[Archived] Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

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Dr. Floppy

Quote from: omega_rugal on April 15, 2015, 04:22:48 PMas a great fan of the Friday the 13th franchise, i really want this game to be good...

How about a GPS transponder for Jason? Sorta like the sixth film, when law enforcement finally got wise to the manchild's antics...

CM30

Personally, I'd love to see this video:

https://www.youtube.com/watch?v=Mtl7YD0FW_A

Made as an actual Super Mario Kart hack.  Yes you'd have to simplify a lot of things, but come on; a demake of Mario Kart 8 would be awesome on the SNES.
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Bahamut ZERO

You know what would be the bee's knees?  Final Fantasy III Nes remade as a hack of FF4 or FF5.    :thumbsup:

Like Super Mario Land? Then you'll love my first completed Rom Hack: Maniac on the Run!

aterraformer

Quote from: Bahamut ZERO on April 26, 2015, 04:46:39 PM
You know what would be the bee's knees?  Final Fantasy III Nes remade as a hack of FF4 or FF5.    :thumbsup:
Yes, like the FF4 NES that never was but almost.

Thanatos-Zero

It would be great if someone could fix the sound software of Megaman ZX Advent so the voices sound not so distorted like in that one brief soundfile.
https://www.youtube.com/watch?v=6kzji2eUJ9w#t=11m38s

When Aile introduces herself the Grey, she sounds actually pretty good, but after that, the software issue is back in force.
it is also present in the japanese version.

Who of you hackers has experience with NDS games? I would love to see one hacker solving the problem for all voice files.

justin3009

Are you sure it's software and not the voice files themselves getting lower quality?
'We have to find some way to incorporate the general civilians in the plot.'

'We'll kill off children in the Juuban district with an infection where they cough up blood and are found hanging themselves from cherry blossom trees.'

FAST6191

I have not toyed with advent at time of writing but I did have a look at the voices when the US/EU versions of the ZX title appeared and missed a few things from the Japanese version. Capcom's handheld division is an amazing case study in code reuse so I am not expecting much different here.

Firstly the DS DAC (digital analogue converter) is not great and the speakers are worse so there is that. The DS does have onboard PCM and ADPCM decoding, which is what many of the sound/voice samples will be using even in non SDAT formats. What I find more often is the devs will drop the sample rate to the high 17 KHz range for reasons unknown (it can handle far more and space is not the greatest issue on the DS) and garbage in -> garbage out very much applies when it comes to audio quality -- someone can spend days messing around in their DAW but it would be the rough equivalent in of audio which https://www.youtube.com/watch?v=JMIHNiR3CP8 is to video. If you can snatch something from an anime or a home console game then do it, otherwise you are doing a fan redub.

Tsukiyomaru0

Idea for an indie: You know how people modded Osu on DS or that one indie AmplituDS that is pretty much like an Audiosurf for DS? The idea is to go an extra mile: take Jam Sessions 2's gameplay and give us the ability to add our OWN songs! I wonder how difficult it turn out, considering JS2's gameplay is almost like that of Frets on Fire.

FAST6191

indie? Never heard that term used for homebrew before.

For the sake of others reading http://remaincalm.org/index.php/ds-music-apps has a nice list of DS music homebrew, it is a bit out of date (it lacks nice things like NDS BGMFiler ) but it is a nice start. http://gamebrew.org/wiki/List_of_DS_homebrew_applications#Music has some more.

Back on topic I must admin I have not seen anybody hack JS2, and people usually poke around the innards of all the music games.

Thanatos-Zero

Quote from: FAST6191 on May 02, 2015, 06:57:19 PM
I have not toyed with advent at time of writing but I did have a look at the voices when the US/EU versions of the ZX title appeared and missed a few things from the Japanese version. Capcom's handheld division is an amazing case study in code reuse so I am not expecting much different here.

Firstly the DS DAC (digital analogue converter) is not great and the speakers are worse so there is that. The DS does have onboard PCM and ADPCM decoding, which is what many of the sound/voice samples will be using even in non SDAT formats. What I find more often is the devs will drop the sample rate to the high 17 KHz range for reasons unknown (it can handle far more and space is not the greatest issue on the DS) and garbage in -> garbage out very much applies when it comes to audio quality -- someone can spend days messing around in their DAW but it would be the rough equivalent in of audio which https://www.youtube.com/watch?v=JMIHNiR3CP8 is to video. If you can snatch something from an anime or a home console game then do it, otherwise you are doing a fan redub.

Perhaps, but ZX Advent might be different in that regard.

FAST6191

It is possible but real time downsampling would be a first for the DS, and pretty pointless to boot.

Maeson

Just a small question, now that you are talking about sound...

In the game Dungeon's & Dragons: Order of the Griffon for Turbografx16, there is this weird glitch that will mute the music in different moments, like in combat after the first character acts, or after creating your first character.

I really don't know how something that big went unnoticed, but, could it be hard to fix?

I'm talking without any knowledge about this, but it seems that the sound effects that play right before are what disable the music.
I'm off for some time. If for some weird, strange, and important reason, you need to talk to me, just send me a PM and probably I'll read it whenever I come back.

Artemix

Hi, I want to do a small alteration of something for a NeoGeo game, for reference:

http://www.romhacking.net/forum/index.php/topic,19690.0.html

I'm willing to pay for this job.

Zynk

About River City Ransom (NES):
1) Translation of the Japanese version to English;
2) This may have been done, but the Girl Version is not purdy; Redo RCR Girl version hack!

Zero Dozer

I know that PSP is quite not the speciality here, but I was thinking if it couldn't be done on Final Fantasy Type-0 so you could acquire SPP even if you're not in Multiplayer. I mean, using Academy Backup and such. There are a lot of SPP-dependant quests, and I bet that it could be altered so you could receive SPP from your Academy Backup.

FAST6191

It might be best to not assume people are familiar enough with the game, from context it seems to be some kind of alternative money/experience made so you only earn it in multiplayer, and a search would bear that out ( http://www.gamezone.com/originals/a-beginner-s-guide-to-final-fantasy-type-0-hd-jsux ) but still best not to assume such things.

Is there a cheat for it?

There are two main ways I would approach it

1) Like a ROM hack port of a cheat.

2) Game mission level.

1) is a minor variation on the classic thing people use to teach basic assembly hacking. Here you would tack on an instruction to add so many SPP around the same time they are giving you gold (gil?), experience or whatever else. It might not display it on screen though. If you want to get really fancy you could make it a slightly more random reward as well.

2) game mission level is in the mission structure within the level is probably going to be a reward. I would not be surprised to see it SPP just be an item available for reward like any other, but not used as normal rewards. You figure out the reward list for missions and the value SPP uses and add that in. It should display such things on screen.

The proper proper method would probably be something similar to what you say and somewhere in the code there would be something like if in multiplayer then reward SPP, if using academy backup party members then don't. Figuring out this could be more annoying though.

Zero Dozer

I think the best understandable situation on support and SPP would be this article on the Final Fantasy Wiki: http://finalfantasy.wikia.com/wiki/Support_Personnel

For what I understand, in Multiplayer, you join a player's game and you run on a timer that extends at every 50 SPP you accumulate. SPP is accumulated as the joinning character goes fighting.

On the PSP version, this is only valid for Multiplayer and not for Support Backup (Single-player option where CPU-defined characters come to help you). It would be fantastic if someone made it more alike to the PS4/XOne versions, where Multiplayer was removed and they moved the entire SPP system to the Support Backup (which is described on the Wiki page I linked here).

I don't know if it can be posted here, but there are indeed CWCheat codes for the game. I found this in the PPSSPP forums: http://forums.ppsspp.org/showthread.php?tid=11123

Anything near the CWCheat SPP code you asked for may be in this post: http://forums.ppsspp.org/showthread.php?tid=11123&pid=86131#pid86131

Thanatos-Zero

#1877
Bregalad once did those sound restauration patches to the GBA ports of Final fantasy 4,5 and 6.

I wonder if someone like him with the skill, is willing to do a similiar thing to Sword of Mana with Romancing Saga (1,2 and 3) or/and Seiken Densetsu 3 instruments.
Sword of Mana really sounds like garbage in my ears while Seiken Densetsu 2 (Secret Of Mana) and 3 did not.

All Soundtracks made by Kenji Ito however will reach their highest potencial unlocked using Romancing Saga instruments.

Here a soundtrack, which reveals Kenji Ito's genius.
https://www.youtube.com/watch?v=4GJj4UZ4ilk (SNES Julius Final Battle)

Considering that the original was a mere GB soundtrack, it shows off what happens if you update it with SNES instruments.
https://www.youtube.com/watch?v=8kfCs9xmlDs (GB Julius Final Battle)

Not so much if we compare it with the GBA version.
https://www.youtube.com/watch?v=K381P2GB-f8 (GBA Julius Final Battle)

Another example.

Here we have "Battle 2 - Courage and Pride from the Heart" of the GB version.
https://www.youtube.com/watch?v=mjg751mFozI

Compare this with the GBA version.
https://www.youtube.com/watch?v=c3PxtTSRir0

And here with SNES version, which was recreated in Romancing Saga 3.
https://www.youtube.com/watch?v=lAaJV31hcuI


KiddoCabbusses

An unfortunate Repro cart on eBay has had me decide to come on here to leave the suggestion to up-port Link's Awakening to being a SNES game. Most likely by hacking LttP. I'm assuming it hasn't been done yet... otherwise this.... THING wouldn't exist.

KingMike

It's not even the first I've seen. Someone basically soldiered a Pokemon Blue ROM to a gutted SGB and sold it as a repro.
Again, COMPLETE WASTE of hardware. >:(
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