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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2417835 times)

Gamerhenky

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3660 on: March 03, 2017, 08:31:42 pm »
Bandit Kings of Ancient China (NES)

Revert the heroes name back to its original name instead of nicknames (For example: Nine Dragons should be Shi Jin).

Romance of the Three Kingdoms II

Make unplayable rulers (Kong Rong, Liu Yong, Wang Lang, etc) back playable.

darkmoon2321

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3661 on: March 03, 2017, 09:54:11 pm »
Bandit Kings of Ancient China (NES)

Revert the heroes name back to its original name instead of nicknames (For example: Nine Dragons should be Shi Jin).

Romance of the Three Kingdoms II

Make unplayable rulers (Kong Rong, Liu Yong, Wang Lang, etc) back playable.

Those should be easy enough to do if you understand the game's scripting language.  I'd do it, but I have a backlog of projects already at the moment.  I've done a lot of work on the SNES version of ROTK2.  I made a modification of bsnes-plus that automatically would interpret the script and output it to a text file while the game was running.  Here's an example of the output:

https://www.dropbox.com/s/889nbq80ajr2ytj/ROTK2_script_wLabels.txt?dl=0

Script starts around hex x8000, you can get an idea of what the language looks like from this.  Koei used the same scripting language for all their NES games that I've tested.  The only SNES games that used it were ROTK2 and Gemfire, games that were made for both systems.  Obviously it's a little different under the hood for the NES (the stack management is different), but the effect of the script commands is essentially the same.  You can track the scripting in FCEUX by keeping tabs on reads from $06, which holds a pointer to the script command or operand currently being executed.  In the SNES version, $04 held a pointer to a location in the stack, used to keep track of arguments and local variables available to the current script function.

A huge amount of the logic in these games was scripted.  Unfortunately, I don't have a similar tool for the NES, so interpreting the script has to be done by hand for now.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3662 on: March 04, 2017, 11:46:36 am »
If anyone here is mad enough to do this, but if someone here can figure out how to add CD-Quality music to let's say Sonic 2 for sega genesis that would be awesome, and apparently it is actually doable (Piers Solar & another game have done this).

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3663 on: March 05, 2017, 01:03:46 pm »
So Sonic 2: Special Edition, except not a prank? :D
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Chronosplit

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3664 on: March 05, 2017, 01:50:30 pm »
Wouldn't it be more beneficial to make a "port" of Sonic 2 to the Sega CD?  Sonic 1 Megamix did it.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3665 on: March 05, 2017, 02:51:25 pm »
Wouldn't it be more beneficial to make a "port" of Sonic 2 to the Sega CD?  Sonic 1 Megamix did it.

I didn't know that was possible actually. 

madness flame

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3666 on: March 05, 2017, 09:58:01 pm »
These 3 NES multicart games share the same small mistake in the menu:
Quattro Arcade & Quattro Adventure & Quattro Sports

These multicart contain 4 games each (games exclusive to these multicarts). The name of the second and third games have been inverted. So when you select one of these games, you doesn't enter in the game of your choice.

This bug has been fixed in the re-release for the Aladdin Deck Enhancer. But unfortunately, Quattro Arcade was never re-release for this device. And Quattro Sports re-release include a new bug in the "Baseball Pros" game, which was not in the original (No matter what the score is, you will always play 10 innings). Only the re-release of Quattro Adventure works just fine.

A bugfix that would reverse the name of the second and third game in these (original; non-Aladdin) multicarts would fix the issue.

TonyBiH

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3667 on: March 07, 2017, 03:25:27 am »
It would be good if someone could separate roms of Quattro Arcade & Quattro Adventure & Quattro Sports. There is Super Robin Hood stand alone but other is quite impossible to find.

sics

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3668 on: March 07, 2017, 01:19:54 pm »
Create patches that unify "Bomberman (co-op) [v1.01]" with:

 ■ Bomberman - BoxArt
 ■ Bomber Wario Blast
 ■ BombermanZero (!)

twitter | deviantart | Better a small finished project than a thousand giant ideas stuck in your system.

Bahamut ZERO

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3669 on: March 07, 2017, 01:43:57 pm »
Metroid Prime - a hack that lets you play in a 3rd person perspective at all times rather than just during morph ball mode.
Like Super Mario Land? Then you'll love my first completed Rom Hack: Maniac on the Run!

MagusLOGS

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3670 on: March 08, 2017, 05:59:33 am »
Mario (Nintendo & Super Nintendo)
  • 2 Players being same time on the screen (Coop Mode)

Googie

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3671 on: March 08, 2017, 10:40:35 pm »
I'd love to see an overall hack of Gargoyle's Quest 2 and Gremlins 2. :D


Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3672 on: March 09, 2017, 11:47:23 pm »
Metroid Prime - a hack that lets you play in a 3rd person perspective at all times rather than just during morph ball mode.

That would be interesting to see, she does seem to have animations that we would never normally see.

But this would mean the targeting system will have to be changed up a bit too.

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3673 on: March 19, 2017, 11:41:14 am »
Apply the Level Select and 30 lives code from "Contra Spirits" to "Contra III: The Alien Wars" and "Super Probotector: Alien Rebels".

SCD

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3674 on: March 20, 2017, 12:50:25 am »
Apply the Level Select and 30 lives code from "Contra Spirits" to "Contra III: The Alien Wars" and "Super Probotector: Alien Rebels".

That's one hack that I really want to see to be made, including restoring the unlimited continues from the Japanese version as well.

I would like to see a English translation hack for New Japan Pro Wrestling: Toukon Road 2 for the Nintendo 64.

TonyBiH

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3675 on: March 20, 2017, 06:12:56 am »
I don't know is anybody suggested earlier. What about idea to use Samurai Pizza Cats as platform for Mega Man 9 on NES in abandoned project?
Chpexo left resource on this site with all stuff. It would be great if that can be done.

Midna

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3676 on: March 20, 2017, 06:32:08 pm »
What about an actual Mega Man game?

Chronosplit

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3677 on: March 20, 2017, 06:52:43 pm »
What about an actual Mega Man game?
1 or 2 would probably work, mostly because 9 abandons a good few things the later games had.

Kallisto

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3678 on: March 21, 2017, 04:45:42 am »
Well these days the Megaman Fans use custom engines to create Megaman fan games, I think the romhack scene of Megaman at this point has become abandoned due to the new flexibility the custom engines offer.

The specific engines out there are
Mega Engine (Original & MAGMML2 Contest type which is better than the original Mega Engine)
Mega Man X++ (Currently in the works)

Personally I would love to see you all make something considering most of you guys have a lot of programming experience.
« Last Edit: March 21, 2017, 04:55:31 am by Kallisto »

Ness

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #3679 on: March 21, 2017, 06:30:01 am »
Creating an entirely new Mega Man game is a lot of work and requires various talents.

It seems that the people with those talents willing to do that would rather use custom engine than romhacking, probably because then they don't to worry about the limits and ins and outs of the NES, and because you get more recognition from a fan game made from scratch than from a romhack.