The tile editors I used were Digisalt and Ultimate Tile Editor V0.6; However I just tried another called Graphic Editor which seems to me a bit more dynamic.
I appreciate the hint! So oddly enough the graphics for the written characters are located both at $C13 for the RAM and $20C13 for VRAM. Running the game it seems to draw from the second set in VRAM...
Now that I can experiment, I'm able to edit my save state file and see alterations that I've made to the graphic tiles! However, I don't see a simple way to introduce English letters to the tiles, unless I can upload a pre-designed image at this tile location?
Thanks for providing me with some direction! Exciting to finally see (literally) some results!
January 13, 2021, 07:53:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for double posting! I feel so close but have one last brick wall in front of me!
I've located the tiles I need to edit in SNES' 2bpp graphic format:
I am replacing the tiles with an image in Photoshop that is 128px wide by 64px tall saved as a .BMP.
My save state shows I have the location of my text pretty close, but it's illegible because I can't seem to understand the colors...
In case I don't figure it out by tinkering, any hints on editing the color palette is much appreciated!
January 14, 2021, 10:19:44 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
If anyone has the keys to open my mind to this I'd be really grateful:
How do I edit the tiles in the SNES 2bpp Graphic Format?
I can't even see them in the ROM.SMC unless I create a save state .ZST. I've been able to manipulate the sprites in 4bpp but anything in 2bpp is hidden...
Any hints at this point would make a world of difference. Thanks!