I've been following Deli295's work and all I can say is this is awesome.
However, I would like to ask a question which I am not sure if it is related to the patch (or not): does the patch deactivates dithering in the game?
Or is 'Resident Evil Director's Cut dual Shock GH' already a game that doesn't use dithering in the first place? I'm having trouble recognizing dithering both in the patched/unpatched iso's but I suspect there isn't much visible. Or am I missing something?
If dithering is activated, could it look better without it? Any opinions?
For the PS1 games, as far as I know Dithering is a hardware thing, especially when designed for CRT Televisions. So The answer would be, NO. The game itself has no dithering alone, But the Hardware that runs the game. Try Duckstation or ePsxe.
@Deli295, As for the Saturn Exclusives, If you did want to go with it, you'd had to Recreate the Character Models. Since direct Porting would be impossible due to the how the Saturn handled the Character Models. I even figured that out while debugging RE1 Saturn. as texture goes, It's made up of many Tiles for the Character Model. I'm not a pro at this stuff, and I don't know everything about the game structure in general, I could be wrong though... but Id just figured I'd let you know.
If you did manage to do so, Id recommend making it as a separate or Optional patch, like you said, There could be sacrifices to other Outfits.
December 10, 2021, 03:33:19 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I had just made a custom back label for the sake of this hack. since you already had the front label made anyway.
I hope you like it. I never noticed an error I made while making the back cover, Fixed an error.