11 March 2016 - Forum Rules
Started by marc_max, December 20, 2020, 06:02:07 PM
Quote from: PowerPanda on October 10, 2021, 03:12:46 PMThere seems to be a lot of discussion around colorization of the Stardroids. Capcom actually HAS official colorizations in their archives. When the board game "Megaman Pixel Tactics" came out, the designer/publisher got Capcom to agree to release the official colorized sprites for the first time. Let me know if you want higher-quality scans of these, since I have the game.This is great information! Good find, I'm sure marc_max would be interested for sure!
Quote from: PowerPanda on October 11, 2021, 06:45:41 PMHere is a scan of the cards. I remember the designer was almost giddy with excitement when Capcom unearthed these official sprites halfway through the Kickstarter for this project. He had already created all of the Stardroids abilities in hopes that they would one day surface. Quint was released as part of the same set, since his official coloration was unearthed at the exact same time.https://imgur.com/a/zkJlt2X
Quote from: marc_max on December 20, 2020, 06:02:07 PMI teased this one after releasing Dr. Mario DX. Work on this has officially started today.The game will become GBC exclusive, sorry, since I need the double speed mode. However, this means slowdowns will be gone.Do not expect it before 2022.VideosWIP #1 - First teaserWIP #2 - New features up to February 2021Mega Man 5 DX - WIP #2
Quote from: NiO on November 10, 2021, 09:41:57 PMIt does look good considering all the limitations.
Quote from: PowerPanda on November 10, 2021, 11:29:07 PMAgreed. I posted those sprite images just so you had a reference to the official colorization. I figured DMG wouldn't be able to display NES-level colors.
QuoteYou can't, for example, use one palette on the upper half and another palette on the lower half?.
Quote from: Vanya on November 11, 2021, 07:22:30 PMSo 8 palettes for background tiles and 8 palettes for sprites?Are the sprites limited to one palette for the entire sprite?You can't, for example, use one palette on the upper half and another palette on the lower half?.
Quote from: marc_max on November 10, 2021, 06:52:24 PMPlease, don't get your hopes too high with colorization hacks, specially with this one.DMG games and their sprites were designed for a monochrome screen. Colorizing the sprites trying to make it faithful to the original art is nearly impossible.A lot of colors need to be sacrificed. There are no plans to add more colors as it's impossible. I had to add an additional sprite for faces for every Stardroid, this adds unavoidable flickering. Adding more sprites for adding more colors would make it unplayable.This is how Neptune looks and will look, sorry:
Quote from: marc_max on November 12, 2021, 11:41:32 AMYes. It's possible, and I'm indeed using that for Stardroids. But it's not as easy as it sounds. Palettes are assigned to every 8x8 sprite in a metasprite, so imagine your character original design has a different color for his fists and his chest and the tile shares both body parts: it's impossible to colorize the fists and the chest with different colors....unless you use overlay sprites, which is even a worse idea. Again, this game's sprites where designed thinking on the GB on-screen sprite limit. I've added the faces (just like the NES Mega Man games) so now Mega Man and the Stardroids have more than three colors. However, the more sprites you add, the more flickering will be noticeable.
Quote from: Vanya on November 14, 2021, 10:50:01 PMI figured this was the case.It's mostly just a matter of examining the colors on the official sprites and looking for the best compromise.Are the palettes set on a per room basis, or a per stage basis, or some other way?Because if you could load palettes upon entering the boss room, then you should have free rain to use most of the palette space that isn't dedicated to Megaman and other "permanent" sprites. Just my two cents.
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