I had a party standing right by the spot as a guard so that if anyone were to reach Banon, they'd have to fight that team first. Somehow the game over sequence fired off first. I thought, "huh, did the priority change form the normal game?" So I did a similar set up and it worked without a hitch.
I am trying this multiple ways with fast forward and a game sharked out team to try and see if it's a particular soldier / subset for which the rules work differently. But I need a block of time free to make sure I check all instances, which I likely won't have until Wednesday.
June 16, 2021, 10:35:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, try as I might, I cannot recreate the bug, so perhaps I am just nuts and didn't position my character where I thought I had? That said I have played through the first section (up to the Narshe conflict) numerous times now and have two bugs and one typo fix to report:
With Cyan when fighting Kefka in the Narshe battle once he had done a retort, dispatch suddenly changed, and now #1 would have him fire off a retort instead of a dispatch at Kekfa. MUCH more powerful. Not sure if intended, but this effectively makes getting one counter, then just spamming #1 with Cyan super broken OP.
Also with Cyan, the bracers. I could not equip two weapons at once.
The last is an original script statement that should be updated. When the ghost leaves it says, "shall we be off" because there might have been two ghosts in your party. Now it's always only going to be one, should consider changing that to shall "I" be off.