11 March 2016 - Forum Rules
Started by zeroecos, February 06, 2021, 02:38:32 AM
Quote from: FAST6191 on February 06, 2021, 10:23:22 AMThe code handling the text pointers will generally want to read said pointers and the GB/GBC does not have enough RAM to be stashing a pointer list in RAM and leaving it there (though it is a possibility).
Quote from: FAST6191 on February 06, 2021, 10:23:22 AMTo that end if you know where the pointers are then it should be a matter of setting a break on read to that location (as in the where the pointer is at, not where it is pointing to) and going back before that text is ever likely to have been loaded/generated. It will then pop up saying something read this and you should thenIf it is one of the strange for GB/GBC games that grabs the pointer table to languish in RAM then you do the same but set your break on read to that RAM location (if it is not a copy of the pointer table as it was in the ROM then you can work backwards from it grabbing the text data from ROM) and then watching it do its maths and thinking through how you might subvert it to read another bank or something.
Quote from: Pennywise on February 07, 2021, 06:19:56 PMI have a mostly complete translation of this game. It's mostly a matter of hacking all the misc text and menus before I could consider it finished.
Quote from: zeroecos on February 07, 2021, 11:02:54 PMOh, I didn't know there was someone working on it already. By the way, I found some info that I need on your nes rom expansion document. Do you know where I can keep track of what people are translating?
Quote from: cccmar on February 08, 2021, 07:49:39 AMThere is sadly no way to know. Most translators don't really talk much about these, so you have to ask around. Depends on the system, too. Most interesting 8-bit/16-bit games are arguably done, but not that many for CD-based systems (longer games/scripts, tougher technical challenges etc.) On the other hand, newer systems like NDS/3DS/Wii are actually covered very well.
Quote from: Pennywise on February 08, 2021, 10:21:11 PMYou're still welcome to continuing working on the game, but I thought I'd let you know I was working on it and have it in an almost complete state. The game really is a pain to work on, but it'll probably be finished this year.Btw, I solved all the space issues in the game by expanding the ROM and relocating all the text between different banks. That's generally the easiest/best approach to take when translating these old ROMs.
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