11 March 2016 - Forum Rules
Started by Deli295, March 24, 2021, 08:48:59 PM
Quote from: niuus on April 05, 2021, 04:00:00 PMA weird bug that i've found:When playing with Retroarch, the game hangs on the stairs/door transition whenever you go the section with the restored bloody message, on patch version 0.3. But! The funny thing is, it is only happening on Beetle PSX core. Previous versions of the patch worked absolutely fine. Said section works with the PCSX-Rearmed core, Duckstation (standalone april 04 Preview build), and pSX (1.14). As Beetle PSX HW is allegedly the most accurate of the emulators, it could be worth investigating if someone with the possibility of testing on real hardware can confirm that specific room working on patch 0.3 (Xstation, PSIO, burned disc), i would love to test it and report back, but both my PS1 consoles have dead lasers, and my PS2 Slim is emulation anyway.I switched to Duckstation in the meanwhile so no big deal (pretty awesome emulator, btw). Totally enjoying my deserved unlimited Rocket Launcher run.
Quote from: Deli295 on April 01, 2021, 03:38:51 PMDamn, that's a lot of information. I love all these minute and trivial differences. For most of them, I'll probably require much more experience
Quote from: lilpuddy31 on April 05, 2021, 04:10:17 PMHey Deli, may I make a suggestion of restoring the DC-DS credits and it's music? Just until you're able to implement the original's version...You are doing a God's work my friend
Quote from: Ness on April 06, 2021, 03:56:13 AMThis would support the theory that there is a piece of code that makes chopped off zombie parts disappear when they reach the end of their course and hit the ground, they would just have forgotten to do that for the mirrored ones also. Thus, it may be possible to disable this piece of code.
Quote from: Ness on April 06, 2021, 03:56:13 AMAs for restoring the actors and voice actors credits, it's to you in the end, but personally I see a potential issue with that. In short: we don't know why some weren't properly credited, and maybe it was because they didn't want to be credited, we don't know that. What we see as homage we be something they don't want, but I guess it's also too late for that considering their names are probably linked to the game everywhere on the internet.
Quote from: Deli295 on April 06, 2021, 07:35:33 AMThanks for spotting this out. I'll fix it when I have some spare time. In the meantime, I'll make the older patch available.
Quote from: NYI on April 05, 2021, 09:46:00 PMI can confirm this bug on a Playstation with PSIO (original RE soundtrack version, v0.3). Was in the East 1F stairs hallway, tried to go up the stairs to the room with the message on 2F, freezes at beginning of stairs transition. Also tried entering this hallway from the botany library.
Quote from: NYI on April 06, 2021, 10:52:49 AMDeli, thanks for looking into this - my comment above may have only been recently approved/become visible because I am a new member but just in case it was missed this problem occurs on original Playstation hardware as well, tested with PSIO.
Quote from: Deli295 on April 06, 2021, 07:35:33 AMI'm glad to hear you like my mod. But I'm not sure what you mean. There are two versions of the patch out: one with the Original OST and one with the DualShock one.
Quote from: lilpuddy31 on April 07, 2021, 05:29:36 AM Will you be adding that as well? Not a big deal at all, especially with the handgun being next to useless so late in the game.
Quote from: lilpuddy31 on April 07, 2021, 05:29:36 AMYea I am aware and I should have been more specific. I was referring to the Original OST patch, just putting the DS credits music back in until you're able to get the credits and it's music back to the Original...Also, might I suggest a version of your patch that has all the Japanese music inserted?
Quote from: lilpuddy31 on April 07, 2021, 05:29:36 AMLast thing, on my latest playthrough, I was using evilresource.com for their maps, and noticed in the main laboratory (where you fight Tyrant for the first time) that there is a clip available only in the PC version. Will you be adding that as well? Not a big deal at all, especially with the handgun being next to useless so late in the game.
Quote from: Deli295 on April 06, 2021, 07:35:33 AMLet's pray to the Resident Evil gods that's the case. I'll try to see if I can find any of this in the executable.
Quote from: MySaturationIsGlobal on April 08, 2021, 12:29:35 PMHey dude, first off I just want to say thanks for doing this project. So far it is great, and I'm looking forward to seeing it progress.Second, the limbs that stay behind in the Saturn version do the same in the August 1995 beta. They either restored this for the port, or built off a slightly older code. Pre-Jan 96'You might be able to find the code needed in the 95' beta executable and implement into final. EDIT: Just checked. Also in the October 95' beta too.
Quote from: MySaturationIsGlobal on April 10, 2021, 03:36:07 AM@ness thanks for adding so much useful information to the TCRF pages. All these years and I'm still learning new things about the development process. It's so cool.
Quote from: Ness on April 11, 2021, 08:11:25 AMNo problem, it pissed me off that so little was documented... but there is a lot to be done. I don't intend to hi-jack this thread, but it's just that there is a LOT to learn from proto/demo versions for potential fixes and improvements.Here are a few that could be done:https://i.imgur.com/Lx91tpU.pngIn the Original and Director's Cut modes, the upstairs screen (third row) uses an earlier version of the blue door (earlier than the one found in the demo!) with a misplaced handle. How do I know it's earlier? Because beta versions have tons of misplaced door handle issues that got fixed along the way. Anyway, as you can see from the other side of the door on the first row, in the final version this door shouldn't even have this handle at all! In the Arrange Mode, it should, however they forgot to update the other side of the door as well (first row). So that makes:- get rid of door handle decorations on the upstairs screen for the Original mode- fix the position of the door handle on the upstairs screen for the Arrange Mode (easily done by taking the Demo version of this screen)- add the door handle on the other side of the door for Arrange Mode. This may be harder to fix if the Arrange Mode uses the same background of the original for this room.And here is another wrong background in Arrange Mode:https://i.imgur.com/ASko2yv.pngThey forgot to update the staircase on the upstairs screen. This may also be hard to fix if Arrange Mode doesn't have its own background data for this room.Also, there may be similar discrepencies in Arrange Mode in other rooms. I haven't checked yet.Ideally one should also change the door animation texture so that it matches with the proper handle in Arrange Mode, but I don't know how feasible it is to add an entirely new door anim and have it play.Edit: BTW it could also be nice to restore the statues puzzle in the armor room to how it was in the Trial version, if possible only in Arrange mode.
Quote from: becca_stars on April 11, 2021, 08:38:03 PMWow! This project is amazing and very appreciated! I've always wondered what it would take to add Trevor's Notes back into the game. The text for them were present (but inaccessible) even through the 15 minute Japanese demo but Mikami had them removed. Project Umbrella has a great page and their own translations available: http://projectumbrella.net/articles/Trevors-NotesIf you decided you wanted them in the patch and PU wouldn't want to grant their translations, I could do my own any time.
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