I'm finally playing thru Link's Awakening after all these years of putting it off. I noticed that the rupees are all blue, except for the ones in the color dungeon that are green.
#1 In modern Zelda games the blue rupee is worth 5 while the green is worth 1. This was solidified in A Link to the Past. I can understand the need for one type of rupee in Link's Awakening back in 1993 due to lack of color, but for whatever reason when it was colorised in 1998, Nintendo made the rupees blue. I was wondering if the blue rupee sprites could be swapped with the green ones from the color dungeon so this way we've green rupees worth 1 rupee and special blue rupees in the color dungeon worth 5 rupees. You know, for consistency. I'm not aware of any color limitations, so I believe it could be done.
#2 This idea is a bit more bold because it deals with actual game-play and how items work. When you don't have a specific item equipped and you try interacting with an object corresponding to that item you get rewarded with an annoying text box saying something akin to "Oh crap I can't lift this, if only I had something that could lift it -Hint Hint Wink Wink-". Needless to say this gets annoying after a while, is there any way to shut off these types of notices after you earn the item associated with them. For example, you could stop getting those notices once you get the power bracelet and the pegasus boots.
That got me thinking further, as the power bracelet example only exists because it's an item to equip in this game rather than a permanent power up like in other Zelda games. Is there a way to make the Power Bracelet always in effect so Link can always lift objects after he earns the Power Bracelet?
#3 One of the drawbacks of being monochrome is that the original game had to differentiate some items by calling them "Level -1" and "Level -2" instead of altering their color or appearance. I feel that some item sprites could look more distinctive as color isn't a limitation anymore.
#4 This is just a personal thing, but I never really understood why Link's shield had to be reduced to an item rather than something that's always out. Is there a way to make the shield always present and behave, in a classic NES Zelda sort of way?