Speaking of bugs, have you already applied a fix to the one-hit-KO bug?
There's a bug where if you have a certain amount of cyberware on a character (any level of Wired Reflexes, Muscle Replacement level 4, and Dermal Plating level 2-3) and that character is using their fists for hand-to-hand combat, any punch from an enemy will instantly kill them no matter how much defense that character has.
Now, I've already looked around for a fix for this and consulted the help from an expert codemaker (Tony Hedstrom) to come up with a Game Genie code
that fixes this which is AVRT-LA26. This can be hard-coded with a program called Game Genie Guy, but I do hope this could listed as a patch on this site sometime.
I'm just wondering if you're already aware of this and already applied your own fix to this bug or applied the existing GG code as a patch.
There's also another bug where where magic users, when controlled by the AI, automatically switch to something else as soon as they engage in combat, usually switching to their weakest spells. This was another bug I tried getting help from Tony Hedstrom in fixing, but whatever GG code we came up with still had problems, but I managed to find a way to modify the code
so that it actually fixes the problem without any issues. That code is GA7T-CA58, which again, can be applied as a patch with Game Genie Guy.
Was this also addressed by you or were you even aware of it to begin with? I'll happily provide any help if needed.
While I'm at it, there's one more thing I'd like to address, and this is just a suggestion: there's a certain cyberware stat called "Evasion" that's sort of a misnomer considering it does more than just control how well you evade attacks from ICE. It also controls how well your chances of hitting ICE are
. It would be nice if that stat could be renamed to something else to give the player an idea of what stat to increase if they want to actually raise the accuracy of their shots when attacking ICE. Maybe "Combat" or "Accuracy"?
You're doing god's work with this hack, keep it up~