I would be interested in helping with this. I know they have some flash hacks as well.
What engine would you use on SNES?
Well, if you are interested in helping then I guess that makes two of us trying to work on this thing. I don't know what engine I'd want to use. I played with some NES ideas before deciding that in order to make a fun game, you really need the controller complexity of the SNES. Once I decided that, I tried thinking of any games that would lend themselves to this kind of thing.
My goal for this kind of project would be to capture the essence of Smash Bros while staying true to SNES type playstyle. My original thought was trying to start with something like the Mario Bros Battle game (Mario Bros on NES, Battle Mode on SMB3 and SMB3 on SM All Stars), but too many mechanics would have to be added to make it feel like Smash Bros. This may be the best way to go, though.
If the game felt and controlled like SMW, I think that would be a good place to start, too.
As CM30 puts it:
But yeah, Smash Bros on SNES would require a really good team and a whole lot of programming and game design skills... I don't pity whoever tries it.
This is definitely a lofty project. I wouldn't mind being part of it--even leading it in many aspects--but I cannot code. I can do a bit of hacking, but I have only done it on the NES and it was using level editors, basic tile/sprite hacking, and HEX editing at that.
If anyone is interested on seeing if we can get something going with momentum, please PM me.
By the way, CM30, my goal would be to try to get something that would look, feel, and sound like a product released on the SNES in the mid 90s.