Hack ideas: for those without the skill but with all the ideas.

Started by Piotyr, March 23, 2007, 10:11:50 PM

Previous topic - Next topic

Bad Username

Maybe not the handslot. Remember, the PSP has less buttons than the consoles. Maybe they could map a few controls to the analog stick (or D-Pad if the stick is used for movement).

Piotyr

Quote from: Panzer88 on May 11, 2007, 02:26:57 AM
they should add that stuff when it comes to PSP officially

Other then the redub the psp version of sotn is going to be left untouched.

Ryusui

Actually, the story I hear is that there will be other tweaks made to the PSP version besides the new English dub...just not the addition of the Saturn version's changes, since those weren't done by IGA.
In the event of a firestorm, the salad bar will remain open.

Killa B

I heard a while ago that SotN was coming out for 360. Did that come out yet? I don't have a 360 or anything but my friend was all excited about it, heh. o.O
Quote from: KaioShin on January 25, 2010, 09:25:28 AMI always dreamed of doing a Pokemon hack

Panzer88

I'm not sure if it's out, but it was a live arcade release so it would be as is, still cool.
Donate now until 24 April, from the makers of shotwell Geary: a new open-source email client

Ryusui

SotN for 360 is out; came out back in March, in fact. It's 800 MS points ($10)...the only real "improvements" are a new optional filtered graphics mode and Achievements (it should be noted that the CG cutscenes are missing, but that's more blessing than curse), but it's still worth the money IMHO.
In the event of a firestorm, the salad bar will remain open.

Panzer88

yeah, it would have been hell trying to download the actual whole original ISO, and it'd fill your hard drive quickly

*UPDATE*

has anyone considered doing a bugfix and cleanup hack for Star Ocean?
Donate now until 24 April, from the makers of shotwell Geary: a new open-source email client

Bad Username

Wait. Is there any possiblity of a SOTN editor? I think that would just rock your face. Maybe add in a graphics/sound editor and an item creator. Imagine the possibilities! IMAGINE, I SAY!

Piotyr

Quote from: Panzer88 on May 12, 2007, 09:50:38 PM
yeah, it would have been hell trying to download the actual whole original ISO, and it'd fill your hard drive quickly

*UPDATE*

has anyone considered doing a bugfix and cleanup hack for Star Ocean?

They are remaking star ocean for psp.

Panzer88

I'm aware of this, but not everyone is going to pick that up.
Donate now until 24 April, from the makers of shotwell Geary: a new open-source email client

MathUser2929

I don't remember hearing that the Saturn changes were ruled out. Got a link for that? I did hear that there was a possibility of other changes tho.

And, how is the former CG scenes handled? Are they still pictures, or do they just skip it all together?

Shadowsithe

The saturn changes weren't very good. You're not missing out.


Bad Username

Well, what if Igarashi implements the upgrades the way he originally wanted to? The Saturn port was done by a different team entirely, and they didn't really consult Igarashi on how to implement the extras.

Aquillion

Actually (although someone else mentioned this a ways back), a Final Fantasy Mystic Quest hardtype hack might have some potental.  I wonder if it would be possible to actually make that game challenging?  I mean, it did have good music, and the graphics weren't so bad.  If someone was able to add an actual plot and make it difficult then it might be fun for a little while.

Googie

How about turning one of those Nes Beat'em ups into a graphics hack after the movie "The Warriors"?   

Nosuch

Aw, man.  I really don't need another big graphics project right now, but I could totally see hacking Double Dragon into The Warriors now.  How would one explain the Warrior clone as the end-boss, though?

NFreak

What I'm about to post is from a thread I started on another forum, so if it sounds kind of odd, that's why.

QuoteLet me just cut to the chase. I need a Sonic the Hedgehog 1 hack which gives the game a Pulseman interface and changes Sonic into Pulseman. The levels, enemies, and everything may have to be made larger, however, to accommodate the Pulseman sprites (which are much larger than Sonic's). I have a mock-up screenshot I made in Paint of what it should look like. Also, the music of the Sonic levels should be changed to Pulseman music. All of Pulseman's moves should be included, and Sonic's rolling attack (which is used to go through ramps) should be changed to a ground-based, rolling Volteccer. Anyway, here are the screenshots.



The whole thing is basically taking Pulseman, adding one more move to his arsenal, and adding Sonic 1 levels and enemies to it. Oh, I would also like the Sonic title screen changed to have the title screen art of Pulseman in place of Sonic, and the text changed to whatever you feel would fit.

MAJOR thanks to anyone who can do this for me. I tried myself, and I failed miserably.

Before making the hack, PLEASE play through at least one full level of each game so you understand everything. Also, in Pulseman, there is a move I did not know about. Double tap left or right to perform a dash. Don't forget that.

Anyone?  ;D

creaothceann

You could always downscale the sprites. >:D

Quote from: NFreak on May 19, 2007, 06:22:56 PM
MAJOR thanks to anyone who can do this for me. I tried myself, and I failed miserably.

O RLY?

Nosuch

...er, I obviously don't know anything about hacking Sonic or Pulseman, but theoretically speaking, wouldn't it be easier to sort of "port" the Sonic levels and enemies to Pulseman rather than try to recreate all of Pulseman's moves in Sonic?

Maegra

[deleted till i find something to ACTUALLY write about.]

He left my mind intact. I can dream, I can wonder, I can lament. Simply, he has taken his revenge. I have no mouth. And I must scream.