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Author Topic: ALttP - Enhanced patch testing  (Read 1447 times)

Dzumeister

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ALttP - Enhanced patch testing
« on: January 06, 2021, 06:46:35 pm »
Hi everyone,

I wanted to make a "master patch" that includes as many QoL improvements on The Legend of Zelda: A Link to the Past that I like. Unfortunately, I don't have real hardware to test it on, so I'd like to know if it works fine without any game-breaking bugs before I submit it to the site. You can download the patch right here, and it should work on a US ROM without a header.

Features:
  • 24 item menu, designed by Euclid & XaserLE
  • various bugfixes by Conn
  • ability to change directions while running with Pegasus Boots like in Ancient Stone Tablets
  • ability to collect items with your sword and break pots with it after L2
  • conversion to FastROM to eliminate instances of slowdown, code by wiiqwertyuiop
  • compatibility with Canoe, the default emulator running on the SNES Classic Edition - patch by Bosco82

edit: changed format to .bps, should work fine now. should also work fine in BSNES, haven't tested with other emus
« Last Edit: January 07, 2021, 06:42:15 pm by Dzumeister »
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elfor

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Re: ALttP - Enhanced patch testing
« Reply #1 on: January 06, 2021, 10:53:11 pm »
I get a "The patch is broken and can't be used." error.

Dzumeister

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Re: ALttP - Enhanced patch testing
« Reply #2 on: January 07, 2021, 01:56:07 am »
I get a "The patch is broken and can't be used." error.

Which emulator?

retested with BSNES, should run. updating patch to bps format: download here
« Last Edit: January 07, 2021, 02:04:06 am by Dzumeister »
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niuus

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Re: ALttP - Enhanced patch testing
« Reply #3 on: January 07, 2021, 05:13:00 am »
    Hi everyone,

    I wanted to make a "master patch" that includes as many QoL improvements on
The Legend of Zelda: A Link to the Past that I like. Unfortunately, I don't have real hardware to test it on, so I'd like to know if it works fine without any game-breaking bugs before I submit it to the site. You can download the patch right here, and it should work on a US ROM without a header.

Features:
  • 24 item menu, designed by Euclid & XaserLE
  • various bugfixes by Conn
  • ability to change directions while running with Pegasus Boots like in Ancient Stone Tablets
  • ability to collect items with your sword and break pots with it after L2
  • conversion to FastROM to eliminate instances of slowdown, code by wiiqwertyuiop
  • compatibility with Canoe, the default emulator running on the SNES Classic Edition - patch by Bosco82

edit: changed format to .bps, should work fine now. should also work fine in BSNES, haven't tested with other emus[/list]
Out of curiosity, isn't that what DX and Redux's patches already do? Or does it differ in other ways?

elfor

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Re: ALttP - Enhanced patch testing
« Reply #4 on: January 07, 2021, 08:50:29 am »
Quote
retested with BSNES, should run. updating patch to bps format: download here

Yes it works now, thanks!

Since it expands the file you could also change the ROM size in the header at 7FD7 from 0A (8MBit) to 0B (16MBit) to reflect that.
(and fix the crc afterwards with Checksum Recalculator)

Dzumeister

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Re: ALttP - Enhanced patch testing
« Reply #5 on: January 07, 2021, 06:41:50 pm »
Out of curiosity, isn't that what DX and Redux's patches already do? Or does it differ in other ways?

Yes, Redux already has pretty much all of these QoL changes, but I wanted a version with this particular inventory menu because I think it looks better and is more faithful to the original, plus it doesn't change the original HUD, which I also prefer. It also doesn't include the palette/color changes or restore cut/censored content. L/R item switch isn't included either, which ended up producing game crashes (plus I don't think it's all that useful once you have a certain number of items), and the max bomb/arrows weren't altered either.



Yes it works now, thanks!

Since it expands the file you could also change the ROM size in the header at 7FD7 from 0A (8MBit) to 0B (16MBit) to reflect that.
(and fix the crc afterwards with Checksum Recalculator)

I have no idea how to do that. Would I use WindHex on the patched ROM, then create a new patch from there?
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WebSlinger

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Re: ALttP - Enhanced patch testing
« Reply #6 on: January 07, 2021, 09:47:30 pm »
It's the same thing over and over again... I'd LOVE to see a mapping of items to B and Y, like in Link's Awakening...  Make some BOMB ARROWS!!

mikael43

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Re: ALttP - Enhanced patch testing
« Reply #7 on: January 07, 2021, 10:27:39 pm »
Your project seems to me very good but too close to zelda 3 redux version which proposes to keep also the original menu of the objects, there are several patches in zelda 3 redux with original style menu or a new object menu there are some patches which are optional.

For example the redux patch gives hair close to the link drawing on the cover and the Japanese notice, there is an optional patch to make the hair pink but the problem of wanting to keep this link as the original does not merge because of color changes with some characters like uncle with black hair and are purple in the original without redux.

I think it would be cool to keep the experience of the graphics identical to the original while keeping your ideas in mind, I just wish you would restore the censored elements of the western versions.

The game has been released in several versions.

 :woot!: zelda 3 usa , zelda 3 pal english , zelda 3 canada , zelda 3 pal french and zelda 3 pal german.  :woot!:

Can you make your patch compatible with all these versions moreover some translate the USA version which is in 60 hrz in their language because not translated into Spanish or Portuguese or other European language.

You will find information on this page about the different versions of zelda 3 on snes.

https://tcrf.net/The_Legend_of_Zelda:_A_Link_to_the_Past

Thank you in advance for your work. :thumbsup:


Dzumeister

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Re: ALttP - Enhanced patch testing
« Reply #8 on: January 08, 2021, 04:32:01 pm »
Your project seems to me very good but too close to zelda 3 redux version which proposes to keep also the original menu of the objects, there are several patches in zelda 3 redux with original style menu or a new object menu there are some patches which are optional.

For example the redux patch gives hair close to the link drawing on the cover and the Japanese notice, there is an optional patch to make the hair pink but the problem of wanting to keep this link as the original does not merge because of color changes with some characters like uncle with black hair and are purple in the original without redux.

I think it would be cool to keep the experience of the graphics identical to the original while keeping your ideas in mind, I just wish you would restore the censored elements of the western versions.

The game has been released in several versions.

 :woot!: zelda 3 usa , zelda 3 pal english , zelda 3 canada , zelda 3 pal french and zelda 3 pal german.  :woot!:

Can you make your patch compatible with all these versions moreover some translate the USA version which is in 60 hrz in their language because not translated into Spanish or Portuguese or other European language.

You will find information on this page about the different versions of zelda 3 on snes.

https://tcrf.net/The_Legend_of_Zelda:_A_Link_to_the_Past

Thank you in advance for your work. :thumbsup:

Redux allows you to keep the original menu, but it's not a 24-item menu. You don't get to keep the Shovel if you don't opt for the new inventory patch. I understand that Redux pretty much fulfills everything this patch does. However, this patch keeps much of the original US release intact, which I just happen to prefer. At first, I'd asked ShadowOne333 if they'd be able to change their inventory graphics of their optional patch to use the one in this, but it seemed that it wouldn't be compatible, so I put this one together instead.

Sorry, I don't really have any plans on adding anything else. I literally just wanted to share this here so that people could test it to see if it works on original hardware/other emulators, that's it
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ShadowOne333

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Re: ALttP - Enhanced patch testing
« Reply #9 on: January 08, 2021, 06:02:12 pm »
Redux allows you to keep the original menu, but it's not a 24-item menu. You don't get to keep the Shovel if you don't opt for the new inventory patch. I understand that Redux pretty much fulfills everything this patch does. However, this patch keeps much of the original US release intact, which I just happen to prefer. At first, I'd asked ShadowOne333 if they'd be able to change their inventory graphics of their optional patch to use the one in this, but it seemed that it wouldn't be compatible, so I put this one together instead.

Did applying these inventory graphics over Redux with the normal inventory work?

Dzumeister

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Re: ALttP - Enhanced patch testing
« Reply #10 on: January 09, 2021, 02:03:17 am »
Did applying these inventory graphics over Redux with the normal inventory work?

doesn't load for me in bsnes or canoe

I also tried building it with the L/R item switch, even though I don't really care for it, but I was getting crashes when selecting magic bottles. It's partly why I'm asking for help testing to see if there are game-breaking bugs with this build. So far I'm up to the 5th Dark World dungeon and nothing's broken  :thumbsup:
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