Micro Mages is a 2019 NES game. It is a blast for playing co-op, but unfortunately it's pretty short. The solution? Let's create some more levels!
To start things off, I've made an editor for Micro Mages (which you can download at the link above, or download for windows here
). It's a liiiitle laggy, as it's hacked together in Python with the tkinter gui, but it works:
There are two projects in the works to create a community-designed set of levels. A "screen-by-screen" project, where anyone can contribute a single 256x224 pixel screen to the project, and a full individual level project.Screen-by-Screen
In the #screen-by-screen
channel in the discord server linked above, we've started a project to redesign the whole game one screen at a time. Each entrant downloads the current hack, adds a screen, and re-uploads it. Here's the first stage completed:
You'll notice there are 4 distinct 256x224 pixel screens (contributed by different users).
This project is basically guaranteed to result in silly and chaotic levels, but that's the point. If you'd like to contribute
, please join the discord server above and claim the next slot. Once you've claimed the next screen, you have 24 hours to upload it before your time is exhausted. You can still sign up again if you don't upload anything. (This is just to prevent two people from colliding and making the same screen.)Full Levels Pack
For something a bit more meaty, why not a full pack of levels where each level is made by a different user? This is still in the planning stages, so leave your thoughts below
if you are interested in joining in this endeavour and how exactly you think it should work. There are a lot of questions to ask, like: what kind of difficulty and difficulty curve are we going for, should we change aspects of the worlds such as palettes and tile types, or perhaps edit the tileset? What about hard mode? We could make some custom ASM bosses and such too. If we can get 13 entrants, that's enough for a full game pack.