I might as well make a thread here for feedback. Being the recursive person I am I updated it frequently on the Discord server, but now that it's on here I need to do so less to not be so overbearing. At least the subscribe feature makes that not as big of an issue I guess. That said, I will provide smaller, direct patches so you don't need to constantly patch a clean ROM.
The goal is to not only refine the game's balance, but to also eventually add content. As I'm learning things as I hack, don't expect that to happen anytime soon. As it stands I will need to expand the ROM as I cannot find enough free space to properly add two characters' worth of poses, especially after using animation code for one of them for another character.
I am open to all feedback regarding the game. There are still things I don't know how to adjust though, especially particular properties of specials like movement and i-frames. I won't say "please help find this for me", but I won't stop others from wanting to. Those bottom two links should help greatly.
Further balance characters based on feedback
Alter pushback to use the h-velocity byte reserved for throws instead of relying on damage itself
Create "in-between" movement speeds for flexibility
Start decay of dizzy when not zero instead of using a universal timer that affects both players simultaneously.
Make a patch for cosmetics-only and one to restore War mode (will lock all characters).
Remove limitation of special block damage based on its base damage
Ensure dizzy once the threshold is met; increase dizzy recovery to compensate
Links:RHDN PageFull change logDiscord ServerJMF Resource 1JMF Resource 2
Note: Addresses 1XXXX refers to 0XXX-1XXX in Battery RAM/WRAM on most emulators and 6XXX-7XXX on FCEUX.