11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: FAST6191 on August 21, 2015, 02:27:13 AMI think I would sooner try to code a NES emulator for the megadrive.I guess a could try to code a disassembler that used a common 68K assembler syntax. Or possibly even a macro/regex script to convert common opcodes.I can not see such a thing being of any use to anybody really, well I suppose a magical porting machine would be but that is not going to happen -- a disassembler that can generate a useful disassembly that can be assembled again would be a reasonably impressive trick, useful cross platform assembly conversion of fairly radically different platforms is a god tier trick.
Quote from: tryphon on August 21, 2015, 02:00:43 PMA console and a computer are not only a CPU, but also coprocessors. Evn if at the time of the MD, there were not so much copro in consoles, they were still very ârticular. For example, the graphic processor of the MD handles gfx in a very different way than most computers of this time.So no, I don't think porting games between X68000 and MD (or Amiga, or Atari ST, or Neo Geo, or Macs, they all use 68000) is really easier.Other than that, yes, same processor => same asm.
Quote from: tryphon on August 21, 2015, 04:06:46 PMYou didn't read my post, do you?
Quote from: Zero Dozer on September 03, 2015, 02:02:38 PMOkay, SCD, now this has finally caught my attention. I need to know, what's your problem with the name swapping for SFII's bosses? You know they did it to avoid problems with Mike Tyson, didn't you?Also, that name change is ingrained into Street Fighter culture now, why the hell change it back now?
Quote from: magictrufflez on September 03, 2015, 05:44:05 PMI can't tell if that comment about Mike Tyson is serious or sarcastic.
Quote from: WikipediaIn Japan, the character is named Vega, derived from the star of the same name. However, during localization of Street Fighter II for the English language market, Capcom's North American branch felt that the name sounded non-threatening to North American audiences for the game's final boss and was more suitable for the Spanish cage fighter Balrog. At this same time another concern arose that the name of another character, Mike Bison, conceived as a parody of real-life boxer Mike Tyson, would be a legal liability for Capcom.
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