11 March 2016 - Forum Rules
Started by Piotyr, March 23, 2007, 10:11:50 PM
Quote from: Tirlititi on October 14, 2014, 02:17:38 PMYou would have problems to implement it :http://forums.qhimm.com/index.php?topic=15538.0
Quote from: Vanya on October 15, 2014, 07:25:22 AMHere's an idea that I'm actually going to implement in the near future.I'm working on a hack that I'm calling Sonic the Hedgehog Complete.Like Sonic 3 Complete it's basically going to expand the original game to include both versions of Sonic the Hedgehog (MD/MS) plus every bugfix I can find and as much beta content as possible.Additionally I'd like to add 3 custom stages based on concept art that was never used and as many playable characters as I can fit.Anyway, the idea I had came about when I was looking at the disassembly I'm using and created a new routine to limit how many rings Sonic looses from the ring counter when he gets hit.This was inspired by several fan games that have this mechanic.But I immediately started thinking that it would be cool if when I implement the multiple characters to make things more interesting by varying 2 factors: the number of rings a character looses when hit, and the number of rings they need for a 1-up.So basically characters will have a defense class and that will be offset by 1-up generation.EX-Charmy - Defenseless - All rings lost when hit - 100 rings for 1-up. (This is the same set up as in the original game)Tails - Light Defense - 32 max rings lost when hit - 100 rings for 1-up. (this is what my current hack does except right now only Sonic is playable)Sonic - Normal Defense - 24 max rings lost when hit - 125 rings for 1-up.Knuckles - Strong Defense - 16 max rings lost when hit - 150 rings for 1-up.Mighty - Heavy Defense - 8 max rings lost when hit - 200 rings for 1-up.What do you guys think?
QuoteAfter having purchased pokemon stadium two days ago, i had an idea, or rather a question. As this game contents many textual informations, i would like to know if it is possible to implemant a vocal synthese with ?
Quote from: FAST6191 on October 16, 2014, 03:57:19 PMDid any of the N64 emulators ever get Lua support? Adding things in that effectively run on hardware is hard, much less doing full vocal synthesis on top of that, but dumping strings/reading values and passing that on to a text to speech program is orders of magnitude easier.You probably could do it with some kind of memory reading/cheat attaching tool (emuhaste and whatever else) but Lua would be the better bet by far.
Quote from: FAST6191 on October 16, 2014, 05:47:36 PMSome of the tool assisted speedrunning people also make fairly extensive use of these scripts and similar ones that you could find useful.
Quote from: chevalier on October 16, 2014, 03:10:30 PMi would like to know if it is possible to implemant a vocal synthese with ? ...i just want to know if yes or no it is technicly possible.
Quote from: ETG on October 18, 2014, 01:49:58 AMIt would be cool to make multiplayer games out of single player games via lua and external networking programs or custom emulator.
Quote from: lucaslbds on October 19, 2014, 09:55:42 AMgemini hello, I wonder whether there is development in the English translation of Castlevania SOTN game for sega saturn, knows something online? you know translate it? Thank you already
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