the controls, so Bubsy can move on a six axis movement, plus make use of the PlayStation joysticks. It should add camera hacks, where players could have better camera controls. Better hitboxes for enemies. Better layouts. Better ways to find collectibles, even the ones that are harder to find. A much better way to defeat bosses. And music that would be decent and easy to stomach.
17. The rest of the Classic NES Series/Famicom Mini Series (GBA) - Fixed Edition: I'll explain this one: as far as knowledge goes, to many people, these line of emulated games are considered some of the most inferior ports ever made.
The image feels stretched out and blurry, and the music sounds incredibly weird. I know that this is due to the fact that it's suppose to work in favor of the limitations of the GBA, but even the NES emulators that existed during the GBA flash cart days (like PocketNES), made the games run much decently.
If one were to hack the NES Classic line of GBA games, I would prefer if they "de-stretched" the games, so it could fit an appropriate aspect ratio, kinda like how Mother GBA looks in Mother 1+2. If they can't do an aspect ratio like that, than they should try making a 4:3 aspect ratio similar to their Virtual Console versions, like the 3DS VC.