News: 11 March 2016 - Forum Rules

Author Topic: Super Mario Bros. 35  (Read 1219 times)

cyxodus

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Super Mario Bros. 35
« on: April 02, 2021, 01:11:59 pm »
Has anyone thought of trying to tweak Super Mario Bros into a 1-player Super Mario Bros 35? Increasing the amount of enemies to the levels, killings enemies adds seconds to the timer and warp pipes going back to levels 1 & 2.

I really miss the Switch game and thought it added a new depth to the game. Maybe the rom hacking community can bring it back in some fashion.

KingMike

  • Forum Moderator
  • Hero Member
  • *****
  • Posts: 7412
  • *sigh* A changed avatar. Big deal.
    • View Profile
Re: Super Mario Bros. 35
« Reply #1 on: April 03, 2021, 01:39:05 am »
No possible way a real NES could handle as many sprites as SMB35.
Adding seconds to the timer is surely doable.
As to the warp pipes, I'm not certain but I think the Warp Zones have some pretty specific coding to be able to change the level without breaking things (as why the Minus World level is infinite).
"My watch says 30 chickens" Google, 2018

Choppasmith

  • Full Member
  • ***
  • Posts: 213
    • View Profile
Re: Super Mario Bros. 35
« Reply #2 on: April 03, 2021, 06:03:16 am »
I think it's doable in a sense. Basically an Endless Mario of sorts like the modes in MM9+10. I posted this in the hacking ideas thread a while back but basically.

-Have the level order be random
-Have the game skip the end of level fanfare
-Change the system for scoring Points to adding seconds to the timer.
-Add the random item box. You'd have to program the POW effect if you included it.

I think something like that is POSSIBLE but you'd need a Herculean amount of ASM work to do it.