Here's part 1 (because for some reason, RHDN doesn't let me post a huge list) of my updated list of dream romhacks that I wish someone or some people could make. I modified them for clarity:
-Super Mario/Yume Kojo-
1. Super Mario Advance (Super Mario Bros. 2 in USA; Super Mario USA in Japan) and Super Mario Advance 4 (Super Mario Bros. 3) should have its whole style image (platform, levels, background art, enemies, bosses, special event flags for the bosses, music) resemble its NES predecessors (like the Classic NES version of Super Mario Bros. for the GBA), and its SNES predecessor as well (Super Mario All-Stars).
2. A remake of Yume Kojo: Doki Doki Panic! (Dream Factory: Heart-Pounding Panic!) using both the Super Mario All-Stars engine (considering that one might use an autoboot patch for people to jump straight to the Super Mario Bros. 2 game of Super Mario All-Stars) and/or the Super Mario Advance engine. Literally everything remade optionally using those engines.
3. An FDS to NES (re)port of Yume Kojo: Doki Doki Panic! (Dream Factory: Heart-Pounding Panic!) to Super Mario Bros. 2/Super Mario USA ROM as the base. Is a matter of replacing some sprites, altering some stuff in the menus, and changing/creating the cutscenes from SMB2 to Yume Kojo.
4. Metroid II: Return of Samus remade using the Metroid: Zero Mission engine, if it’s possible. I know what you people are thinking: there’s already an existing Metroid II remake, THAT ALSO USES METROID: ZERO MISSION ASSETS
. I know. Is really awesome. But I found out that this remake was being made for PC’s. Funny story, because when I first saw some screenshots and a some gameplay videos, I thought it was a rom hack. But I was wrong. So I figured, “what if someone had the guts to remake Metroid II for GBA”?
5. The same as the one above me but for Super Metroid. Yes, Super Metroid. Imagine that: Super Metroid remade using the Metroid: Zero Mission (or Metroid Fusion) engine. Just the thought of playing Super Metroid on the go is a no-brainer.
-The Legend of Zelda-
6. Removing the Four Swords partition (and everything related to it) of the GBA remake of The Legend Of Zelda: A Link To The Past, just so it could be single-player only, standalone game. People might think that this might be like some kind of autoboot patch, but is not just that. I really/literally want everything that has to do with Four Swords from the remake removed just so TLOZ: A Link To The Past can be a single-player game.
-Wolfenstein 3D/Doom/Doom II for GBA-
7. A complete restoration of everything that has been censored and upgrade, for the GBA versions of Wolfenstein 3D (thank you for telling me DurrandonXylles from Starmen.net) and Doom II for the GBA, just like SVKaiser's Doom Uncensoring Patch.
8. Faithful patches that fixes and restores the GBA versions of Wolfenstein 3D, Doom, and Doom II closely to their MS-DOS versions, because a lot of people criticized these ports for being incredibly inferior to their predecessors (also due to the fact that they were made for the GBA). If you go the official Wikis of Wolfenstein and Doom, respectively, and try to find information regarding their GBA ports, you'll see the changes they made.
February 08, 2016, 02:43:24 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And here's part 2 of my updated list of dream romhacks that I wish someone or some people could make. I modified them for clarity:
-Dragon Quest (Dragon Warrior)-
9. Making a SNES port (or remake) of the Famicom/NES version of Dragon Quest IV/Dragon Warrior IV using the Dragon Quest V/Dragon Warrior V game engine. This would be a good idea, since, at that time, they haven’t even thought of porting or remaking the game for the SFC/SNES. This hack would something similar like the Mother Remake project that is being developed by H.S. in Starmen.net.
10. An update on @vivify93's Project II: Final Fantasy IV
that includes Grimoire LD's Immune Bytes bugfixes patch
, chillyfeez's Break Damage limit patch
, and Pinkpuff's Unprecedented Crisis patch
11. An ultimate compilation patch similar to vivify's Project II: Final Fantasy IV patch for Final Fantasy V and Final Fantasy VI (Final Fantasy III in the USA). Assuming that vivify is already making that patches in the works or someone already did something like this.
12. Remakes of the NES versions of Final Fantasy I, II, & III for the SNES using vivify93's Project II: Final Fantasy IV patch as a base.
13. A port (or, again, a remake if you think about it) of Lugia2009’s version of Final Fantasy VII for NES
using both the Final Fantasy VI (Final Fantasy III in the USA) SNES engine, and/or the Final Fantasy VI Advance GBA engine, respectively. Whoever makes the port (or remake) gets to add what Lugia2009 couldn’t add before because of the ROM size of the NES version of Final Fantasy VII.
-Color TV Games for the NES-
14. I don’t know if this can be done, but I want for someone to make a compilation of literally all of the Color TV Games
for the NES. Or at least, one by one. To my knowledge, I somehow feel like Nintendo never managed to port these games for the NES. This sounds more like homebrew, in which that person recreates those games for the NES.