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Final Fantasy VI: Divergent Paths

Started by PowerPanda, June 01, 2021, 10:05:49 PM

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Ballz

I've been playing this off and on, enjoying it overall.  The only bug I've really encountered is the Mog graphics glitch.

While it doesn't sound like there are plans for another update, just in case if you do, here's a list of typos I've stumbled across (I'm pretty most of these are from the original game):

Three instances where "assassin is misspelled:
-He's an assasin!
-That guy's an assasin!
'Till a moment ago, an assasin sat over there!

-We're just small potatos compared (should be "potatoes")
-Maybe economy will make a recovery! (missing "the" before "economy")
-You'll never win! We'll Return this world to its people! ("return" is capitalized)


Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Sarah Shinespark

Yeah I figured "assasin" was vanilla text that simply didn't get touched.

PowerPanda

Quote from: Ballz on July 26, 2021, 01:10:53 PM
I've been playing this off and on, enjoying it overall.  The only bug I've really encountered is the Mog graphics glitch.

While it doesn't sound like there are plans for another update, just in case if you do, here's a list of typos I've stumbled across (I'm pretty most of these are from the original game):

Three instances where "assassin is misspelled:
-He's an assasin!
-That guy's an assasin!
'Till a moment ago, an assasin sat over there!

-We're just small potatos compared (should be "potatoes")
-Maybe economy will make a recovery! (missing "the" before "economy")
-You'll never win! We'll Return this world to its people! ("return" is capitalized)

Thanks for the report. I'm considering doing a v1.2, and if so, I'll take these into account. One note is that the capital R in that last line is intentional.

Ballz

I'm still playing through here and there. Some more things to report if you do eventually make a v1.2:


Line spacing issue with "No"


Line break should be before Relm's name


This is technically a contraction, so an apostrophe is needed before the s.

I didn't get screenshots of it, but in the little vignettes in the WoR with Cyan and Owain, Owain says both "Yipee" and "Yippee" at different points ("Yippee" is the correct spelling).

Lastly when Locke rejoins you in the WoR after getting Phoenix, the dialogue says he's giving you an Elixir, a Flame Shield, and a Valiant Knife. When you check your inventory you actually have an X-Ether instead of an Elixir.

I'll let you know if I run into anything else.
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

PowerPanda

Thanks. I'm pretty sure that all of those are vanilla typos, with the exception of Relm's name. Technically, that's a vanilla typo, but the line break is in a weird place because I changed the font.

GeoX

So I was really loving this mod (seriously, this is amazing work), but alas, I just ran headfirst into a weird, game-breaking bug.  This manifested itself right after I recruited Leo on Mt. Zozo.  After that, I warped outside, and everything's normal...as long as I stay on the world map.  I can even fly around on the airship if I want to.  But as soon as I enter any town or cave or anything (including switching to deck view on the airship), a text box appears in which Celes declares that "Narshe will be stained with blood regardless."  After I dismiss it, I'm frozen.  I can change the direction I'm facing (except on the airship, where I can't even do that), but I can't move or call up the menu or do anything else.  I was playing via SNES9x on an Android device, if that's relevant.

PowerPanda

That is very odd. Do you have a save file you can send me?

You should be able to use any of the save files in the Extras folder to play through to the end if you want to.

Iunnrais

Hey, just wanted to stop in and say I *love* the story changes I've encountered so far (just the three paths so far, but I plan to keep going of course!)

I also want to say that this hack, so far, has been fully compatible with Dancing Mad (the MSU-1 audio hack), so that's a plus!

Now we just need someone to merge this with Brave New World for gameplay improvements to go along with the story improvements.  But what with Celes having Jump instead of Runic, Leo being a thing, and all the map edits and script edits, I'm betting that's not going to be a trivial merge at all... if it was just text I could probably manage it, but I don't think I could manage the assembly hacking.

Sarah Shinespark

#68
Quote from: Iunnrais on September 22, 2021, 04:42:55 AMNow we just need someone to merge this with Brave New World for gameplay improvements to go along with the story improvements.  But what with Celes having Jump instead of Runic, Leo being a thing, and all the map edits and script edits, I'm betting that's not going to be a trivial merge at all... if it was just text I could probably manage it, but I don't think I could manage the assembly hacking.
I kinda remember this coming up on the NGPlus discord, you should ask to join #brave-new-world and ask around. But yeah, lots of design and balance decisions to make... let alone AI for the Vector bosses, FC escape, and how BNW is already using up a lot of monster attacks... and dialogue space... and AI space. It'd all have to be hand merged and tested. Might have more fun less effort with BNW just trying the randomizer Beyond Chaos Gaiden.

Iunnrais

I bet the only way to do a merge would be to forget about maintaining ability to be used on an original cart, and expand the rom size somehow.  Alas.

That said, doing so would probably make it possible to bring back things like the old desperation attacks in addition to everything BNW offers.

PowerPanda

Quote from: Iunnrais on September 23, 2021, 10:07:24 AM
I bet the only way to do a merge would be to forget about maintaining ability to be used on an original cart, and expand the rom size somehow.  Alas.

That said, doing so would probably make it possible to bring back things like the old desperation attacks in addition to everything BNW offers.

Brave New World took a completely different approach than Divergent Paths. If someone wanted to merge them I'd be all for it, but *my* project is finished, and I'm not going to take on another project on par with Divergent Paths for quite some time. At some point in the future, after I've finished up a non-video game project I've been contracted for, I'm going to hop back into Divergent Paths to investigate some of the bugs people have been reporting. I'm guessing that most of them are patching issues (ie - people applied v1.1 on top of their already-patched v1.0), but I want to make sure.

Iunnrais

Oh, please don't get me wrong!  I already read in this thread how you aren't going to do this yourself, and I'm not asking you to!  It's MORE than fair to say that your project (or your part in the project) is complete (minus final bug fixes if any)!  Just hoping someone else with the skill and inclination might come along.  I'm also lamenting that my own programming skills stop at C, and don't think I have quite the head for assembler.

heyboots

I just got to the Vargas fight and after actually reading the manual and seeing that you gotta do Suplex instead of Pummel, the XY⬇⬆ input doesn't seem to be working. Did the input change in the patch?

If it didn't, maybe Sabin came in too low level because I had the Moogle charm equipped after I got it in Narshe and haven't been leveling up?

EDIT: Oh it did change, I completely forgot the game tells you how to do Blitz after you do some damage to Vargas because I've always just hit him with the Blitz immediately since I've been playing this game for over three decades.

kaine23

Putting divergent paths with BNW would be *chef's kiss*

PowerPanda

Happy Thanksgiving. Version 1.2 is released! All of you can thank Gi Nattak for this, as without his help, it might not have happened. He's the one that cataloged the bugs, offered solutions for around half of them, and then did the testing on the final release.

MAJOR FIXES
* Gi Nattak believes he has figured out and fixed the Mog Sprite glitch, where Mog is stuck facing forward, and his bottom half looks like MissingNo. Both Gi and I have played through the World of Balance, and neither of us has seen the sprite glitch. Fingers crossed, it is fixed. Note that this glitch affects the save file itself, so it will only be fixed on new games. The Save File Archive included with this release does not have it fixed.
* The calculation for Desperation Attacks (Limit) has been corrected, so that they will only occur 25% of the time when you are low on health. The 2nd DA (LimitBreak) that some of you found is still in the game, but it is much harder to trigger.

MINOR FIXES
* Opera Lyrics don't run over if you fail to make a selection for the 3rd stanza.
* Celes does not sometimes get stuck facing left in the Razing of Vector intro scene.
* The Ultros fight in the Espers Cave (Relm's intro) plays boss music, and not the normal battle music. This is a bug from vanilla.
* Banon doesn't start KOed if Kamog falls in the Moogle Battle.

kaine23

Gi's an amazing member of the community! Great job on update!

Volcannon

Some questions.

1. Is there a way to get back to the Veldt? I left the airship near cresent isle to learn dances for mog.
2. Just a tiny nit pick, but we are not cool with having Cat Scratch because it's overpowered, but totally okay with Nightshade's Charm, yes?
It's Nerf or NOTHING!!!

PowerPanda

Quote from: Volcannon on December 08, 2021, 03:49:22 PM
Some questions.

1. Is there a way to get back to the Veldt? I left the airship near cresent isle to learn dances for mog.
2. Just a tiny nit pick, but we are not cool with having Cat Scratch because it's overpowered, but totally okay with Nightshade's Charm, yes?

Yes. Here is the route that will get you back.
1. If you're in the Narshe/Figaro area, head to the Returner's hideout and go down from Banon's room. This will take you on the Lete river, which will spit you out near Doma.
2. Once you're anywhere between Doma and Nikeah, go to the Barren Falls entrance (It's a cave south of where Sabin's scenario started). Jump over the falls, and you'll be back on the Veldt. As a tip, Nikeah has Chocobos which should allow you to ride over the top of the Phantom Forest.

And goodness, the number of questions I've gotten about Cat Scratch. I thought, "surely no one will notice if I change 1 out of the 255 rages." I underestimated people's memory of this game. Yes, Cat Scratch was extremely overpowered. It is actually the same power level as the Intangir's attacks. In the World of Ruin, there is optional content for Gau that powers him up a bit. After this, Bracers + Offering + Cat Scratch was one-shotting WoR bosses. So I changed the Stray Cat rage to something else.

I also powered down the Mantis enemy on the World of Ruin world map, since I'm nearly certain its strength stat (which is double the final boss) was a typo.

Pyre Of Word Salsa

Quote from: GeoX on September 16, 2021, 07:20:33 PM
So I was really loving this mod (seriously, this is amazing work), but alas, I just ran headfirst into a weird, game-breaking bug.  This manifested itself right after I recruited Leo on Mt. Zozo.  After that, I warped outside, and everything's normal...as long as I stay on the world map.  I can even fly around on the airship if I want to.  But as soon as I enter any town or cave or anything (including switching to deck view on the airship), a text box appears in which Celes declares that "Narshe will be stained with blood regardless."  After I dismiss it, I'm frozen.  I can change the direction I'm facing (except on the airship, where I can't even do that), but I can't move or call up the menu or do anything else.  I was playing via SNES9x on an Android device, if that's relevant.

On my second run right now in version 1.3 (1.2 was my first run), and I've hit the same issue. Whenever Leo gets recruited, Celes's dialogue that "Narshe will be stained with blood regardless" appears and the game locks up. I've attached three SNES9x save files to this post: one of them is from the save point in Mt. Zozo, the second is a save state right before the dialogue box pops up, and the third is a save state right before recruiting Leo.

Save
Save State 1
Save State 2

Gi Nattak

#79
Quote from: Pyre Of Word Salsa on May 18, 2022, 09:42:02 PM
On my second run right now in version 1.3 (1.2 was my first run), and I've hit the same issue. Whenever Leo gets recruited, Celes's dialogue that "Narshe will be stained with blood regardless" appears and the game locks up. I've attached three SNES9x save files to this post: one of them is from the save point in Mt. Zozo, the second is a save state right before the dialogue box pops up, and the third is a save state right before recruiting Leo.

Save
Save State 1
Save State 2

Just to be sure, you patched 1.3 over a clean ROM, right? As in not patched over the v1.2 ROM.
EDIT: Nevermind found/solved solved the issue.