News:

11 March 2016 - Forum Rules

Main Menu

NES Games Disassembly (possible requests)

Started by Cyneprepou4uk, January 30, 2021, 04:53:55 PM

Previous topic - Next topic

Hamtaro126

#40
Please! How about if I give you this?: [REDACTED] This is my CDL for Hello Kitty World (Flake's English translation) played through the end. The sound test is not fully unlocked though as I cannot get it working. and there may be a bit of unused data (mostly filler and the Famicom Box header) from what I see of it, I dunno. Code and data is there for the Disassembly project.

Hope this convinces you!
I Hath Returned...

BTW My username is not Hamtaro129. THAT IS WRONG, Please correct immediately or I will try to correct it myself!

Cyneprepou4uk

Still no. And also I disassemble original ROMS, not hacks or translations.

Hamtaro126

That is unfortunate, Sad even, Hope to try again later with a different game...  :banghead:
I Hath Returned...

BTW My username is not Hamtaro129. THAT IS WRONG, Please correct immediately or I will try to correct it myself!

Ansarya

The link for the disassembler manual https://iromhacker.ru/nes/en/bzk6502/1/index.html does not work.

I would like to be able to use this on Dragon Quest 3 (NES) and Dragon Quest 4 (NES) so I can use the results to help with my conversion of DQ3r (SNES) into DQ4r. I have a fair amount of DQ3r mapped out but I need the data from both the NES versions to complete the hack.

Please let me know where I can learn how to use your tool and I will use February to create full cdl files of both games.

If there is a game you'd like cdl files generated from in payment I can do that. It wouldn't be a bad idea to make a repos for them  either.

Cyneprepou4uk

#44
The site is currently not working because I didn't pay for it.

Here is an alternative link
https://cyneprepou4uk.github.io/iromhacker/nes/en/bzk6502/1/index.html




I'm working on a new disassembler version which doesn't require a CDL file. But thanks for the offer anyway.

Szemigi

Just like NesDraug, I myself would like to request disassembling Ice Climber as well. Could it be the Japenese release? Where the seal is in the game.

And its disassembly would be good if it could be compiled with ASM6.

Cyneprepou4uk

Luckily I'm disassembling a Japanese one. Ok, if you're also requesting this game, I'll speed things up a bit.

My disassemblies are targeting ca65. But I guess you can edit them for asm6 yourself if you want. Shouldn't be too hard, like changing all ".byte" to ".db" or whatever.

Szemigi

Quote from: Cyneprepou4uk on February 25, 2022, 08:03:48 AM
Luckily I'm disassembling a Japanese one. Ok, if you're also requesting this game, I'll speed things up a bit.

My disassemblies are targeting ca65. But I guess you can edit them for asm6 yourself if you want. Shouldn't be too hard, like changing all ".byte" to ".db" or whatever.

If it's just about changing .byte to .db only, then I will have easy work. And yes, I request it as well to be honest.


NesDraug

Quote from: Cyneprepou4uk on February 25, 2022, 08:03:48 AM
Luckily I'm disassembling a Japanese one. Ok, if you're also requesting this game, I'll speed things up a bit.

My disassemblies are targeting ca65. But I guess you can edit them for asm6 yourself if you want. Shouldn't be too hard, like changing all ".byte" to ".db" or whatever.

That is great news! Thank you in advance. ^_^
✍️ Blog: https://www.tumblr.com/blog/nesdraug

💀 Join my crypt on discord:
https://discord.gg/Eb4HTSNzeg

Cyneprepou4uk

Fortunately I had it almost ready, so I've fixed what was left to be done, added a few RAM comments and uploaded it to GitHub. Notify me if you encounter any issues with it.

QuoteIf it's just about changing .byte to .db only, then I will have easy work
Well, that's probably not the only thing you'll have to do. At the very least you'll need to setup your assembler properly. But I can't help with that.

Szemigi

#50
One thing I'm missing from the Ice Climber source. The dying color palette of Popo and Nana while getting hit by an enemy (the lighter blue and pink).

Also, is there a check whether Nana is controlled by player 1 or player 2?

As for requests again:
Another request. Mario Bros. Classic (Europe) and Clu Clu Land disassembly. I have also been dreaming about it.
Are these possible?

Cyneprepou4uk

Technically it's possible. But there are several reasons why I'm not going to accept the request (for now at least), one of them is that you lack the skills.

As for your other questions, they are not related to this topic. That said, providing me with information for games from the list is welcome.

Szemigi

#52
Quote from: Cyneprepou4uk on February 26, 2022, 08:53:54 AM
Technically it's possible. But there are several reasons why I'm not going to accept the request (for now at least), one of them is that you lack the skills.

As for your other questions, they are not related to this topic. That said, providing me with information for games from the list is welcome.

Okay, let's see:


Firstly, if you mean I lack the skills of disassembling a NES game myself, you are right.

On the other hand, for the 'other' questions, maybe the 'check whether Nana is controlled by player 1 or player 2' doesn't belong to this topic, but at least just say that I send you PM and give idea or clue about it. That's all. I would appreciate. And I know, I know, you are not my consultant...

Cyneprepou4uk

No, I mean that you lack NES assembly hacking skills in general, so making a disassembly of those games for you is a waste of my time.

Quoteis there a check whether Nana is controlled by player 1 or player 2?

If some object is always controlled by a specific controller number, there is no reason for such a check to exist.

Szemigi

Quote from: Cyneprepou4uk on February 27, 2022, 05:04:24 AM
No, I mean that you lack NES assembly hacking skills in general, so making a disassembly of those games for you is a waste of my time.

If I lack assembly hacking skill(s), then how did I make Super Mario Bros. World 9 or Revision B hacks for example? With ASM source of course, using ASM6. True fact, a few little modifications in source with help (not always though), using GreatEd level editor, but bigger changes in ROM.

As for the wasting, you should listen other people's opinion, too, to be honest as not only 1 person may be there to love Mario Bros and Clu Clu Land to be disassembled and if they say it's not really needed, I shut up then.

Cyneprepou4uk

If you'll be able to impress me with your future complex Ice Climber hack, then I'll think about your request.

Vanya

Damn.
I would love a disassembly of Arkista's Ring, but I have no specific ideas, my ASM skill is not so great, and I sure as hell can't make it well known. :P

Great to see all these other DisASMs get done, tho! :D

EDIT:

Actually, now that I think about it... Is there a DisASM of Adventures of Lolo 3?
I have an ambition to create a remakes of every version of Eggerland that isn't already available on NES. A DisASM would make things a hell of a lot easier even if I had to make it myself.

Cyneprepou4uk

No, I don't think a disassembly for this game exists.

red M95

are you getting close to finish your castlevania iii disassembly? i was thinking about using its chr code for my rom hack. maybe i can also use the disassembly of another game that also uses mmc3...